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DtSurfaceEntitySimpleActuator Class Reference

Provides a simple, kinematics-based model for surface vessels. More...

Inheritance diagram for DtSurfaceEntitySimpleActuator:
Inheritance graph
[legend]

Public Member Functions

 DtSurfaceEntitySimpleActuator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtSurfaceEntitySimpleActuator ()
 Destructor.
virtual bool init ()
 Calls down to the base class, null checks entity(), calls createPSR(), and then caches the entity's state repository in mySurfaceEntityState.
virtual const chartype () const
 Returns a string identifies the class type of component.
virtual bool postAddComponentsInit ()
 to initialize the PSR after the components have been created and initialized
virtual void initProcessSR ()
 the maxYawRate, maxYawAcceleration, and stoppingSpeed in myProcessState from the DtSurfaceEntitySimpleActuatorDescriptor
virtual void tick ()
 Calculates new kinematic state.
virtual void decrementFuelResource (double fuelUsed)
 Looks up the value of the resource named 'fuel' in the entity's resource manager and deducts the given amount.
- Public Member Functions inherited from DtActuatorComponent
virtual ~DtActuatorComponent ()
 destructor
virtual DtSimRadioradio ()
virtual bool tickWhileDestroyed () const
 By default, all actuators tick when the entity is destroyed.
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual ~DtSimComponent ()
 destructor
void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component.
virtual void registerAttributeFunctions ()
 Called to register functions that provide system attribute values.
virtual void preFirstTickInit ()
 This function can be overridden to initialize a component before it is ticked for the first time.
virtual void postTick ()
 This function is called immediately after tick() is called.
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived.
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as
virtual double minTickPeriod () const
 access the minimum tick period
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally.
virtual double nextTickTime () const
 access the next tick time
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2.
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at.
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state.
virtual DtSimComponentnextComponent ()
 List management functions.
virtual DtSimComponentprevComponent ()
virtual void setListItem (DtListItem *item)
 Used by DtComponentList.
virtual DtListItem * listItem ()
virtual void putData (std::string &fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class.
virtual DtlObjPtr getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored.
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPort (DtInputPort *port)
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name.
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component.
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it.
virtual void removeOutputPort (DtOutputPort *port)
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name.
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component.
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPortGroup (DtInputPortGroup *group)
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name.
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component.
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it.
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name.
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component.
virtual int priority () const
 Return the current connection priority for this component.
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value.
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT.
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary.
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component.
virtual const
DtComponentDescriptor
componentDescriptor () const
DtVrfProcessStateRepositoryManagerpsrManager ()
virtual DtString componentFullName () const
virtual DtPhysicalWorldphysicalWorld ()
 Gets the physical world that this component's entity exists in.
virtual const DtPhysicalWorldphysicalWorld () const
virtual DtAttachedTerrainterrainAttachedTo ()
 Gets the terrain that this component's entity is attached to, if any.
virtual const DtAttachedTerrainterrainAttachedTo () const
virtual DtVrfObjectentity ()
 Gets the entity.
virtual const DtVrfObjectentity () const
virtual DtSimManagersimManager ()
 Gets the sim manager.
virtual const DtSimManagersimManager () const
virtual const Coordinate_SystemcoordinateSystem () const
 Gets the coordinate system, as it should always exist if the physical world is in a valid state!
virtual Coordinate_SystemcoordinateSystem ()
virtual
DtVrfObjectStateRepository
localStateRepository ()
 Gets the local state repository.
virtual const
DtVrfObjectStateRepository
localStateRepository () const
virtual void enable ()
 Is this component enabled or not.
