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include
vrvCore
DtOceanStateInterface.h
Go to the documentation of this file.
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/*****************************************************************************
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* Copyright (c) 2014 MAK Technologies, Inc.
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* All rights reserved.
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*****************************************************************************/
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#pragma once
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#include <
vrvCore/vrvCore.h
>
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#include <matrix/vlVector.h>
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namespace
makVrv
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{
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// This class is here so that vrvOsg can get at
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// some of vrvTriton's functions in DtOsgWaterOnScreenEffect
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// vrvOsg cannot call vrvTriton due to project dependency
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class
DT_DLL_VRVCORE
DtOceanStateInterface
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{
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public
:
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DtOceanStateInterface
(
DtDe
& de);
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virtual
~
DtOceanStateInterface
();
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virtual
bool
getIsUnderwater()
const
;
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virtual
bool
isOverWater(
const
DtVector
& localPosition,
bool
isVisible=
true
);
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virtual
float
getMaximumWaveHeight();
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virtual
float
seaLevel()
const
;
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protected
:
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DtDe
&
myDe
;
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};
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}
Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
Copyright © 2005-2015 VT MÄK. All Rights Reserved (
www.mak.com
)