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VR-Forces Development_Version Class Documentation
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Di Guy based Character model. More...

Public Member Functions | |
| DtDiGuyCharacterModel (DtDe &de, DtUniqueID id) | |
| CTOR. | |
| virtual | ~DtDiGuyCharacterModel () |
| DTOR. | |
| virtual void | setModelDefinition (const std::string &modelDefinition) |
| Set the model definition. | |
| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| Virtual Functions to be implemented, add this model to the scene. | |
| virtual void | removeFromScene () |
| Virtual Functions to be implemented, remove this model from the scene. | |
| void | setPositionAndVelocityState (const DtVector &vrvLoc, const DtTaitBryan &vrvOri, DtVector32 vrvVel, DtVector32 vrvAngularVel, bool needsTopoUpdate) |
| Establish the underlying DIGuy character's position, orientation, and velocity. | |
| virtual void | setPosition (int vtx, const DtVector &position) |
| Set position, called by scene object. | |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| Set orientation, called by scene object. | |
| virtual std::string | className () const |
| Get the class name of the model instance owner. | |
| virtual void | setCharacterModel (const std::string &characterType) |
| Override the character model in the model definition. | |
| virtual void | setEnableAnimationSmoothing (bool) |
| Sets whether or not to use DI-Guy use_guides for positioning and orientation. | |
| virtual bool | enableAnimationSmoothing () const |
| Get whether animation smoothing (DI-Guy guides) is enabled. | |
| virtual void | setFlamesPresent (bool val) |
| Override the character model in the model definition. | |
| virtual void | setEnginePlume (bool val) |
| Override the character model in the model definition. | |
| virtual void | setEngineSmoke (bool val) |
| Override the character model in the model definition. | |
| virtual void | setTrailState (bool val) |
| Override the character model in the model definition. | |
| virtual void | setLightState (unsigned int light, unsigned int lightState) |
| Override the character model in the model definition. | |
| virtual void | fireWeapon () |
| Override the character model in the model definition. | |
| virtual void | beginAppearanceEffect (const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration) |
| Override the character model in the model definition. | |
| virtual void | endAppearanceEffect (int instant, const std::string &effect, const std::string &overrideLink) |
| Override the character model in the model definition. | |
| virtual void | executeGesture (const std::string &gestureName, int reps, float overallDuration, float channelAWeight) |
| Override the character model in the model definition. | |
| virtual void | endGesture (const std::string &gestureName, float rampDown) |
| Override the character model in the model definition. | |
| virtual void | setDesiredAction (const std::string &action, float speed) |
| Set the action to attempt. | |
| virtual void | forceAction (const std::string &action, float speed, int autoChooseTransitionBehavior) |
| Force an action. | |
| virtual void | forceTemporaryAction (const std::string &action, double duration) |
| Force an action for a specific amount of time. | |
| virtual void | setSpeed (float speed) |
| Set the speed of the character. | |
| virtual bool | weaponDeployed () const |
| Get whether the weapon is deployed. | |
| virtual void | setWeaponDeployed (bool deployed) |
| Set whether the weapon is deployed. | |
| void | setFullUpdateNeeded (bool updated) |
| Set if the model has been fully updated, set to true if the diguy character or scenario has been updated. | |
| bool | fullUpdateNeeded () const |
| Check to see if the model needs a full update. | |
| virtual void | die (const std::string &deathAction) |
| Tell the character to 'die. | |
| virtual void | revive (const std::string &aliveAction) |
| Revive a previously dead character. | |
| virtual void | setPaused (bool paused) |
| Set the paused state. | |
| bool | paused () const |
| Get if the model is paused. | |
| diguyCharacter * | character () |
| Get the character. | |
| virtual void | setPosture (int posture) |
| Set the posture of the model. | |
| bool | autoGenerateActions () const |
| Get if the character will need to auto generate actions. | |