virtual void disable ()
 Is this component enabled or not.
virtual bool isEnabled ()
 Is this component enabled or not.
virtual void setIsEnabled (bool yesNo)
 Is this component enabled or not.
virtual DtOutputStream & objectConsoleDebug (const DtString &channel="") const
virtual DtOutputStream & objectConsoleVerbose (const DtString &channel="") const
virtual DtOutputStream & objectConsoleInfo (const DtString &channel="") const
virtual DtOutputStream & objectConsoleWarn (const DtString &channel="") const
virtual DtOutputStream & objectConsoleError (const DtString &channel="") const
virtual DtSimResourceManagerresourceManager ()
virtual const
DtSimResourceManager
resourceManager () const
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 pseudo-copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
bool operator== (const DtReaderWriter &) const
 Equivalence operator.
bool operator!= (const DtReaderWriter &rhs)
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void postPutSelf ()
 Called after either version of put self (file or environment). Default is no-op.
virtual void prePutSelf ()
 Called before either version of put self (file or environment). Default is no-op.
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void postGetSelf ()
 Called after either version of getSelf (mtl or environment). Default is no-op.
virtual void preGetSelf ()
 Called before either version of get self (file or environment). Default is no-op.
virtual void writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual void addAlias (const DtString &alias)
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
bool isReadonly () const
virtual void reset ()
 For those reader/writer items that support it, resets the reader/writer value to iriginal state Default is no-op.
virtual int alignment () const
 For those items that are sent over the network via HLA, this will give the network alignment.
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const charreaderWriterType () const
 Used to supply a string type that this reader writer type is.
virtual const charxmlType () const
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
std::string debugText () const
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual bool hasVariableReference () const
 Returns true if this item or any item in the registry (recursive) is a variable reference.
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 Checks to see if this RW object is a variable reference that can be bound using the provided bindings.
virtual void recordUpdateTime () const
 Can be implemented in subclasses to stamp the time when updated.
virtual bool wasUpdatedSince (DtTime t) const
 Can be implemented in subclasses to return true if an update occurred after the specified time.
virtual DtlObjPtr getData (DtlObjPtr args, const SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
 Deriving class overrides these to get/put class specific data.
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
 The specified flags are used for optional values.
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual void clearAllVariableReferenceFlags ()
 Clears out all variable reference flags from all readerwriter items in registry recursively.
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
 The variable name, if this object is a variable reference.
virtual const DtReaderWriterdefaultRWValue () const
 The default value to use if the reader/writer object is a variable and that variable is not specified.
virtual DtReaderWriterdefaultRWValue ()
 The default value to use if the reader/writer object is a variable and that variable is not specified.
virtual void setDefaultRWValue (DtReaderWriter *)
 Previous default value, if exists, will be removed and replaced with a clone of the supplied variable.
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Give the stream, if the stream contains a default value then set it here.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
 Collection of child DtReaderWriter nodes owned by this object.
virtual DtPropertyInterfaceproperty ()
virtual const DtPropertyInterfaceproperty () const
virtual DtString toXml () const
virtual bool toXml (const DtFilename &) const
 Writes contents of xml result to the given filename.
virtual bool fromXml (const DtString &)
 Restores object from given xml string. Returns true if valid.
virtual bool fromXmlFile (const DtFilename &)
 Restires object from given xml file.
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 Override to add attributes of actual data.
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 Called when the item is a variable reference.
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 Gets data from the environment value.
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 Called when the xml reader tries to parse an unknown reader/writer item. Default is a no-op.
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 Called when the item is a variable reference.

