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makVrv::Dt3DAreaStateVisualizer Class Reference

Dt3DAreaStateVisualizer objects are responsible for visualizing 3D areas. More...

Inheritance diagram for makVrv::Dt3DAreaStateVisualizer:
Inheritance graph
[legend]

Public Member Functions

 Dt3DAreaStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 Constructor.
virtual ~Dt3DAreaStateVisualizer ()
 Destructor.
virtual void setVertices (const std::vector< DtVector > &vertices)
 Sets the locations of the vertices (in database coordinates)
virtual void setColor (float r, float g, float b, float a)
 Sets the color of the area.
virtual void setFlashing (bool flashing)
 Sets whether the area is flashing.
virtual void setTexturePath (const std::string &path)
 Sets the path of the texture (including filename).
virtual void setNumberOfTextureTiles (int num)
 Sets the number of texture tiles.
virtual const
DtStateVisualizer::TypeInfo
typeInfo () const
 The instance's type info.
- Public Member Functions inherited from makVrv::DtSceneObjectVisualizer
 DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
virtual ~DtSceneObjectVisualizer ()
virtual DtUniqueID uniqueID () const
 Return unique id of mySceneObjectAgent, if it exists, else returns 0;.
virtual DtSceneObjectAgent * sceneObjectAgent ()
virtual void setParent (DtStateVisualizer *p)
 Override of base class setParent to simply set the parent without destroying/recreating model agents.
virtual void setSceneObjectAgent (DtSceneObjectAgent *)
virtual void setElementID (const DtElementID &elementID)
DtElementID elementID () const
virtual bool show (int)
 Override to show/hide scene object agent (if it exists)
virtual bool hide (int)
 Will call destroyModelAgents(), if, when the context is added, it is the first context in the list.
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet)
 CTOR.
virtual ~DtStateVisualizer ()
 DTOR.
void setModelDefinition (const std::string &definition)
 Sets the model definition and creates agent(s) based on that definition.
const std::string & modelDefinition () const
 Gets the current model definition.
virtual bool setVisible (bool visible, int context)
 Returns true if this context wants to show or hide the item.
virtual void initialize ()
 Initialize the visualizer.
virtual bool isVisible () const
 Returns true if visible.
virtual void setSelected (bool)
 Sets selected state.
virtual bool selected () const
void setName (const std::string &)
 Internal name of state visualizer.
const std::string & name () const
virtual void setPickable (bool)
 Sets pickable state.
virtual bool pickable () const
virtual void setUniqueID (DtUniqueID id)
int visualizerType () const
void setShowHideContext (const std::vector< int > &s)
 Set show/hide context without changing visibility of item.
virtual void setVisualizerDefinition (const DtVisualizerDefinition &)
 Set any other additional visualizer information from the visual record.
DtStateListenerlistener ()
DtBaseConnectionsimulation ()
 Get the connection for this visualizer.
void setDistribute (bool b)
 Whether or not to distribute over the network.
bool distribute () const
- Public Member Functions inherited from makVrv::DtRemoteGraphicVisualizerAttributes
 DtRemoteGraphicVisualizerAttributes ()
 CTOR.
virtual ~DtRemoteGraphicVisualizerAttributes ()
 DTOR.
virtual void setActive (bool active)
 Set the graphic active or inactive.
virtual void setLayerName (const std::string &layerName)
 Sets the layer that the graphic is in.

Static Public Member Functions

static const
DtStateVisualizer::TypeInfo
theTypeInfo ()
 This class's type info.

Protected Member Functions

virtual void setVisible (bool yesNo)
 Set the visuals visible or invisible.
virtual void createModelAgents ()
 Create the visual models, or do nothing if they already exist.
virtual void destroyModelAgents ()
 Destroy the visual models.
virtual void setModelDefinitionForAgents ()
 Not implemented.
- Protected Member Functions inherited from makVrv::DtSceneObjectVisualizer
virtual DtSceneObjectAgent * createObjectAgent ()
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 Called when the mouse is clicked in this visualizer.
virtual void slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
virtual void slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
virtual bool supportsShowHideContext (int) const
 Default returns true.
template<typename T , typename C >
void connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val)
 Connect a signal and update the entity.

