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VR-Forces Development_Version Class Documentation
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A special human character model. More...

Public Types | |
| enum | Posture { Upright, Crouched, Prone, Sitting } |
Public Member Functions | |
| DtCharacterModel (DtDe &de, DtUniqueID id) | |
| CTOR. | |
| virtual | ~DtCharacterModel () |
Distributed functions. | |
| virtual void | setCharacterModel (const std::string &appearanceName)=0 |
| Override the character model in the model definition. | |
| virtual void | setDefaultAppearance (const std::string &appearanceName)=0 |
| Override the character model in the model definition. | |
| virtual void | setAppearance (const std::string &appearanceName)=0 |
| Override the character model in the model definition. | |
| virtual void | setHeadAppearance (const std::string &appearanceName)=0 |
| Override the character model in the model definition. | |
| virtual void | setItemAppearance (const std::string &appearanceName)=0 |
| Override the character model in the model definition. | |
| virtual void | beginAppearanceEffect (const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration)=0 |
| Override the character model in the model definition. | |
| virtual void | endAppearanceEffect (int instantly, const std::string &effect, const std::string &overrideLink)=0 |
| Override the character model in the model definition. | |
| virtual void | executeGesture (const std::string &gestureName, int reps, float overallDuration, float channelAWeight)=0 |
| Override the character model in the model definition. | |
| virtual void | endGesture (const std::string &gestureName, float rampDown)=0 |
| Override the character model in the model definition. | |
| virtual void | setEnableAnimationSmoothing (bool)=0 |
| Sets whether or not to use DI-Guy use_guides for positioning and orientation. | |
| virtual void | setDesiredAction (const std::string &action, float speed)=0 |
| Set the action to attempt. | |
| virtual void | forceAction (const std::string &action, float speed, int autoChooseTransitionBehavior)=0 |
| Force an action. | |
| virtual void | forceTemporaryAction (const std::string &action, double duration)=0 |
| Force an action for a specific amount of time. | |
| virtual void | setSpeed (float speed)=0 |
| Set the speed of the character. | |
| virtual void | setPosture (int posture)=0 |
| Set the posture of the model. | |
| virtual bool | weaponDeployed () const =0 |
| Get whether the weapon is deployed. | |
| virtual void | setWeaponDeployed (bool deployed)=0 |
| Set whether the weapon is deployed. | |
| virtual void | die (const std::string &deathAction)=0 |
| Tell the character to 'die. | |
| virtual void | revive (const std::string &aliveAction)=0 |
| Revive a previously dead character. | |
| virtual void | setPaused (bool paused)=0 |
| Set that the character is paused. | |
| virtual std::string | className () const |
| Get the class name of the model instance owner. | |
| virtual void | setModelScalingEnabled (bool b)=0 |
| Indicate whether or not this model may be model-scaled Default is false. | |
| virtual void | setEmbarked (bool b)=0 |
| Override the character model in the model definition. | |
| virtual void | setScale (const DtVector &scale)=0 |
| Override the character model in the model definition. | |
| virtual void | setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)=0 |
| Rotate the part. | |
| virtual void | setPartTranslation (int partNumber, const DtVector &translation, const DtVector &velocity)=0 |
| translate the part. | |
| virtual void | setPartVisibility (int partNumber, bool visible)=0 |
| control part visibility, not connected yet. | |
| virtual void | setFlamesPresent (bool val)=0 |
| Override the character model in the model definition. | |
| virtual void | setEnginePlume (bool val)=0 |
| Override the character model in the model definition. | |
| virtual void | setEngineSmoke (bool val)=0 |
| Override the character model in the model definition. | |
| virtual void | setTrailState (bool val)=0 |
| Override the character model in the model definition. | |
| virtual void | setLightState (unsigned int light, unsigned int lightState)=0 |
| Override the character model in the model definition. | |
| virtual void | fireWeapon ()=0 |
| Override the character model in the model definition. | |
| virtual void | setSelected (bool value)=0 |
| Override the character model in the model definition. | |
Public Member Functions inherited from makVrv::DtModel | |
| DtModel (DtDe &de, DtUniqueID id) | |
| CTOR. | |
| virtual | ~DtModel () |
| DTOR. | |
| virtual void | setModelDefinition (const std::string &str) |
| Set the model definition. | |
| virtual void | saveModelToFile (const std::string &filename) |
| unsigned int | transformSize () const |
| Get the number of position/orientations this model has. | |
| virtual void | setPosition (int vtx, const DtVector &position) |
| Set the position of a control vertex in the model. | |
| virtual void | removePosition (int vtx) |
| Remove a transform at the given position. | |
| const DtVector & | position (int vtx=0) const |
| Get the Position of a given point. | |
| const DtTaitBryan & | orientation (int vtx=0) const |
| Get the Orientation of a given point. | |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| Set the orientation of a vertex in the model. | |
| virtual void | enableColorBlending (bool b) |
| Enable / disable color blending for this model. | |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| Set color to use if color blending is enabled. | |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| Returns the blend color. | |
| virtual bool | colorBlendingEnabled () const |
| Returns whether or not blending is enabled. | |
| virtual void | setColor (float r, float g, float b, float a) |
| set the model's color | |
| virtual void | enableLighting (bool l) |
| set whether the model is lit; this may not be an option on all models | |
| virtual int | modelSet () const |
| Get the model set this model is part of. | |
| const DtVector & | boundingBoxExtents () const |