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,

Protected Member Functions

virtual bool createPortGroups ()
 Creates the mySurfaceControlPortGroup input port group and adds it to the component.
virtual bool createPorts ()
 Creates myAccelerationPort, myClampSpeedPort, myTurnRadiusPort, and myFinalHeadingPort and adds them to mySurfaceControlPortGroup.
virtual void updateHeading (const double dT, double &newHeading)
virtual void updateVelocity (const double dT, const double newHeading, const double newVerticalSpeed, double &acceleratingDT, double &newSpeed, DtVector &newVelocity, bool &maxSpeedAchieved)
 Update the state of velocity.
virtual double updateVerticalSpeed (const double dT)
 Update the vertical speed.
virtual void updateOrientationAndPosition (const double dT, const double acceleratingDT, const double newHeading, DtVector &newVelocity, const double newSpeed, DtDcm &newBodyToLocalMatrix, DtVector &newPosition)
 Update the state of position from the velocity and acceleration in effect over the last tick (i.e., in the current vrfKinematicState).
virtual void adjustAttitude (const double newSpeed, const DtVector &position, const double yawRate, double &roll, double &pitch, double &altitudeAdj)
 Adjusts the attitude of the entity for improved appearance.
virtual void setAltitude (DtVector &localPosition, const Coordinate_System *cs, const double altitudeAdjustment)
 Sets the altitude of the entity.
virtual bool getTerrainSurfaces (const DtVector &databaseLocation, double &groundHeight, DtSurface &groundSurface, DtVector &groundNormal, double &waterHeight, DtSurface::DtMedium &topSurfaceMedium, bool *dataAvailable=0, bool overrideBlockingAssert=false)
 Gets the characteristics of the terrain surface and sea floor.
virtual bool isShipAground (const DtVector &localPosition, const DtDcm &bodyToLocalMatrix, DtSurface::DtMedium topMedium=DtSurface::WaterSurface)
 This function determines if the ship is aground at the given location and the given orientation.
virtual void sinkingAttitude (const DtVector &newPosition, DtDcm &newBodyToLocalMatrix)
 This function sets the attitude for sinking ships.
virtual void setOrientationToBottom (const DtVector &newPosition, const double newHeading, const DtVector &groundNormal, DtDcm &newBodyToLocalMatrix)
 This function sets the orientation of the entity to that of the underwater polygon underneath newPosition, and given the newHeading.
virtual void computeNewRates (const double turnRate, const double newSpeed, const double newHeading, const double acceleration, const DtDcm &bodyToLocalMatrix, DtVector &bodyRotationRates, DtVector &relativeAcceleration, double &limitedAcceleration)
 Computes the new values for acceleration (relative to the database) and rotation rate (body) based on the control port inputs.
virtual void sinkingRates (DtVector &newPosition, DtVector &newVelocity, DtVector &newRelativeAcceleration, DtVector &newBodyRotationRates)
 The function that is used to compute body rotation rates and acceleration for the next tick, when the entity is sinking.
virtual void unpoweredDriftRates (const double newSpeed, const double newHeading, DtVector &newBodyRotationRates, DtVector &newRelativeAcceleration)
 Computes body rotation rates and new acceleration vector for an entity that is drifting.
double driftDecelerationMagnitude () const
 Computes the magnitude of the deceleration of a drifting ship.
virtual void updateRepository (const DtVector &newPosition, const DtVector &newVelocity, const DtVector &newAcceleration, const DtTaitBryan &newOrientation, const DtVector &newBodyRotationRates)
 Copy newly calculated state data in the arguments into the object's state repository (LocalPosition, RelativeVelocity, RelativeAcceleration, LocalOrientationWrtDatabase, and RotationalVelocity.
virtual double computeFuelUsed (const double dT)
 Computes the amount of fuel used based on the speed, dT, and the fuel efficiency given in the surface entity state repository.
DtSurfaceEntityStateRepositorysurfaceEntityState (void) const
virtual bool createPSR ()
 Creates myProcessState data member, and adds it to our process state repository manager.
 DtSurfaceEntitySimpleActuator ()
 default constructor; not implemented
 DtSurfaceEntitySimpleActuator (const DtSurfaceEntitySimpleActuator &orig)
 copy constructor; not implemented
const
DtSurfaceEntitySimpleActuator
operator= (const DtSurfaceEntitySimpleActuator &orig)
 assignment operator; not implemented
- Protected Member Functions inherited from DtActuatorComponent
 DtActuatorComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
 DtActuatorComponent (const DtActuatorComponent &orig)
 copy constructor
const DtActuatorComponentoperator= (const DtActuatorComponent &orig)
 assignment operator
virtual void setRadio (DtSimRadio *radio)
 DtActuatorComponent ()
 Default constructor; should not be called.
- Protected Member Functions inherited from DtSimComponent
virtual double computeCurrentTime ()
 Compute current time and myDT.
bool testInvariant () const
DtVrfProcessStateRepositorycreateComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true)
 Creates a PSR for this component and registers it with the PSR manager.
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 Copies values from the specified DtReaderWriter.
- Protected Member Functions inherited from DtObjectDebugger< DtReaderWriter >
 DtObjectDebugger ()
 DtObjectDebugger (const DtObjectDebugger &)
 ~DtObjectDebugger ()
- Protected Member Functions inherited from DtObjectDebugger< DtSimComponent >
 DtObjectDebugger ()
 DtObjectDebugger (const DtObjectDebugger &)
 ~DtObjectDebugger ()