| bool | autoGenerateActionSpeed () const |
| Get if the character will need to auto generate action speed. | |
| virtual void | setModelScalingEnabled (bool b) |
| Indicate whether or not this model may be model-scaled Default is false. | |
| virtual void | setIsSupportModel (bool isSupport) |
| Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model) | |
| virtual void | setEmbarked (bool embarkedState) |
| Set/Get embarked state. | |
| virtual bool | embarked () const |
| virtual void | setScale (const DtVector &scale) |
| Override the character model in the model definition. | |
| virtual void | setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity) |
| Rotate the part. | |
| virtual void | setPartTranslation (int partNumber, const DtVector &translation, const DtVector &velocity) |
| translate the part. | |
| virtual void | setPartVisibility (int partNumber, bool visible) |
| not connected yet | |
| void | updateAimingAndGaze () |
| Updates the DIGuy character's aim (of weapon) and gaze. | |
| void | setupGuides () |
| Sets up any guides that are necessary, otherwise does nothing. | |
| diguyCharacterGuide * | getGuide () |
| void | setGuide (diguyCharacterGuide *guide) |
| bool | getVRForcesEntity () |
| void | setupTopoConversion (const DtVector &location) |
| void | convertToLocalFrame (const DtVector32 &velocity, const DtTaitBryan &orientation, DtVector32 &outVelocity, DtTaitBryan &outOrientation) |
| bool | getIsVehicle () |
| DtDiGuyScenario & | getScenario () |
| virtual void | setSelected (bool value) |
| Override the character model in the model definition. | |
set appearances | |
| virtual void | setDefaultAppearance (const std::string &appearanceName) |
| Override the character model in the model definition. | |
| virtual void | setAppearance (const std::string &appearanceName) |
| Override the character model in the model definition. | |
| virtual void | setHeadAppearance (const std::string &appearanceName) |
| Override the character model in the model definition. | |
| virtual void | setItemAppearance (const std::string &appearanceName) |
| Override the character model in the model definition. | |
Public Member Functions inherited from makVrv::DtCharacterModel | |
| DtCharacterModel (DtDe &de, DtUniqueID id) | |
| CTOR. | |
| virtual | ~DtCharacterModel () |
Public Member Functions inherited from makVrv::DtModel | |
| DtModel (DtDe &de, DtUniqueID id) | |
| CTOR. | |
| virtual | ~DtModel () |
| DTOR. | |
| virtual void | saveModelToFile (const std::string &filename) |
| unsigned int | transformSize () const |
| Get the number of position/orientations this model has. | |
| virtual void | removePosition (int vtx) |
| Remove a transform at the given position. | |
| const DtVector & | position (int vtx=0) const |
| Get the Position of a given point. | |
| const DtTaitBryan & | orientation (int vtx=0) const |
| Get the Orientation of a given point. | |
| virtual void | enableColorBlending (bool b) |
| Enable / disable color blending for this model. | |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| Set color to use if color blending is enabled. | |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| Returns the blend color. | |
| virtual bool | colorBlendingEnabled () const |
| Returns whether or not blending is enabled. | |
| virtual void | setColor (float r, float g, float b, float a) |
| set the model's color | |
| virtual void | enableLighting (bool l) |
| set whether the model is lit; this may not be an option on all models | |
| virtual int | modelSet () const |
| Get the model set this model is part of. | |
| const DtVector & | boundingBoxExtents () const |
| Get the bounding box extents of the model instance. | |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| Get the bounding box extents of the model instance. | |
| const DtVector & | boundingBoxCenter () const |
| Get the bounding box center of the model instance. | |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| Get the bounding box center of the model instance. | |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| Get the minimum and maximum X,Y,Z components of the bounding box. | |
| void | setContributesToBound (bool trueOrFalse) |
| Set whether this model instance contributes to an object's overall bounding volume. | |
| bool | contributesToBound () const |
