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makVrv::DtOsgSimpleModel Class Reference

This is a realization of DtModel. More...

Inheritance diagram for makVrv::DtOsgSimpleModel:
Inheritance graph
[legend]

Public Member Functions

 DtOsgSimpleModel (DtDe &de, DtUniqueID &id)
virtual ~DtOsgSimpleModel ()
virtual void setModelDefinition (const std::string &str)
 Set the model definition.
virtual void setVisible (bool visible)
 Set the model definition.
virtual void setPosition (int vtx, const DtVector &position)
 Set the model definition.
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Set the model definition.
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 Set whether or not other scene objects can ground clamp to this model.
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 Set whether or not other scene objects can ground clamp to this model.
virtual void removeFromScene ()
 Set whether or not other scene objects can ground clamp to this model.
virtual void setSolid (bool isSolid)
 Set whether or not other scene objects can ground clamp to this model.
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtModel ()
 DTOR.
virtual void saveModelToFile (const std::string &filename)
virtual std::string className () const
 Get the class name of the model instance owner.
unsigned int transformSize () const
 Get the number of position/orientations this model has.
virtual void removePosition (int vtx)
 Remove a transform at the given position.
const DtVectorposition (int vtx=0) const
 Get the Position of a given point.
const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point.
virtual void enableColorBlending (bool b)
 Enable / disable color blending for this model.
virtual void setBlendColor (float r, float g, float b, float a)
 Set color to use if color blending is enabled.
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color.
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled.
virtual void setColor (float r, float g, float b, float a)
 set the model's color
virtual void enableLighting (bool l)
 set whether the model is lit; this may not be an option on all models
virtual int modelSet () const
 Get the model set this model is part of.
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance.
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance.
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the minimum and maximum X,Y,Z components of the bounding box.
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume.
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume.
DtDede ()
 Get the DtDe object.
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer.
virtual bool visible () const
 Get the visible state of the model.
DtUniqueID parentSceneObjectID () const
 Parent of the model.
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop.
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type.
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object.
virtual DtModelInstancemodelInstance ()
 Get the model instance.
virtual const DtModelInstancemodelInstance () const
 Get the model instance.
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel.

Protected Attributes

DtOsgSceneConnectormySceneConnector
- Protected Attributes inherited from makVrv::DtModel
DtDemyDe
const DtUniqueID myUniqueId

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signal< void(DtModel *)> signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed.
boost::signal< void(DtModel *)> signal_modelChanged
boost::signal< bool(DtModel
*, bool), SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed.
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
- Protected Member Functions inherited from makVrv::DtModel
virtual void initializeModelInstance ()
 Push any state maintained by the model to the model instance.
void slot_modelInstanceChanged (DtModelInstance *instance)
 Called when the model instance changed.

Detailed Description

This is a realization of DtModel.

It is a model class that is used to create a simple, model definition-based modelInstance. Renaming (when the Attachable- is removed from the class name) is recommended

Constructor & Destructor Documentation

makVrv::DtOsgSimpleModel::DtOsgSimpleModel ( DtDe de,
DtUniqueID id 
)
virtual makVrv::DtOsgSimpleModel::~DtOsgSimpleModel ( )
virtual

Member Function Documentation

virtual void makVrv::DtOsgSimpleModel::setModelDefinition ( const std::string &  str)
virtual

Set the model definition.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgSimpleModel::setVisible ( bool  visible)
virtual

Set the model definition.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgSimpleModel::setPosition ( int  vtx,
const DtVector position 
)
virtual

Set the model definition.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgSimpleModel::setOrientation ( int  vtx,
const DtTaitBryan &  orientation 
)
virtual

Set the model definition.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgSimpleModel::addToScene ( const DtUniqueID sceneObjectId,
int  modelSet,
int  visualizerType 
)
virtual

Set whether or not other scene objects can ground clamp to this model.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgSimpleModel::addToSceneAsProp ( const DtUniqueID sceneObjectId)
virtual

Set whether or not other scene objects can ground clamp to this model.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgSimpleModel::removeFromScene ( )
virtual

Set whether or not other scene objects can ground clamp to this model.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgSimpleModel::setSolid ( bool  isSolid)
virtual

Set whether or not other scene objects can ground clamp to this model.

Implements makVrv::DtModel.

Member Data Documentation

DtOsgSceneConnector* makVrv::DtOsgSimpleModel::mySceneConnector
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
Copyright © 2005-2014 VT MÄK. All Rights Reserved (www.mak.com)