VR-Forces Development_Version Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
List of all members | Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | Private Types | Private Attributes
makVrv::DtEntityEmitterVolumeVisualizer Class Reference

Protocol independent emitter volume visualizer. More...

Inheritance diagram for makVrv::DtEntityEmitterVolumeVisualizer:
Inheritance graph
[legend]

Public Types

enum  ColoringMode { PulseFrequency, Frequency, Fixed }
 Enumeration of the coloring modes for coloring emitter volumes. More...
- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 Visualizer class types that are supportable via visualizers. More...

Public Member Functions

 DtEntityEmitterVolumeVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 CTOR Instantiates a new emitter volume visualizer.
virtual ~DtEntityEmitterVolumeVisualizer ()
 DTOR Cleans up the model agents associated with this visualizer.
virtual void createModelAgents ()
 (no-op)
virtual void destroyModelAgents ()
 Detaches all beam model agents from the scene object agent and deletes them.
virtual void setModelDefinitionForAgents ()
 Sets the model definition on all instantiated beam model agents.
virtual void setColoringMode (ColoringMode method)
 Sets the method used to color the emitter volume Sets the mode to use for coloring the emitter volumes.
virtual const ColoringMode coloringMode () const
 Gets the method used to color the emitter volume Gets the mode used for coloring the emitter volumes.
virtual const
DtStateVisualizer::TypeInfo
typeInfo () const
 The instance's type info.
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet)
 CTOR.
virtual ~DtStateVisualizer ()
 DTOR.
virtual void setParent (DtStateVisualizer *)
 Override to set the parent of this visualizer.
void setModelDefinition (const std::string &definition)
 Sets the model definition and creates agent(s) based on that definition.
const std::string & modelDefinition () const
 Gets the current model definition.
virtual bool setVisible (bool visible, int context)
 Returns true if this context wants to show or hide the item.
virtual void initialize ()
 Initialize the visualizer.
virtual bool isVisible () const
 Returns true if visible.
virtual void setSelected (bool)
 Sets selected state.
virtual bool selected () const
void setName (const std::string &)
 Internal name of state visualizer.
const std::string & name () const
virtual void setPickable (bool)
 Sets pickable state.
virtual bool pickable () const
virtual void setUniqueID (DtUniqueID id)
DtUniqueID uniqueID () const
int visualizerType () const
void setShowHideContext (const std::vector< int > &s)
 Set show/hide context without changing visibility of item.
virtual void setVisualizerDefinition (const DtVisualizerDefinition &)
 Set any other additional visualizer information from the visual record.
DtStateListenerlistener ()
DtBaseConnectionsimulation ()
 Get the connection for this visualizer.
void setDistribute (bool b)
 Whether or not to distribute over the network.
bool distribute () const

Static Public Member Functions

static const
DtStateVisualizer::TypeInfo
theTypeInfo ()
 This class's type info.

Protected Member Functions

virtual DtModelAgent * createBeamModel ()
 Creates a new beam model agent Instantiates a DtOverlayEllipseArcModelAgent that will be used for visualizing a beam Extending classes should override this method to use a different beam model.
virtual DtModelAgent * newBeamModel (DtUniqueID &beamUniqueId)
 Creates a beam model and stores the new model's unique id in beamUniqueId Creates a new model agent for visualizing the beam.
virtual DtModelAgent * findBeamModel (const DtUniqueID &beamModelId)
 Beam model accessor Gets the beam model with the given beamModelId.
virtual bool setBeamModelVisible (const DtUniqueID &beamModelId, bool visibility)
 Shows or hides the given beam model This method will return false if an invalid beam model is passed to the method or if mySceneObjectAgent has not yet been initialized.
virtual void destroyBeamModel (const DtUniqueID &beamModelId)
 Destroys the beam model with the given id Removes the indicated beam model from the scene, deletes it, and removes it from the local beam model listing.
void destroyBeamModelInternal (const DtUniqueID &beamModelId)
 Nonvirtual work function to destroy the beam model with the given id Removes the indicated beam model from the scene, deletes it, and removes it from the local beam model listing.
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 Called when the mouse is clicked in this visualizer.
virtual void slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
virtual void slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
virtual bool hide (int context)
 Will call destroyModelAgents(), if, when the context is added, it is the first context in the list.
virtual bool show (int context)
 Will call createModelAgents(), if, when context is removed from myShowHideContexts, the list size is zero.
virtual bool supportsShowHideContext (int) const
 Default returns true.
template<typename T , typename C >
void connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val)
 Connect a signal and update the entity.

Protected Attributes

ColoringMode myColoringMode
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
DtStateListenermyListener
bool myDistributeFlag
DtUniqueID myUniqueID
std::string myName
std::string myModelDefinition
DtSignalConnectionManager myConnections
int myModelSet
int myVisualizerType
std::vector< int > myShowHideContexts
bool mySelected
bool myPickable
bool myVisible
DtStateVisualizermyParent
DtSceneObjectAgent * mySceneObjectAgent

Private Types

typedef boost::unordered_map
< DtUniqueID, DtModelAgent * > 
BeamModelMap

Private Attributes

BeamModelMap myBeamModels

Additional Inherited Members

- Public Attributes inherited from makVrv::DtStateVisualizer
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> 
signal_reparented
 Signaled when the parent of this item changes, called before destroying any model agents.
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDown
 Emitted when the entity's indicator is clicked.
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseUp
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDblClick

Detailed Description

Protocol independent emitter volume visualizer.

Note
Formerly named DtEntitySensorVolumeVisualizer, yet is still initialized via a DtEntitySensorVolumeSchema for backward compatibility.