| Get whether this model instance contributes to an object's overall bounding volume. | |
| DtDe & | de () |
| Get the DtDe object. | |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| Internally set the model instance pointer. | |
| virtual void | setVisible (bool isVisible) |
| Set the visible state of the model. | |
| virtual bool | visible () const |
| Get the visible state of the model. | |
| DtUniqueID | parentSceneObjectID () const |
| Parent of the model. | |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| Called when a scene object added the model as a prop. | |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| Called when a scene object added the model with the given model set and visualizer type. | |
| virtual void | setElementId (DtUniqueID id) |
| Called when the element ID of the model's parent object is set. | |
| virtual void | removedFromSceneObject () |
| Called when the model was removed from a scene object. | |
| virtual void | setSolid (bool isSolid) |
| Set whether or not other this model is drawn filled in. | |
| virtual bool | isProp () |
| Return whether or not this model was added as a prop. | |
| virtual DtModelInstance * | modelInstance () |
| Get the model instance. | |
| virtual const DtModelInstance * | modelInstance () const |
| Get the model instance. | |
| int | visualizerType () const |
| The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. | |
Static Public Member Functions | |
| static void | setDiGuyAttachGroup (osg::Group *diguy_attach_pt) |
Public Attributes | |
| DtCoordTransform | m_geocToTopo |
| DtCoordTransform | m_topoToGeoc |
Protected Member Functions | |
| virtual void | setSceneObjectIdOnCollisionBoxes () |
| void | slot_modelInstanceToBeDestroyed (DtModelInstance *, DtModel *) |
| Signal emitted when the model instance is going to be destroyed. | |
| void | slot_modelInstanceCreated (DtModelInstance *, DtModel *) |
| Signal emitted when the model instance is created. | |
Protected Attributes | |
| DtTaitBryan | myOrientation |
| DtVector | myPosition |
| diguyCharacter * | myCharacter |
| diguyCharacterGuide * | myGuide |
| bool | myGenerateAutomaticActionFlag |
| bool | myGenerateActionSpeedFlag |
| bool | myWeaponDeployedFlag |
| bool | myFullUpdateFlag |
| bool | myEmbarkedFlag |
| bool | myVRForcesEntity |
| bool | myNeedsGuideInstalled |
| DtUniqueID | mySceneObjectId |
| DtLastForceActionParams | myLastForceAction |
| bool | m_turreted_vehicle |
| bool | m_vehicle |
| float | m_aim_az |
| float | m_aim_el |
| float | m_gaze_az |
| float | m_gaze_el |
| bool | myEnableAnimationSmoothing |
| DtParticleSystemModelAgent * | myParticleAgent |
| DtSceneObjectAgent * | mySceneObjectParticle |
Static Protected Attributes | |
| static osg::Group * | DiguyAttachGroup |
Additional Inherited Members | |
Public Types inherited from makVrv::DtCharacterModel | |
| enum | Posture { Upright, Crouched, Prone, Sitting } |
Protected Types inherited from makVrv::DtModel | |
| typedef std::vector < ObjectTransform > | TransformList |
Di Guy based Character model.
| makVrv::DtDiGuyCharacterModel::DtDiGuyCharacterModel | ( | DtDe & | de, |
| DtUniqueID | id | ||
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CTOR.
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DTOR.
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Set the model definition.
Reimplemented from makVrv::DtModel.
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Virtual Functions to be implemented, add this model to the scene.
Implements makVrv::DtModel.
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Virtual Functions to be implemented, remove this model from the scene.
Implements makVrv::DtModel.
| void makVrv::DtDiGuyCharacterModel::setPositionAndVelocityState | ( | const DtVector & | vrvLoc, |
| const DtTaitBryan & | vrvOri, | ||
| DtVector32 | vrvVel, | ||
| DtVector32 | vrvAngularVel, | ||
| bool | needsTopoUpdate | ||
| ) |
Establish the underlying DIGuy character's position, orientation, and velocity.
Location, orientation, velocity, and angular velocity are all in the VRV system – they might or might not be geocentric
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Set position, called by scene object.
Reimplemented from makVrv::DtModel.
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Set orientation, called by scene object.
Reimplemented from makVrv::DtModel.