Protected Attributes

DtSurfaceEntityStateRepositorymySurfaceEntityState
 Cache some pointers.
const DtSurfaceEntityParametersmyParameters
DtSurfaceEntityActuatorDescriptormyDescriptor
DtUpdateRepositoryOutputPortGroupmyUpdateRepositoryOutputPortGroup
 Port group used to set what values should be set into the VRF state repository.
DtSurfaceMovementPSRmyProcessState
 Container for state data associated with this component.
bool myOutOfFuelWarningPrinted
 Remembers if the warning has been printed, so it's only printed once.
double myMaxRollRate
 Remember a reasonable value for maximum roll rate for this entity, based on mass.
bool myAgroundAndDestroyed
 Remembered after this state is first entered, to avoid recomputation in future ticks.
Ports and Port Groups
DtInputPortGroupmySurfaceControlPortGroup
 Input Port Group Name: surface-control
Input Port Group Description:
DtAnalogInputPortmyAccelerationPort
 Acceleration can be positive or negative.
DtAnalogInputPortmyClampSpeedPort
 Clamp speed is the speed that the controller is trying to accelerate (or decelerate) to; if dT is unexpectedly large, the actuator will accelerate only to this speed, then keep speed constant for the rest of the tick.
DtAnalogInputPortmyTurnRatePort
 Turn rate in radians/sec, with positive meaning a turn to the right.
DtAnalogInputPortmyFinalHeadingPort
 Final heading that the entity is clamped to, if dT is too large.
double mySeaFloorHeight
 Computed at the beginning of every tick; remembered for use in the tick:
double myWaterHeight
 Computed at the beginning of every tick; remembered for use in the tick:
bool myIsAground
 Computed at the beginning of every tick; remembered for use in the tick:
double mySinkingPitchRate
 Parameters that define how this ship will sink.
double mySinkingRollRate
 Parameters that define how this ship will sink.
double mySinkingStartRate
 Parameters that define how this ship will sink.
- Protected Attributes inherited from DtActuatorComponent
DtSimRadiomyRadio
 Actuators can send messages.
- Protected Attributes inherited from DtSimComponent
DtVrfObjectmyEntity
DtVrfObjectStateRepositorymyLocalStateRepository
DtSimManagermySimManager
DtComponentSystemmySystem
 Pointer to the DtComponentSystem that this component belongs.
DtListItem * myListItem
DtInputPortMap myInputPortList
DtOutputPortMap myOutputPortList
DtInputPortGroupMap myInputPortGroupList
DtOutputPortGroupMap myOutputPortGroupList
int myPriority
double myMinTickPeriod
double myMinTickPeriodVariance
double myNextTickTime
double myLastTickSimTime
double myDT
bool myIsEnabled
 Indicates whether this component should be enabled for ticking or not.
bool myFirstTick
 Initialized to true in the constructor, set to false by the first call to postTick.
bool myIsThreadSafe
 Whether this component can be use the DtCriticalSection versions of the tick functions and be ticked in parallel with other components Defaults to false.
const DtComponentDescriptormyComponentDescriptor
std::list
< DtVrfProcessStateRepository * > 
myComponentPsrs
 List of PSRs made using createComponentPsr() that will be deleted by this component when it is destroyed.
bool myTickEveryFrame
 Flag indicating that tickPeriod is set to 0, and the component will tick every frame.
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
DtReaderWriterRegistry myRegistry
DtReaderWriterRegistrymyParentRegistry
bool myValueSpecified
bool myReadOnlyFlag
bool myIsVariableReference
DtSymbolString myVariableName
bool myVariableIsBound
DtReaderWritermyDefaultValue
aliasContainer myAliases
 Container for the aliases which represent alternative names for the object.
bool myInvalid
 Set to true if there is a problem reading this item.

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::vector< DtFilename > SearchPaths
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory

Detailed Description

Provides a simple, kinematics-based model for surface vessels.