| Get the bounding box extents of the model instance. | |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| Get the bounding box extents of the model instance. | |
| const DtVector & | boundingBoxCenter () const |
| Get the bounding box center of the model instance. | |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| Get the bounding box center of the model instance. | |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| Get the minimum and maximum X,Y,Z components of the bounding box. | |
| void | setContributesToBound (bool trueOrFalse) |
| Set whether this model instance contributes to an object's overall bounding volume. | |
| bool | contributesToBound () const |
| Get whether this model instance contributes to an object's overall bounding volume. | |
| DtDe & | de () |
| Get the DtDe object. | |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| Internally set the model instance pointer. | |
| virtual void | setVisible (bool isVisible) |
| Set the visible state of the model. | |
| virtual bool | visible () const |
| Get the visible state of the model. | |
| DtUniqueID | parentSceneObjectID () const |
| Parent of the model. | |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| Called when a scene object added the model as a prop. | |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| Called when a scene object added the model with the given model set and visualizer type. | |
| virtual void | setElementId (DtUniqueID id) |
| Called when the element ID of the model's parent object is set. | |
| virtual void | removedFromSceneObject () |
| Called when the model was removed from a scene object. | |
| virtual void | setIsSupportModel (bool isSupport)=0 |
| Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model) | |
| virtual void | setSolid (bool isSolid) |
| Set whether or not other this model is drawn filled in. | |
| virtual bool | isProp () |
| Return whether or not this model was added as a prop. | |
| virtual DtModelInstance * | modelInstance () |
| Get the model instance. | |
| virtual const DtModelInstance * | modelInstance () const |
| Get the model instance. | |
| int | visualizerType () const |
| The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. | |
Additional Inherited Members | |
Public Attributes inherited from makVrv::DtModel | |
| boost::signal< void(DtModel *)> | signal_modelToBeDestroyed |
| Signal emitted when the model is to be destroyed. | |
| boost::signal< void(DtModel *)> | signal_modelChanged |
| boost::signal< bool(DtModel *, bool), SlotReturnOR > | signal_visibilityChangeRequested |
| Signal when the visibility has been requested, if any slot returns false, it will not change. | |
| boost::signal< void(DtModelInstance *, DtModel *)> | signal_modelInstanceCreated |
| Signal emitted when the model instance is created. | |
| boost::signal< void(DtModelInstance *, DtModel *)> | signal_modelInstanceToBeDestroyed |
| Signal emitted when the model instance is to be destroyed. | |
Protected Types inherited from makVrv::DtModel | |
| typedef std::vector < ObjectTransform > | TransformList |
Protected Member Functions inherited from makVrv::DtModel | |
| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0 |
| Virtual Functions to be implemented, add this model to the scene. | |
| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| Add this model to the scene as a prop. | |
| virtual void | removeFromScene ()=0 |
| Virtual Functions to be implemented, remove this model from the scene. | |
| virtual void | initializeModelInstance () |
| Push any state maintained by the model to the model instance. | |
| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| Called when the model instance changed. | |
Protected Attributes inherited from makVrv::DtModel | |
| DtDe & | myDe |
| const DtUniqueID | myUniqueId |
| bool | myColorBlendingEnabled |
A special human character model.
| makVrv::DtCharacterModel::DtCharacterModel | ( | DtDe & | de, |
| DtUniqueID | id | ||
| ) |
CTOR.
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virtual |
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pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Sets whether or not to use DI-Guy use_guides for positioning and orientation.
Note this will only have an effect if use_guides is set to 1. The default, if use_guides is 1, to use position smoothing
Implemented in makVrv::DtDummyCharacterModel, and makVrv::DtDiGuyCharacterModel.
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pure virtual |
Set the action to attempt.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Force an action.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Force an action for a specific amount of time.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Set the speed of the character.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Set the posture of the model.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Get whether the weapon is deployed.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Set whether the weapon is deployed.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Tell the character to 'die.
Dead characters perform their death action then disable most dynamic behavior (saving CPU cycles).
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Revive a previously dead character.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Set that the character is paused.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
virtual |
Get the class name of the model instance owner.
This is used to control how model instances are created.
Reimplemented from makVrv::DtModel.
Reimplemented in makVrv::DtDummyCharacterModel, and makVrv::DtDiGuyCharacterModel.
|
pure virtual |
Indicate whether or not this model may be model-scaled Default is false.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Rotate the part.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
translate the part.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
control part visibility, not connected yet.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.
|
pure virtual |
Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implemented in makVrv::DtDiGuyCharacterModel, and makVrv::DtDummyCharacterModel.