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trpgReadAttach Class Reference

Read Attach Should be the top of a higher LOD tile {group:Demonstration Scene Graph}. More...

Inheritance diagram for trpgReadAttach:
Inheritance graph
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Public Member Functions

 trpgReadAttach (void)
 ~trpgReadAttach (void)
trpgAttachGetData (void)
- Public Member Functions inherited from trpgReadGroupBase
virtual ~trpgReadGroupBase (void)
void AddChild (trpgReadNode *)
bool isGroupType (void)
int GetNumChildren (void)
trpgReadNodeGetChild (int i)
trpgMBR GetMBR (void) const
void unRefChild (int i)
void unRefChildren (void)
- Public Member Functions inherited from trpgReadNode
virtual ~trpgReadNode (void)
virtual int GetType (void)

Protected Attributes

trpgAttach data
- Protected Attributes inherited from trpgReadGroupBase
trpgMBR mbr
std::vector< trpgReadNode * > children
- Protected Attributes inherited from trpgReadNode
int type

Additional Inherited Members

- Protected Member Functions inherited from trpgReadGroupBase
void DeleteChildren (void)

Detailed Description

Read Attach Should be the top of a higher LOD tile {group:Demonstration Scene Graph}.

Constructor & Destructor Documentation

trpgReadAttach::trpgReadAttach ( void  )
inline

References TRPG_ATTACH.

trpgReadAttach::~trpgReadAttach ( void  )
inline

Member Function Documentation

trpgAttach* trpgReadAttach::GetData ( void  )
inline

Member Data Documentation

trpgAttach trpgReadAttach::data
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
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