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VR-Forces 4.3 Class Documentation
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Public Member Functions | |
| trpgRange (void) | |
| ~trpgRange (void) | |
| trpgRange (const trpgRange &) | |
| Copy constructor. | |
| void | SetCategory (const char *cat, const char *subCat) |
| Set the name and subName (can be NULL) | |
| void | GetCategory (char *cat, int maxCatLen, char *subCat, int maxSubCatLen) const |
| void | SetLodInfo (double in, double out) |
| Set the lod info. | |
| void | GetLodInfo (double &in, double &out) const |
| Get the lod info (this will be duplicated in the trpgLod node) However, you may want to change these values yourself during a run. | |
| void | SetPriority (int) |
| Set the priority. | |
| void | GetPriority (int &) const |
| bool | Write (trpgWriteBuffer &) |
| Writes this class to a write buffer. | |
| bool | Read (trpgReadBuffer &) |
| Reads this class from a read buffer. | |
| bool | Print (trpgPrintBuffer &) const |
| Prints this class to a print buffer. | |
| void | Reset (void) |
| Reset back to a clean state. | |
| bool | operator== (const trpgRange &) const |
| Equality operator. | |
| trpgRange & | operator= (const trpgRange &) |
| Assignment operator. | |
Public Member Functions inherited from trpgReadWriteable | |
| trpgReadWriteable () | |
| const char * | getErrMess () const |
Public Member Functions inherited from trpgCheckable | |
| trpgCheckable (void) | |
| virtual | ~trpgCheckable (void) |
| bool | isValid (void) const |
| Returns the state of the valid flag, or can be overriden by a subclass to do a more complex check. | |
| virtual TeAttrHdl | GetHandle () const |
| virtual void | SetHandle (TeAttrHdl hdl) |
Protected Attributes | |
| double | inLod |
| double | outLod |
| char * | category |
| char * | subCategory |
| int | priority |
Protected Attributes inherited from trpgReadWriteable | |
| char | errMess [512] |
Protected Attributes inherited from trpgCheckable | |
| bool | valid |
| TeAttrHdl | handle |
| bool | writeHandle |
| trpgRange::trpgRange | ( | void | ) |
| trpgRange::~trpgRange | ( | void | ) |
| trpgRange::trpgRange | ( | const trpgRange & | ) |
Copy constructor.
Set the name and subName (can be NULL)
| void trpgRange::SetLodInfo | ( | double | in, |
| double | out | ||
| ) |
Set the lod info.
| void trpgRange::GetLodInfo | ( | double & | in, |
| double & | out | ||
| ) | const |
Get the lod info (this will be duplicated in the trpgLod node) However, you may want to change these values yourself during a run.
| void trpgRange::SetPriority | ( | int | ) |
Set the priority.
| void trpgRange::GetPriority | ( | int & | ) | const |
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Writes this class to a write buffer.
Implements trpgReadWriteable.
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Reads this class from a read buffer.
Reimplemented from trpgReadWriteable.
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Prints this class to a print buffer.
Reimplemented from trpgReadWriteable.
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Reset back to a clean state.
Implements trpgReadWriteable.
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