End User Description: A simple surface ship actuator that provides for ships to move according to acceleration, speed and turn commands. In effect, low level actions such as setting the engine commands (forward/back, amount) and rudder commands (degrees) are abstracted away. The inputs are simply desired acceleration, desired turn radius, and final speed/heading. This makes this actuator something of a low-level controller. The DtSurfaceEntitySimpleActuator converts acceleration and turn radius inputs into orientation (heading), acceleration, velocity, and position.

Uses Descriptor Type: DtSurfaceEntitySimpleActuatorDescriptor

Constructor & Destructor Documentation

DtSurfaceEntitySimpleActuator::DtSurfaceEntitySimpleActuator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry) Constructor

virtual DtSurfaceEntitySimpleActuator::~DtSurfaceEntitySimpleActuator ( )
virtual

Destructor.


Removes myProcessState from the process state repository manager. Deletes all ports and port groups.

DtSurfaceEntitySimpleActuator::DtSurfaceEntitySimpleActuator ( )
protected

default constructor; not implemented

DtSurfaceEntitySimpleActuator::DtSurfaceEntitySimpleActuator ( const DtSurfaceEntitySimpleActuator orig)
protected

copy constructor; not implemented

Member Function Documentation

virtual bool DtSurfaceEntitySimpleActuator::init ( )
virtual

Calls down to the base class, null checks entity(), calls createPSR(), and then caches the entity's state repository in mySurfaceEntityState.

Reimplemented from DtActuatorComponent.

Reimplemented in DtSubSurfaceEntitySimpleActuator.

virtual const char* DtSurfaceEntitySimpleActuator::type ( ) const
virtual

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.

Returns
DtSurfaceEntitySimpleActuatorType

Implements DtSimComponent.

Reimplemented in DtSubSurfaceEntitySimpleActuator.

virtual bool DtSurfaceEntitySimpleActuator::postAddComponentsInit ( )
virtual

to initialize the PSR after the components have been created and initialized

Reimplemented from DtSimComponent.

virtual void DtSurfaceEntitySimpleActuator::initProcessSR ( )
virtual

the maxYawRate, maxYawAcceleration, and stoppingSpeed in myProcessState from the DtSurfaceEntitySimpleActuatorDescriptor

virtual void DtSurfaceEntitySimpleActuator::tick ( )
virtual

Calculates new kinematic state.

The tick method carries out the following steps:

  1. The tick() function checks whether dT (the time elapsed since the last tick call) is 0.0. If it is, tick() returns.
  2. The soil type at the current location is checked. If it is not not a water surface, all movement is zeroed out, updateRepository() is called and the tick returns. If there isn't a terrain intersection at the current location (water or otherwise), the ship is allowed to sail on at altitude 0.
  3. In order to store the values that have been calculated during the tick in the entity's state repository, updateRepository() is called.
  4. The actuator calls dataReceived(). This is done as a convenience for future subclasses – this actuator does not examine the newData flag.

Reimplemented from DtSimComponent.

Reimplemented in DtSubSurfaceEntitySimpleActuator.

virtual void DtSurfaceEntitySimpleActuator::decrementFuelResource ( double  fuelUsed)
virtual

Looks up the value of the resource named 'fuel' in the entity's resource manager and deducts the given amount.

If the resource is not found, this function just returns. If the resource is found, the amount of fuel passed as the argument to the function is deducted from the resource. When the resource reaches 0, a warning is printed to the object console.
Uses PSR.setHasFuel() to set a flag in the PSR so that the actuator and controllers don't all have to look up fuel resources available.

static DtSimComponent* DtSurfaceEntitySimpleActuator::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

Returns
New instance of this class.

Reimplemented in DtSubSurfaceEntitySimpleActuator.

virtual bool DtSurfaceEntitySimpleActuator::createPortGroups ( )
protectedvirtual

Creates the mySurfaceControlPortGroup input port group and adds it to the component.

Reimplemented from DtSimComponent.

virtual bool DtSurfaceEntitySimpleActuator::createPorts ( )
protectedvirtual

Creates myAccelerationPort, myClampSpeedPort, myTurnRadiusPort, and myFinalHeadingPort and adds them to mySurfaceControlPortGroup.

