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makVrv::DtProjected2DTexturedEffect Class Reference

A extended precision 2D quad rendering effect. More...

Inheritance diagram for makVrv::DtProjected2DTexturedEffect:
Inheritance graph
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Public Member Functions

 DtProjected2DTexturedEffect (bool textureIsAlpha)
 CTOR.
virtual ~DtProjected2DTexturedEffect ()
 DTOR.
virtual void setCamera (bool geocentric, float geocentricAlpha, const double position[3], const double projection[16])
 Set the camera position.
virtual void setGroupCount (unsigned int count)
 Set the number of groups.
virtual void setBackgroundImageTextureUnit (unsigned int unit)
 Set the background image texture unit.
virtual void setVaryingAttributes (size_t stride, const VaryingAttributeAddress &positionAddress, const VaryingAttributeAddress &colorAddress, const VaryingAttributeAddress &offsetAddress, const VaryingAttributeAddress &uvAddress, const VaryingAttributeAddress &rotAddress)
virtual void unsetVaryingAttributes ()
 Unsets the attributes set in setVaryingAttributes(..).
- Public Member Functions inherited from makVrv::Dt2DEffect
 Dt2DEffect ()
 CTOR.
virtual ~Dt2DEffect ()
 Virtual DTOR.
- Public Member Functions inherited from makVrv::DtEffect
 DtEffect ()
 CTOR.
virtual ~DtEffect ()
 DTORs.
void releaseResources ()
 Release and HW resources of the effect.
bool enabled () const
 Is the effect enabled.
bool enable ()
void disable ()

Protected Member Functions

virtual void updateUniformLocations ()
 Updates the values of the uniform variables from the program.
virtual void updateUniforms ()
 Updates the values of the uniform variables from the current state.
virtual void initializeShaderSource (void)
 Populates the vertex shader, fragment shader, and gshader sources.

Protected Attributes

int myUniform_Texture
int myUniform_CameraPos
int myUniform_CameraMat
int myUniform_GroupCount
int myUniform_Sphere
int myUniform_OccludedAlpha
unsigned int myUnit
unsigned int myGroupCount
double myCameraPos [3]
double myMatrix [16]
bool myTextureIsAlpha
bool myGeocentricFlag
float myGeocentricAlpha

Additional Inherited Members

- Static Public Member Functions inherited from makVrv::DtEffect
static std::string loadShaderSource (const std::string &strFileName)

Detailed Description

A extended precision 2D quad rendering effect.

Constructor & Destructor Documentation

makVrv::DtProjected2DTexturedEffect::DtProjected2DTexturedEffect ( bool  textureIsAlpha)

CTOR.

virtual makVrv::DtProjected2DTexturedEffect::~DtProjected2DTexturedEffect ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtProjected2DTexturedEffect::setCamera ( bool  geocentric,
float  geocentricAlpha,
const double  position[3],
const double  projection[16] 
)
virtual

Set the camera position.

Implements makVrv::Dt2DEffect.

virtual void makVrv::DtProjected2DTexturedEffect::setGroupCount ( unsigned int  count)
virtual

Set the number of groups.

Implements makVrv::Dt2DEffect.

virtual void makVrv::DtProjected2DTexturedEffect::setBackgroundImageTextureUnit ( unsigned int  unit)
virtual

Set the background image texture unit.

virtual void makVrv::DtProjected2DTexturedEffect::setVaryingAttributes ( size_t  stride,
const VaryingAttributeAddress positionAddress,
const VaryingAttributeAddress colorAddress,
const VaryingAttributeAddress offsetAddress,
const VaryingAttributeAddress uvAddress,
const VaryingAttributeAddress rotAddress 
)
virtual
virtual void makVrv::DtProjected2DTexturedEffect::unsetVaryingAttributes ( )
virtual

Unsets the attributes set in setVaryingAttributes(..).

virtual void makVrv::DtProjected2DTexturedEffect::updateUniformLocations ( )
protectedvirtual

Updates the values of the uniform variables from the program.

Implements makVrv::DtEffect.

virtual void makVrv::DtProjected2DTexturedEffect::updateUniforms ( )
protectedvirtual

Updates the values of the uniform variables from the current state.

Implements makVrv::DtEffect.

virtual void makVrv::DtProjected2DTexturedEffect::initializeShaderSource ( void  )
protectedvirtual

Populates the vertex shader, fragment shader, and gshader sources.

Implements makVrv::DtEffect.

Member Data Documentation

int makVrv::DtProjected2DTexturedEffect::myUniform_Texture
protected
int makVrv::DtProjected2DTexturedEffect::myUniform_CameraPos
protected
int makVrv::DtProjected2DTexturedEffect::myUniform_CameraMat
protected
int makVrv::DtProjected2DTexturedEffect::myUniform_GroupCount
protected
int makVrv::DtProjected2DTexturedEffect::myUniform_Sphere
protected
int makVrv::DtProjected2DTexturedEffect::myUniform_OccludedAlpha
protected
unsigned int makVrv::DtProjected2DTexturedEffect::myUnit
protected
unsigned int makVrv::DtProjected2DTexturedEffect::myGroupCount
protected
double makVrv::DtProjected2DTexturedEffect::myCameraPos[3]
protected
double makVrv::DtProjected2DTexturedEffect::myMatrix[16]
protected
bool makVrv::DtProjected2DTexturedEffect::myTextureIsAlpha
protected
bool makVrv::DtProjected2DTexturedEffect::myGeocentricFlag
protected
float makVrv::DtProjected2DTexturedEffect::myGeocentricAlpha
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
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