13 #include <matrix/vlMath.h>
87 virtual void apply(osg::LightSource& light);
89 virtual void apply(osg::Node& node);
91 virtual void apply(osg::Group& group);
93 virtual void apply(osg::Geode& geode);
95 virtual void apply(osg::LOD& lod);
97 virtual void apply(osg::Sequence& sequence);
99 virtual void apply(osg::Switch& sw);
101 virtual void apply(osgSim::MultiSwitch& multiswitch);
103 virtual void apply(osgSim::DOFTransform& dof);
113 virtual void pushStateSet(osg::Node& node);
118 virtual void popStateSet(osg::Node& node);