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Get the class name of the model instance owner.
This is used to control how model instances are created.
Reimplemented from makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Sets whether or not to use DI-Guy use_guides for positioning and orientation.
Note this will only have an effect if use_guides is set to 1. The default, if use_guides is 1, to use position smoothing
Implements makVrv::DtCharacterModel.
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Get whether animation smoothing (DI-Guy guides) is enabled.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Set the action to attempt.
Implements makVrv::DtCharacterModel.
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Force an action.
Implements makVrv::DtCharacterModel.
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Force an action for a specific amount of time.
Implements makVrv::DtCharacterModel.
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Set the speed of the character.
Implements makVrv::DtCharacterModel.
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Get whether the weapon is deployed.
Implements makVrv::DtCharacterModel.
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Set whether the weapon is deployed.
Implements makVrv::DtCharacterModel.
| void makVrv::DtDiGuyCharacterModel::setFullUpdateNeeded | ( | bool | updated | ) |
Set if the model has been fully updated, set to true if the diguy character or scenario has been updated.
| bool makVrv::DtDiGuyCharacterModel::fullUpdateNeeded | ( | ) | const |
Check to see if the model needs a full update.
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Tell the character to 'die.
Dead characters perform their death action then disable most dynamic behavior (saving CPU cycles).
Implements makVrv::DtCharacterModel.
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Revive a previously dead character.
Implements makVrv::DtCharacterModel.
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Set the paused state.
Implements makVrv::DtCharacterModel.
| bool makVrv::DtDiGuyCharacterModel::paused | ( | ) | const |
Get if the model is paused.
| diguyCharacter* makVrv::DtDiGuyCharacterModel::character | ( | ) |
Get the character.
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Set the posture of the model.
Implements makVrv::DtCharacterModel.
| bool makVrv::DtDiGuyCharacterModel::autoGenerateActions | ( | ) | const |
Get if the character will need to auto generate actions.
Until explicitly set via setDesiredAction or forceAction this is true and the motion model will generate actions.
| bool makVrv::DtDiGuyCharacterModel::autoGenerateActionSpeed | ( | ) | const |
Get if the character will need to auto generate action speed.
This is enabled when the character has an action with default/unknown speed (DtEntityStateListener::UnknownActionSpeed)
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Indicate whether or not this model may be model-scaled Default is false.
Implements makVrv::DtCharacterModel.
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Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model)
Implements makVrv::DtModel.
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Set/Get embarked state.
Implements makVrv::DtCharacterModel.
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Rotate the part.
Implements makVrv::DtCharacterModel.
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translate the part.
Implements makVrv::DtCharacterModel.
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not connected yet
Implements makVrv::DtCharacterModel.
| void makVrv::DtDiGuyCharacterModel::updateAimingAndGaze | ( | ) |
Updates the DIGuy character's aim (of weapon) and gaze.
Only needs to be called when the aim angles themselves change, not when the character orientation changes.
| void makVrv::DtDiGuyCharacterModel::setupGuides | ( | ) |
Sets up any guides that are necessary, otherwise does nothing.
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| void makVrv::DtDiGuyCharacterModel::setupTopoConversion | ( | const DtVector & | location | ) |
| void makVrv::DtDiGuyCharacterModel::convertToLocalFrame | ( | const DtVector32 & | velocity, |
| const DtTaitBryan & | orientation, | ||
| DtVector32 & | outVelocity, | ||
| DtTaitBryan & | outOrientation | ||
| ) |
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| DtDiGuyScenario& makVrv::DtDiGuyCharacterModel::getScenario | ( | ) |
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Override the character model in the model definition.
This is necessary when explicitly setting the character via custom network messages.
Implements makVrv::DtCharacterModel.
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Signal emitted when the model instance is going to be destroyed.
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Signal emitted when the model instance is created.
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| DtCoordTransform makVrv::DtDiGuyCharacterModel::m_geocToTopo |
| DtCoordTransform makVrv::DtDiGuyCharacterModel::m_topoToGeoc |