Reimplemented from DtSimComponent.

Reimplemented in DtSubSurfaceEntitySimpleActuator.

virtual void DtSurfaceEntitySimpleActuator::updateHeading ( const double  dT,
double &  newHeading 
)
protectedvirtual
virtual void DtSurfaceEntitySimpleActuator::updateVelocity ( const double  dT,
const double  newHeading,
const double  newVerticalSpeed,
double &  acceleratingDT,
double &  newSpeed,
DtVector newVelocity,
bool maxSpeedAchieved 
)
protectedvirtual

Update the state of velocity.

Use the values for [forward] acceleration and clamp [forward] speed that have been in effect over the last tick and are saved in the PSR. For speed in the vertical direction, uses the input newVerticalSpeed. Computes new forward speed and the new velocity, using the input heading to rotate the forward speed to the correct [topo] direction. Returns a value for acceleratingDT, which can be a time, shorter than dT, during which the entity accelerates to the clamp speed; the remainder of dT, the entity is assumed to be moving at a constant newSpeed.

Note that for sinking ships, velocity is re-set in the update-rates section of the tick function.

virtual double DtSurfaceEntitySimpleActuator::updateVerticalSpeed ( const double  dT)
protectedvirtual

Update the vertical speed.

This is primarily for derived subsurface entities; for the surface entities, vertical speed is always 0 unless it is sinking. Called in updateVelocity.

Reimplemented in DtSubSurfaceEntitySimpleActuator.

virtual void DtSurfaceEntitySimpleActuator::updateOrientationAndPosition ( const double  dT,
const double  acceleratingDT,
const double  newHeading,
DtVector newVelocity,
const double  newSpeed,
DtDcm &  newBodyToLocalMatrix,
DtVector newPosition 
)
protectedvirtual

Update the state of position from the velocity and acceleration in effect over the last tick (i.e., in the current vrfKinematicState).

Uses the acceleration for a time acceleratingDt, and if that is less than dT, uses a constant speed for the remainder of the dT. This process moves the position correctly when the speed gets clamped part way through the tick. Also updates the orientation. If the entity is sinking, this is done by calling sinkingAttitude. Otherwise, the attitude is adjusted with adjustAttitude, and then in setAltitude the altitude of the position is clamped to the water surface altitude, plus any modification from adjustAttitude.

Returns, in the last 2 arguments, the new values of orientation in terms of a Directed Cosine Matrix for the transformation from body to local coordinates and the new position. The vectors are all in "local" coordinates, e.g. those used in the vrfKinematicState for localPosition and relativeVelocity.

virtual void DtSurfaceEntitySimpleActuator::adjustAttitude ( const double  newSpeed,
const DtVector position,
const double  yawRate,
double &  roll,
double &  pitch,
double &  altitudeAdj 
)
protectedvirtual

Adjusts the attitude of the entity for improved appearance.

Makes the entity roll in turns, according to the turnRollRate parameter. Makes the entity pitch up at speed, according to the speedPitchRate parameter. Also provides an altitude adjustment parameter so the pitch-up raises the entity up instead of allowing the stern to sink.

Reimplemented in DtSubSurfaceEntitySimpleActuator.

virtual void DtSurfaceEntitySimpleActuator::setAltitude ( DtVector localPosition,
const Coordinate_System cs,
const double  altitudeAdjustment 
)
protectedvirtual

Sets the altitude of the entity.

The position input/output parameter is in local database coordinates. The altitudeAdjustment is the difference from local water surface altitude. This function converts the position to geodetic coordinates, looks up the altitude of the water surface at the position lat-lon, adds the altitudeAdjustment, then converts back to local coordinates. Note that altitude can be negative to set the position below the surface.

virtual bool DtSurfaceEntitySimpleActuator::getTerrainSurfaces ( const DtVector databaseLocation,
double &  groundHeight,
DtSurface groundSurface,
DtVector groundNormal,
double &  waterHeight,
DtSurface::DtMedium topSurfaceMedium,
bool dataAvailable = 0,
bool  overrideBlockingAssert = false 
)
protectedvirtual

Gets the characteristics of the terrain surface and sea floor.