Member Typedef Documentation

typedef boost::unordered_map<DtUniqueID,DtModelAgent*> makVrv::DtEntityEmitterVolumeVisualizer::BeamModelMap
private

Member Enumeration Documentation

Enumeration of the coloring modes for coloring emitter volumes.

Enumerator:
PulseFrequency 
Frequency 
Fixed 

Constructor & Destructor Documentation

makVrv::DtEntityEmitterVolumeVisualizer::DtEntityEmitterVolumeVisualizer ( DtBaseConnection simulation,
DtStateListener listener,
int  modelSet 
)

CTOR Instantiates a new emitter volume visualizer.

Parameters
simulationthe DtBaseConnection this visualizer will use
listenerthe DtEntityStateListener for this visualizer's entity
modelSetthe model set this visualizer belongs to
virtual makVrv::DtEntityEmitterVolumeVisualizer::~DtEntityEmitterVolumeVisualizer ( )
virtual

DTOR Cleans up the model agents associated with this visualizer.

Member Function Documentation

virtual void makVrv::DtEntityEmitterVolumeVisualizer::createModelAgents ( )
virtual
virtual void makVrv::DtEntityEmitterVolumeVisualizer::destroyModelAgents ( )
virtual

Detaches all beam model agents from the scene object agent and deletes them.

See Also
makVrv::DtStateVisualizer::destroyModelAgents()

Implements makVrv::DtStateVisualizer.

Reimplemented in makVrv::DT_PROTOCOL_NAMESPACE::DtVrlinkEntityEmitterVolumeVisualizer.

virtual void makVrv::DtEntityEmitterVolumeVisualizer::setModelDefinitionForAgents ( )
virtual

Sets the model definition on all instantiated beam model agents.

See Also
DtStateVisualizer::setModelDefinitionForAgents()

Implements makVrv::DtStateVisualizer.

virtual void makVrv::DtEntityEmitterVolumeVisualizer::setColoringMode ( ColoringMode  method)
virtual

Sets the method used to color the emitter volume Sets the mode to use for coloring the emitter volumes.

Parameters
modethe coloring mode to use
See Also
makVrv::Dt2DEntityEmitterVolumeVisualizer::ColoringMode
virtual const ColoringMode makVrv::DtEntityEmitterVolumeVisualizer::coloringMode ( ) const
virtual

Gets the method used to color the emitter volume Gets the mode used for coloring the emitter volumes.

Returns
the ColoringMode used for coloring the emitter volumes
See Also
makVrv::Dt2DEntityEmitterVolumeVisualizer::ColoringMode
virtual const DtStateVisualizer::TypeInfo& makVrv::DtEntityEmitterVolumeVisualizer::typeInfo ( ) const
virtual

The instance's type info.

Implements makVrv::DtStateVisualizer.

static const DtStateVisualizer::TypeInfo& makVrv::DtEntityEmitterVolumeVisualizer::theTypeInfo ( )
static

This class's type info.

virtual DtModelAgent* makVrv::DtEntityEmitterVolumeVisualizer::createBeamModel ( )
protectedvirtual

Creates a new beam model agent Instantiates a DtOverlayEllipseArcModelAgent that will be used for visualizing a beam Extending classes should override this method to use a different beam model.

Returns
the newly created beam model
virtual DtModelAgent* makVrv::DtEntityEmitterVolumeVisualizer::newBeamModel ( DtUniqueID beamUniqueId)
protectedvirtual

Creates a beam model and stores the new model's unique id in beamUniqueId Creates a new model agent for visualizing the beam.

Parameters
beamUniqueIdreference to a DtUniqueID object where the new model's ID will be stored upon creation
Returns
the newly created beam model
See Also
makVrv::Dt2DEntityEmitterVolumeVisualizer::createBeamModel()
virtual DtModelAgent* makVrv::DtEntityEmitterVolumeVisualizer::findBeamModel ( const DtUniqueID beamModelId)
protectedvirtual

Beam model accessor Gets the beam model with the given beamModelId.

Parameters
beamModelIdthe unique beam model ID
Returns
the beam model with the given ID, or NULL if there isn't one.
virtual bool makVrv::DtEntityEmitterVolumeVisualizer::setBeamModelVisible ( const DtUniqueID beamModelId,
bool  visibility 
)
protectedvirtual

Shows or hides the given beam model This method will return false if an invalid beam model is passed to the method or if mySceneObjectAgent has not yet been initialized.

Parameters
beamModelIdthe unique beam model ID
visibilitywhether to show or hide the beam model
Returns
true if the beam model was shown or hidden, false otherwise
virtual void makVrv::DtEntityEmitterVolumeVisualizer::destroyBeamModel ( const DtUniqueID beamModelId)
protectedvirtual

Destroys the beam model with the given id Removes the indicated beam model from the scene, deletes it, and removes it from the local beam model listing.

Parameters
beamModelIdthe unique ID of the beam model to destroy
void makVrv::DtEntityEmitterVolumeVisualizer::destroyBeamModelInternal ( const DtUniqueID beamModelId)
protected

Nonvirtual work function to destroy the beam model with the given id Removes the indicated beam model from the scene, deletes it, and removes it from the local beam model listing.

Parameters
beamModelIdthe unique ID of the beam model to destroy

Member Data Documentation

ColoringMode makVrv::DtEntityEmitterVolumeVisualizer::myColoringMode
protected
BeamModelMap makVrv::DtEntityEmitterVolumeVisualizer::myBeamModels
private

The documentation for this class was generated from the following file:

Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
Copyright © 2005-2015 VT MÄK. All Rights Reserved (www.mak.com)