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include
vrvOsg
DtEffectModelInstance.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2008 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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/******************************************************************************
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** $RCSfile: DtEffectModelInstance.h,v $ $Revision: 1.24 $ $State: Exp $
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******************************************************************************/
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#ifndef DtEffectModelInstance_H_
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#define DtEffectModelInstance_H_
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#include <
vrvOsg/vrvOsg.h
>
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#include <
vrvOsg/DtOsgModelInstance.h
>
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#include <
vrvOsg/DtParticleEffect.h
>
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#include <
vrvOsg/DtOsgRibbon.h
>
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#include <matrix/vlVector.h>
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#include <osg/ref_ptr>
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#include <osg/BoundingBox>
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namespace
osg
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{
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class
Geode;
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class
Group
;
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}
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namespace
makVrv
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{
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class
DtParticleEffect;
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class
DtOsgRibbon;
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class
DtOsgSceneConnector;
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class
DT_DLL_VRVOSG
DtEffectModelInstance
:
public
DtOsgModelInstance
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{
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public
:
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friend
class
DtEffectModelInstanceCreator
;
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virtual
~
DtEffectModelInstance
();
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virtual
void
setIntensity(
float
intensity);
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virtual
void
setScale(
float
scale);
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virtual
void
setDuration(
double
seconds);
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virtual
void
setWind(
const
DtVector
& windVector);
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virtual
void
setPosition(
const
DtVector
& position);
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virtual
bool
realize(
DtModelDefinition
& definition);
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virtual
void
addToConnector(
DtOsgSceneConnector
* connector );
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virtual
bool
removeFromConnector(
DtOsgSceneConnector
* connector );
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virtual
void
stop();
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virtual
void
start();
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virtual
void
pause();
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virtual
void
resume();
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virtual
void
setLoopMode(
bool
loopOn);
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virtual
void
setReverseAnimation(
bool
reverse);
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virtual
void
setVisible(
bool
isVisible);
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protected
:
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DtOsgRibbon
* createRibbonEffect(
const
osg::Vec3& pointA,
const
osg::Vec3& pointB);
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DtEffectModelInstance
(
DtDe
& de);
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osg::BoundingBox calculateParentExtents(osg::Node* parent);
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osg::Node* findFromCache(
DtModelDefinition
& definition);
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osg::ref_ptr<osg::Node> loadNode(
const
std::string& filenameParam);
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osg::ref_ptr<DtParticleEffect>
myEffect
;
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bool
myParentIsDynamic
;
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bool
myScaleToParentY
;
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std::string
myDefinition
;
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osg::ref_ptr<DtOsgRibbon>
myRibbon
;
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DtOsgSceneConnector
*
mySceneConnector
;
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};
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class
DT_DLL_VRVOSG
DtEffectModelInstanceCreator
:
public
DtModelInstanceCreator
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{
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public
:
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static
void
registerCreator(
DtDe
& de);
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virtual
~
DtEffectModelInstanceCreator
();
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virtual
DtModelInstance
* create(
DtDe
& de);
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protected
:
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DtEffectModelInstanceCreator
();
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};
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}
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#endif
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Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
Copyright © 2005-2015 VT MÄK. All Rights Reserved (
www.mak.com
)