By default this just calls physicalWorld()-> terrainHeightUnderWater, but special vehicle types or terrain conditions could necessitate making different calls.
See the documentation for the terrain function for an explanation of the arguments.

virtual bool DtSurfaceEntitySimpleActuator::isShipAground ( const DtVector localPosition,
const DtDcm &  bodyToLocalMatrix,
DtSurface::DtMedium  topMedium = DtSurface::WaterSurface 
)
protectedvirtual

This function determines if the ship is aground at the given location and the given orientation.

It checks first to see if the top surface medium is not water. Then it checks to see if the altitude of the ship puts the bottom of the bounding box at the altitude of the sea floor (mySeaFloorHeight). Orientation is provided for future enhancement to look at different parts of the bounding box.

virtual void DtSurfaceEntitySimpleActuator::sinkingAttitude ( const DtVector newPosition,
DtDcm &  newBodyToLocalMatrix 
)
protectedvirtual

This function sets the attitude for sinking ships.

It is used in place of adjustAttitude when the ship is destroyed.

virtual void DtSurfaceEntitySimpleActuator::setOrientationToBottom ( const DtVector newPosition,
const double  newHeading,
const DtVector groundNormal,
DtDcm &  newBodyToLocalMatrix 
)
protectedvirtual

This function sets the orientation of the entity to that of the underwater polygon underneath newPosition, and given the newHeading.

The function is used when the ship is destroyed and aground (i.e., it has sunk to the bottom).

virtual void DtSurfaceEntitySimpleActuator::computeNewRates ( const double  turnRate,
const double  newSpeed,
const double  newHeading,
const double  acceleration,
const DtDcm &  bodyToLocalMatrix,
DtVector bodyRotationRates,
DtVector relativeAcceleration,
double &  limitedAcceleration 
)
protectedvirtual

Computes the new values for acceleration (relative to the database) and rotation rate (body) based on the control port inputs.

The values on these ports are checked and clamped to reasonable values; for example turn rate is limited to values that produce reasonable lateral accelerations–0.1 to 0.4 for warship-sized vessels. Input arguments also include the updated speed, and the updated body-to-local orientation transformation matrix. Speed is signed, so is negative if the vessel is going backwards. Returns the rotation rates, the acceleration vector, and the limited acceleration (a scalar, in direction of body X) in the last 3 arguments.

virtual void DtSurfaceEntitySimpleActuator::sinkingRates ( DtVector newPosition,
DtVector newVelocity,
DtVector newRelativeAcceleration,
DtVector newBodyRotationRates 
)
protectedvirtual

The function that is used to compute body rotation rates and acceleration for the next tick, when the entity is sinking.

Also sets clamp speed, clamp heading, and forward acceleration in the PSR.

virtual void DtSurfaceEntitySimpleActuator::unpoweredDriftRates ( const double  newSpeed,
const double  newHeading,
DtVector newBodyRotationRates,
DtVector newRelativeAcceleration 
)
protectedvirtual

Computes body rotation rates and new acceleration vector for an entity that is drifting.

It will use a lower deceleration in general than a ship that is powered and can reverse thrust. Also sets clamp speed, clamp heading, and forward acceleration in the PSR.

double DtSurfaceEntitySimpleActuator::driftDecelerationMagnitude ( ) const
protected

Computes the magnitude of the deceleration of a drifting ship.

This quantity is estimated from the forward speed and the mass of the ship, and limited to a maximum value.

virtual void DtSurfaceEntitySimpleActuator::updateRepository ( const DtVector newPosition,
const DtVector newVelocity,
const DtVector newAcceleration,
const DtTaitBryan &  newOrientation,
const DtVector newBodyRotationRates 
)
protectedvirtual

Copy newly calculated state data in the arguments into the object's state repository (LocalPosition, RelativeVelocity, RelativeAcceleration, LocalOrientationWrtDatabase, and RotationalVelocity.

The Orientation is computed from the DCM matrix using DtBodyToRef_to_Euler()).

virtual double DtSurfaceEntitySimpleActuator::computeFuelUsed ( const double  dT)
protectedvirtual

Computes the amount of fuel used based on the speed, dT, and the fuel efficiency given in the surface entity state repository.

