43 virtual void setCharacterModel(
const std::string& appearanceName) = 0;
45 virtual void setDefaultAppearance(
const std::string& appearanceName) = 0;
46 virtual void setAppearance(
const std::string& appearanceName) = 0;
47 virtual void setHeadAppearance(
const std::string& appearanceName) = 0;
48 virtual void setItemAppearance(
const std::string& appearanceName) = 0;
50 virtual void beginAppearanceEffect(
const std::string& effect,
const std::string& overrideLink,
float overrideScale,
const DtVector& overrideOffset,
float overrideDuration ) = 0;
51 virtual void endAppearanceEffect(
int instantly,
const std::string& effect,
const std::string& overrideLink) = 0;
53 virtual void executeGesture(
const std::string& gestureName,
int reps,
float overallDuration,
float channelAWeight) = 0;
54 virtual void endGesture(
const std::string& gestureName,
float rampDown) = 0;
59 virtual void setEnableAnimationSmoothing(
bool) = 0;
62 virtual void setDesiredAction(
const std::string& action,
float speed) = 0;
65 virtual void forceAction(
const std::string& action,
float speed,
int autoChooseTransitionBehavior) = 0;
68 virtual void forceTemporaryAction(
const std::string& action,
double duration) = 0;
71 virtual void setSpeed(
float speed) = 0;
74 virtual void setPosture(
int posture) = 0;
77 virtual bool weaponDeployed()
const = 0;
80 virtual void setWeaponDeployed(
bool deployed) = 0;
84 virtual void die(
const std::string& deathAction) = 0;
87 virtual void revive(
const std::string& aliveAction) = 0;
90 virtual void setPaused(
bool paused) = 0;
94 virtual std::string className()
const;
98 virtual void setModelScalingEnabled(
bool b ) = 0;
100 virtual void setEmbarked(
bool b ) = 0;
102 virtual void setScale(
const DtVector & scale) = 0;
105 virtual void setPartOrientation(
int partNumber,
106 const DtTaitBryan& orientation,
const DtVector& rotationalVelocity) = 0;
109 virtual void setPartTranslation(
int partNumber,
113 virtual void setPartVisibility(
int partNumber,
bool visible) = 0;
115 virtual void setFlamesPresent(
bool val) = 0;
116 virtual void setEnginePlume(
bool val) = 0;
117 virtual void setEngineSmoke(
bool val) = 0;
118 virtual void setTrailState(
bool val) = 0;
119 virtual void setLightState(
unsigned int light,
unsigned int lightState) = 0;
120 virtual void fireWeapon() = 0;
121 virtual void setSelected(
bool value) = 0;