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weatherUpdater.h
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1 /*******************************************************************************
2 ** Copyright (c) 2014 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrfGuiCore/vrfGuiCore.h>
12 #include <vrvCore/DtUniqueID.h>
13 #include <vrvUtil/DtMessage.h>
15 #include <matrix/vlVector.h>
16 
17 namespace makVrv
18 {
21 
24  class DtSceneObject;
25  class DtSceneObjectAgent;
26  class DtOsgOverlayPolygonModel;
27  class DtDe;
28  class DtModel;
29  class DtWidget;
30 }
31 
32 namespace makVrf
33 {
37  {
38  public:
41 
43  virtual ~DtWeatherUpdater();
44 
46  virtual void setEnvironmentalConditions(const makArchives::DtEnvironmentRecord&);
47 
49  virtual void setSceneObject(makVrv::DtSceneObject*);
50 
52  virtual void setWeatherIcon(makVrv::DtWidget*);
53 
54  virtual void setColor(float r, float g, float b, float a);
55 
58  virtual void setSelected(bool b);
59 
60  protected:
61  virtual void updateWeatherLook(bool colorChange = false);
62  virtual void weatherLookRulesChanged();
63 
64  virtual void slot_sceneObjectToBeDeleted( const makVrv::DtUniqueID& id );
65 
66  protected:
71  float myR, myG, myB, myA;
73  bool mySelected;
75 
77  };
78 }
79 
82 

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
Copyright © 2005-2014 VT MÄK. All Rights Reserved (www.mak.com)