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Classes | Typedefs
vrfRemoteController.h File Reference

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Classes

class  PlanCbInfo
 plan callback More...
class  StmtCbInfo
 stmt callback More...
class  PlanCompleteCbInfo
 plan complete More...
class  DtVrfRemoteController
 The main class for the remote control interface to VR-Forces. More...
class  DtVrfOverlayObjectModify
 This class will hold information that can be used to modify a overlay object after it has been created (this is called as part of the callback to processOverlayObjectCreated()) More...
class  DtVrfIndirectArtilleryObjectModify
 This class holds the data necessary to define an indirect artiller object It extends the DtVrfOverlayObjectModify class. More...

Typedefs

typedef void(* DtScenarioCallbackFcn )(void *usr)
typedef bool(* DtBackendRemappingFcn )(DtBackendMap *map, void *usr)
 Used by loadScenario to get replacements for missing backends.
typedef bool(* DtPreserveMappingsFcn )(void *usr)
 Used by saveScenario to determine if original (true) or new mappings should be saved.
typedef void(* DtJoystickControlResponseFcn )(DtIfJoystickControlsResponse *map, void *usr)
typedef void(* DtBackendSaveCallbackFcn )(const DtSimulationAddress &addr, DtSaveResult result, void *usr)
typedef void(* DtScenarioSavedCallbackFcn )(DtSaveResult result, const DtString &sError, void *usr)
typedef void(* DtCheckpointSavedCallbackFcn )(DtSaveResult result, double, void *usr)
typedef void(* DtVrfObjectCreatedCallbackFcn )(const DtString &name, const DtEntityIdentifier &id, const DtUUID &uuid, void *usr)
typedef void(* DtOverlayCreatedCallbackFcn )(const DtString &name, const DtEntityIdentifier &id, const DtUUID &uuid, DtVrfOverlayObjectModify *usr)
typedef void(* DtIndirectArtilleryCreatedCallbackFcn )(const DtString &name, const DtEntityIdentifier &id, const DtUUID &uuid, void *usr)
typedef void(* DtObjectConsoleMessageCallbackFcn )(const DtEntityIdentifier &id, int notifyLevel, const DtString &message, void *usr)
typedef void(* DtBackendConsoleMessageCallbackFcn )(const DtSimulationAddress &id, int notifyLevel, const DtString &message, void *usr)
typedef void(* DtServerRequestResponseCallbackFcn )(const DtIfServerRequestResponse &response, void *usr)
 This function ties a request id to a particular server response.

Detailed Description

Typedef Documentation

typedef void(* DtScenarioCallbackFcn)(void *usr)
typedef bool(* DtBackendRemappingFcn)(DtBackendMap *map, void *usr)

Used by loadScenario to get replacements for missing backends.

typedef bool(* DtPreserveMappingsFcn)(void *usr)

Used by saveScenario to determine if original (true) or new mappings should be saved.

typedef void(* DtJoystickControlResponseFcn)(DtIfJoystickControlsResponse *map, void *usr)
typedef void(* DtBackendSaveCallbackFcn)(const DtSimulationAddress &addr, DtSaveResult result, void *usr)
typedef void(* DtScenarioSavedCallbackFcn)(DtSaveResult result, const DtString &sError, void *usr)
typedef void(* DtCheckpointSavedCallbackFcn)(DtSaveResult result, double, void *usr)
typedef void(* DtVrfObjectCreatedCallbackFcn)(const DtString &name, const DtEntityIdentifier &id, const DtUUID &uuid, void *usr)
typedef void(* DtOverlayCreatedCallbackFcn)(const DtString &name, const DtEntityIdentifier &id, const DtUUID &uuid, DtVrfOverlayObjectModify *usr)
typedef void(* DtIndirectArtilleryCreatedCallbackFcn)(const DtString &name, const DtEntityIdentifier &id, const DtUUID &uuid, void *usr)
typedef void(* DtObjectConsoleMessageCallbackFcn)(const DtEntityIdentifier &id, int notifyLevel, const DtString &message, void *usr)
typedef void(* DtBackendConsoleMessageCallbackFcn)(const DtSimulationAddress &id, int notifyLevel, const DtString &message, void *usr)
typedef void(* DtServerRequestResponseCallbackFcn)(const DtIfServerRequestResponse &response, void *usr)

This function ties a request id to a particular server response.

In order for the server response to be valid and to respond correctly to the client request, it must mirror back the request id from the original response


Document ID: Generated on Mon Jul 4 01:00:18 EDT 2016 from SVN revision 166489
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