DtSurfaceEntityStateRepository* DtSurfaceEntitySimpleActuator::surfaceEntityState ( void  ) const
protected
virtual bool DtSurfaceEntitySimpleActuator::createPSR ( )
protectedvirtual

Creates myProcessState data member, and adds it to our process state repository manager.

Passes in the name and type specified in the component descriptor (if they exist) to the DtVrfProcessStateRepository::createRepository factory method. If name and/or type is not specified, uses the appropriate default strings defined in procSRTypes.h.

const DtSurfaceEntitySimpleActuator& DtSurfaceEntitySimpleActuator::operator= ( const DtSurfaceEntitySimpleActuator orig)
protected

assignment operator; not implemented

Member Data Documentation

DtSurfaceEntityStateRepository* DtSurfaceEntitySimpleActuator::mySurfaceEntityState
protected

Cache some pointers.

const DtSurfaceEntityParameters* DtSurfaceEntitySimpleActuator::myParameters
protected
DtSurfaceEntityActuatorDescriptor* DtSurfaceEntitySimpleActuator::myDescriptor
protected
DtInputPortGroup* DtSurfaceEntitySimpleActuator::mySurfaceControlPortGroup
protected

Input Port Group Name: surface-control
Input Port Group Description:

DtAnalogInputPort* DtSurfaceEntitySimpleActuator::myAccelerationPort
protected

Acceleration can be positive or negative.

Acceleration in either direction is assumed to be effected by the propellers, i.e. active thrust vs. friction braking. This simple actuator assumes that acceleration can be changed to any value in one tick.

DtAnalogInputPort* DtSurfaceEntitySimpleActuator::myClampSpeedPort
protected

Clamp speed is the speed that the controller is trying to accelerate (or decelerate) to; if dT is unexpectedly large, the actuator will accelerate only to this speed, then keep speed constant for the rest of the tick.

DtAnalogInputPort* DtSurfaceEntitySimpleActuator::myTurnRatePort
protected

Turn rate in radians/sec, with positive meaning a turn to the right.

Note that if speed < 0, a positive turn rate swings the stern to the left. This simple actuator assumes that turn rate can be changed to any value in one tick.

DtAnalogInputPort* DtSurfaceEntitySimpleActuator::myFinalHeadingPort
protected

Final heading that the entity is clamped to, if dT is too large.

DtUpdateRepositoryOutputPortGroup* DtSurfaceEntitySimpleActuator::myUpdateRepositoryOutputPortGroup
protected

Port group used to set what values should be set into the VRF state repository.

All values are in local coordinates

DtSurfaceMovementPSR* DtSurfaceEntitySimpleActuator::myProcessState
protected

Container for state data associated with this component.

This state is saved and restored as part of a scenario (or checkpoint).

bool DtSurfaceEntitySimpleActuator::myOutOfFuelWarningPrinted
protected

Remembers if the warning has been printed, so it's only printed once.

double DtSurfaceEntitySimpleActuator::myMaxRollRate
protected

Remember a reasonable value for maximum roll rate for this entity, based on mass.

Computed at init time.

double DtSurfaceEntitySimpleActuator::mySeaFloorHeight
protected

Computed at the beginning of every tick; remembered for use in the tick:

double DtSurfaceEntitySimpleActuator::myWaterHeight
protected

Computed at the beginning of every tick; remembered for use in the tick:

bool DtSurfaceEntitySimpleActuator::myIsAground
protected

Computed at the beginning of every tick; remembered for use in the tick:

bool DtSurfaceEntitySimpleActuator::myAgroundAndDestroyed
protected

Remembered after this state is first entered, to avoid recomputation in future ticks.

The entity never leaves this state.

double DtSurfaceEntitySimpleActuator::mySinkingPitchRate
protected

Parameters that define how this ship will sink.

Determined randomly at init time.

double DtSurfaceEntitySimpleActuator::mySinkingRollRate
protected

Parameters that define how this ship will sink.

Determined randomly at init time.

double DtSurfaceEntitySimpleActuator::mySinkingStartRate
protected

Parameters that define how this ship will sink.

Determined randomly at init time.


The documentation for this class was generated from the following file:

Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
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