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makVrv::DtProjected2DFlatEffect Class Reference

An effect for rendering 2D flat colored quads. More...

Inheritance diagram for makVrv::DtProjected2DFlatEffect:
Inheritance graph
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Public Member Functions

 DtProjected2DFlatEffect ()
 CTOR.
virtual ~DtProjected2DFlatEffect ()
 DTOR.
virtual void setCamera (bool geocentric, float occluded, const double position[3], const double positionMatrix[16], const double projectionMatrix[16])
 Set the camera position.
virtual void setGroupCount (unsigned int count)
 Set the number of groups.
virtual void setVertexAttribPointers (size_t stride, const VertexAttribPtrInfo &positionAddress, const VertexAttribPtrInfo &colorAddress, const VertexAttribPtrInfo &offsetAddress, const VertexAttribPtrInfo &rotationAddress)
virtual void unsetVertexAttribPointers ()
 Unsets the attributes set in setVertexAttribPointers(..).
- Public Member Functions inherited from makVrv::Dt2DEffect
 Dt2DEffect ()
 CTOR.
virtual ~Dt2DEffect ()
 Virtual DTOR.
- Public Member Functions inherited from makVrv::DtEffect
 DtEffect ()
 CTOR.
virtual ~DtEffect ()
 DTORs.
void releaseResources ()
 Release and HW resources of the effect.
bool enabled () const
 Is the effect enabled.
bool enable ()
void disable ()

Protected Member Functions

virtual void updateUniformLocations ()
 Updates the values of the uniform variables from the program.
virtual void updateUniforms ()
 Updates the values of the uniform variables from the current state.
virtual void initializeShaderSource (void)
 Populates the vertex shader, fragment shader, and gshader sources.
void updateOtherUniforms (void)

Protected Attributes

int myUniform_CameraPos
int myUniform_CameraMat
int myUniform_ProjectionMat
int myUniform_GroupCount
int myUniform_Sphere
int myUniform_OccludedAlpha
unsigned int myUnit
unsigned int myGroupCount
double myCameraPos [3]
double myMatrix [16]
double myProjectionMatrix [16]
bool myGeocentricFlag
float myGeocentricAlpha

Additional Inherited Members

- Static Public Member Functions inherited from makVrv::DtEffect
static std::string loadShaderSource (const std::string &strFileName)

Detailed Description

An effect for rendering 2D flat colored quads.

Constructor & Destructor Documentation

makVrv::DtProjected2DFlatEffect::DtProjected2DFlatEffect ( )

CTOR.

virtual makVrv::DtProjected2DFlatEffect::~DtProjected2DFlatEffect ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtProjected2DFlatEffect::setCamera ( bool  geocentric,
float  occluded,
const double  position[3],
const double  positionMatrix[16],
const double  projectionMatrix[16] 
)
virtual

Set the camera position.

Implements makVrv::Dt2DEffect.

virtual void makVrv::DtProjected2DFlatEffect::setGroupCount ( unsigned int  count)
virtual

Set the number of groups.

Implements makVrv::Dt2DEffect.

virtual void makVrv::DtProjected2DFlatEffect::setVertexAttribPointers ( size_t  stride,
const VertexAttribPtrInfo positionAddress,
const VertexAttribPtrInfo colorAddress,
const VertexAttribPtrInfo offsetAddress,
const VertexAttribPtrInfo rotationAddress 
)
virtual
virtual void makVrv::DtProjected2DFlatEffect::unsetVertexAttribPointers ( )
virtual

Unsets the attributes set in setVertexAttribPointers(..).

virtual void makVrv::DtProjected2DFlatEffect::updateUniformLocations ( )
protectedvirtual

Updates the values of the uniform variables from the program.

Implements makVrv::DtEffect.

virtual void makVrv::DtProjected2DFlatEffect::updateUniforms ( )
protectedvirtual

Updates the values of the uniform variables from the current state.

Implements makVrv::DtEffect.

virtual void makVrv::DtProjected2DFlatEffect::initializeShaderSource ( void  )
protectedvirtual

Populates the vertex shader, fragment shader, and gshader sources.

Implements makVrv::DtEffect.

void makVrv::DtProjected2DFlatEffect::updateOtherUniforms ( void  )
protected

Member Data Documentation

int makVrv::DtProjected2DFlatEffect::myUniform_CameraPos
protected
int makVrv::DtProjected2DFlatEffect::myUniform_CameraMat
protected
int makVrv::DtProjected2DFlatEffect::myUniform_ProjectionMat
protected
int makVrv::DtProjected2DFlatEffect::myUniform_GroupCount
protected
int makVrv::DtProjected2DFlatEffect::myUniform_Sphere
protected
int makVrv::DtProjected2DFlatEffect::myUniform_OccludedAlpha
protected
unsigned int makVrv::DtProjected2DFlatEffect::myUnit
protected
unsigned int makVrv::DtProjected2DFlatEffect::myGroupCount
protected
double makVrv::DtProjected2DFlatEffect::myCameraPos[3]
protected
double makVrv::DtProjected2DFlatEffect::myMatrix[16]
protected
double makVrv::DtProjected2DFlatEffect::myProjectionMatrix[16]
protected
bool makVrv::DtProjected2DFlatEffect::myGeocentricFlag
protected
float makVrv::DtProjected2DFlatEffect::myGeocentricAlpha
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
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