Protected Attributes

DtPolygonModelAgent * myPolygonModelAgent
DtVisibilityAdapter
< DtPolygonModelAgent > * 
myVisibilityAdapter
- Protected Attributes inherited from makVrv::DtSceneObjectVisualizer
DtElementID myElementID
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
DtStateListenermyListener
bool myDistributeFlag
DtUniqueID myUniqueID
std::string myName
std::string myModelDefinition
DtSignalConnectionManager myConnections
int myModelSet
int myVisualizerType
std::vector< int > myShowHideContexts
bool mySelected
bool myPickable
bool myVisible
DtStateVisualizermyParent
DtSceneObjectAgent * mySceneObjectAgent
- Protected Attributes inherited from makVrv::DtRemoteGraphicVisualizerAttributes
bool myActive
bool myFlashing
std::vector< std::string > myLayers
std::string myLayerName
bool myEnabled

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 Visualizer class types that are supportable via visualizers. More...
- Public Attributes inherited from makVrv::DtStateVisualizer
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> 
signal_reparented
 Signaled when the parent of this item changes, called before destroying any model agents.
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDown
 Emitted when the entity's indicator is clicked.
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseUp
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDblClick

Detailed Description

Dt3DAreaStateVisualizer objects are responsible for visualizing 3D areas.

Constructor & Destructor Documentation

makVrv::Dt3DAreaStateVisualizer::Dt3DAreaStateVisualizer ( DtBaseConnection simulation,
DtStateListener listener,
int  modelSet 
)

Constructor.

virtual makVrv::Dt3DAreaStateVisualizer::~Dt3DAreaStateVisualizer ( )
virtual

Destructor.

Member Function Documentation

virtual void makVrv::Dt3DAreaStateVisualizer::setVertices ( const std::vector< DtVector > &  vertices)
virtual

Sets the locations of the vertices (in database coordinates)

virtual void makVrv::Dt3DAreaStateVisualizer::setColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Sets the color of the area.

virtual void makVrv::Dt3DAreaStateVisualizer::setFlashing ( bool  flashing)
virtual

Sets whether the area is flashing.

Implements makVrv::DtRemoteGraphicVisualizerAttributes.

virtual void makVrv::Dt3DAreaStateVisualizer::setTexturePath ( const std::string &  path)
virtual

Sets the path of the texture (including filename).

virtual void makVrv::Dt3DAreaStateVisualizer::setNumberOfTextureTiles ( int  num)
virtual

Sets the number of texture tiles.

virtual const DtStateVisualizer::TypeInfo& makVrv::Dt3DAreaStateVisualizer::typeInfo ( ) const
virtual

The instance's type info.

Implements makVrv::DtStateVisualizer.

static const DtStateVisualizer::TypeInfo& makVrv::Dt3DAreaStateVisualizer::theTypeInfo ( )
static

This class's type info.

virtual void makVrv::Dt3DAreaStateVisualizer::setVisible ( bool  yesNo)
protectedvirtual

Set the visuals visible or invisible.

This maintains the state of the visual objects, and calling setVisible(false) should not be expected to provide any performance benefit.

Implements makVrv::DtRemoteGraphicVisualizerAttributes.

virtual void makVrv::Dt3DAreaStateVisualizer::createModelAgents ( )
protectedvirtual

Create the visual models, or do nothing if they already exist.

Reimplemented from makVrv::DtSceneObjectVisualizer.

virtual void makVrv::Dt3DAreaStateVisualizer::destroyModelAgents ( )
protectedvirtual

Destroy the visual models.

This does not maintain their state; for example, calling setFlashing(true); destroyModelAgents(); createModelAgents(); will result in models with the default value of flashing, which is false.

Destroying models generally provides some performance benefit, as compared to calling setVisible(false).

Reimplemented from makVrv::DtSceneObjectVisualizer.

virtual void makVrv::Dt3DAreaStateVisualizer::setModelDefinitionForAgents ( )
protectedvirtual

Not implemented.

Reimplemented from makVrv::DtSceneObjectVisualizer.

Member Data Documentation

DtPolygonModelAgent* makVrv::Dt3DAreaStateVisualizer::myPolygonModelAgent
protected
DtVisibilityAdapter<DtPolygonModelAgent>* makVrv::Dt3DAreaStateVisualizer::myVisibilityAdapter
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
Copyright © 2005-2015 VT MÄK. All Rights Reserved (www.mak.com)