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VR-Forces Development_Version Class Documentation
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Surface vessels are simulated as platform-level entities in VR-Forces.
Examples include destroyers, aircraft carriers, speedboats, and sailboats. They share a number of the same sub-systems.
Surface entities in VR-Forces share certain common elements. A typical surface entity in VR-Forces is always configured with the following:
Surface entities share many of the same systems and simulation components (sensors, controllers, and actuators). To examine the systems typically configured on a ground vehicle, we'll look at a specific instance of a surface entity, the DDG-51 Arleigh Burke entity. It is a representative example that includes many of the common systems and components that make up surface entity.
Differences arise between the various types of entities as a function of which particular sub-systems are configured on the vehicle, and the parameter values it is configured with. For example, a generic surface vehicle shares the same kinematics model as an DDG-51, but it does not include a ballistic weapon system.
Defined in parameter files DDG-51_Arleigh_Burke.entity and Surface_Ship.ope.
The figure below shows what systems and simulation components are configured as part of a DDG-51 Arleigh Burke entity. The boxes (nodes) represent either a system of components (DtComponentSystem) or indivdiual DtSimComponent classes. The edges connecting the boxes indicate port or port group connections between components. Information such as detected targets and control inputs is exchanged between components through ports.
Major sub-elements of an entity's capabilities are organized into systems.
Individual DtSimComponents (not organized as part of a system) that make up the rest of entity:
There are no actuators directly configured as part of this entity. However, actuators may be configured as part of the systems.
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