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makVrv::DtDiGuyCharacterModel Member List

This is the complete list of members for makVrv::DtDiGuyCharacterModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)makVrv::DtDiGuyCharacterModelvirtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
autoGenerateActions() const makVrv::DtDiGuyCharacterModel
autoGenerateActionSpeed() const makVrv::DtDiGuyCharacterModel
beginAppearanceEffect(const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration)makVrv::DtDiGuyCharacterModelvirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
character()makVrv::DtDiGuyCharacterModel
className() const makVrv::DtDiGuyCharacterModelvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
convertToLocalFrame(const DtVector32 &velocity, const DtTaitBryan &orientation, DtVector32 &outVelocity, DtTaitBryan &outOrientation)makVrv::DtDiGuyCharacterModel
Crouched enum valuemakVrv::DtCharacterModel
de()makVrv::DtModelinline
die(const std::string &deathAction)makVrv::DtDiGuyCharacterModelvirtual
DiguyAttachGroupmakVrv::DtDiGuyCharacterModelprotectedstatic
DtCharacterModel(DtDe &de, DtUniqueID id)makVrv::DtCharacterModel
DtDiGuyCharacterModel(DtDe &de, DtUniqueID id)makVrv::DtDiGuyCharacterModel
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
embarked() const makVrv::DtDiGuyCharacterModelvirtual
enableAnimationSmoothing() const makVrv::DtDiGuyCharacterModelvirtual
enableColorBlending(bool b)makVrv::DtModelvirtual
enableLighting(bool l)makVrv::DtModelvirtual
endAppearanceEffect(int instant, const std::string &effect, const std::string &overrideLink)makVrv::DtDiGuyCharacterModelvirtual
endGesture(const std::string &gestureName, float rampDown)makVrv::DtDiGuyCharacterModelvirtual
executeGesture(const std::string &gestureName, int reps, float overallDuration, float channelAWeight)makVrv::DtDiGuyCharacterModelvirtual
fireWeapon()makVrv::DtDiGuyCharacterModelvirtual
forceAction(const std::string &action, float speed, int autoChooseTransitionBehavior)makVrv::DtDiGuyCharacterModelvirtual
forceTemporaryAction(const std::string &action, double duration)makVrv::DtDiGuyCharacterModelvirtual
fullUpdateNeeded() const makVrv::DtDiGuyCharacterModel
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelvirtual
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModelvirtual
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
getGuide()makVrv::DtDiGuyCharacterModelinline
getIsVehicle()makVrv::DtDiGuyCharacterModelinline
getScenario()makVrv::DtDiGuyCharacterModel
getVRForcesEntity()makVrv::DtDiGuyCharacterModelinline
initializeModelInstance()makVrv::DtModelprotectedvirtual
isProp()makVrv::DtModelvirtual
m_aim_azmakVrv::DtDiGuyCharacterModelprotected
m_aim_elmakVrv::DtDiGuyCharacterModelprotected
m_gaze_azmakVrv::DtDiGuyCharacterModelprotected
m_gaze_elmakVrv::DtDiGuyCharacterModelprotected
m_geocToTopomakVrv::DtDiGuyCharacterModel
m_topoToGeocmakVrv::DtDiGuyCharacterModel
m_turreted_vehiclemakVrv::DtDiGuyCharacterModelprotected
m_vehiclemakVrv::DtDiGuyCharacterModelprotected
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myCharactermakVrv::DtDiGuyCharacterModelprotected
myColorBlendingEnabledmakVrv::DtModelprotected
myDemakVrv::DtModelprotected
myEmbarkedFlagmakVrv::DtDiGuyCharacterModelprotected
myEnableAnimationSmoothingmakVrv::DtDiGuyCharacterModelprotected
myFullUpdateFlagmakVrv::DtDiGuyCharacterModelprotected
myGenerateActionSpeedFlagmakVrv::DtDiGuyCharacterModelprotected
myGenerateAutomaticActionFlagmakVrv::DtDiGuyCharacterModelprotected
myGuidemakVrv::DtDiGuyCharacterModelprotected
myLastForceActionmakVrv::DtDiGuyCharacterModelprotected
myNeedsGuideInstalledmakVrv::DtDiGuyCharacterModelprotected
myOrientationmakVrv::DtDiGuyCharacterModelprotected
myParticleAgentmakVrv::DtDiGuyCharacterModelprotected
myPositionmakVrv::DtDiGuyCharacterModelprotected
mySceneObjectIdmakVrv::DtDiGuyCharacterModelprotected
mySceneObjectParticlemakVrv::DtDiGuyCharacterModelprotected
myUniqueIdmakVrv::DtModelprotected
myVRForcesEntitymakVrv::DtDiGuyCharacterModelprotected
myWeaponDeployedFlagmakVrv::DtDiGuyCharacterModelprotected
orientation(int vtx=0) const makVrv::DtModel
parentSceneObjectID() const makVrv::DtModel
paused() const makVrv::DtDiGuyCharacterModel
position(int vtx=0) const makVrv::DtModel
Posture enum namemakVrv::DtCharacterModel
Prone enum valuemakVrv::DtCharacterModel
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene()makVrv::DtDiGuyCharacterModelvirtual
removePosition(int vtx)makVrv::DtModelvirtual
revive(const std::string &aliveAction)makVrv::DtDiGuyCharacterModelvirtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
setAppearance(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelvirtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setCharacterModel(const std::string &characterType)makVrv::DtDiGuyCharacterModelvirtual
setColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDefaultAppearance(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelvirtual
setDesiredAction(const std::string &action, float speed)makVrv::DtDiGuyCharacterModelvirtual
setDiGuyAttachGroup(osg::Group *diguy_attach_pt)makVrv::DtDiGuyCharacterModelinlinestatic
setElementId(DtUniqueID id)makVrv::DtModelvirtual
setEmbarked(bool embarkedState)makVrv::DtDiGuyCharacterModelvirtual
setEnableAnimationSmoothing(bool)makVrv::DtDiGuyCharacterModelvirtual
setEnginePlume(bool val)makVrv::DtDiGuyCharacterModelvirtual
setEngineSmoke(bool val)makVrv::DtDiGuyCharacterModelvirtual
setFlamesPresent(bool val)makVrv::DtDiGuyCharacterModelvirtual
setFullUpdateNeeded(bool updated)makVrv::DtDiGuyCharacterModel
setGuide(diguyCharacterGuide *guide)makVrv::DtDiGuyCharacterModelinline
setHeadAppearance(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelvirtual
setIsSupportModel(bool isSupport)makVrv::DtDiGuyCharacterModelvirtual
setItemAppearance(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelvirtual
setLightState(unsigned int light, unsigned int lightState)makVrv::DtDiGuyCharacterModelvirtual
setModelDefinition(const std::string &modelDefinition)makVrv::DtDiGuyCharacterModelvirtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setModelScalingEnabled(bool b)makVrv::DtDiGuyCharacterModelvirtual
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtDiGuyCharacterModelvirtual
setPartOrientation(int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)makVrv::DtDiGuyCharacterModelvirtual
setPartTranslation(int partNumber, const DtVector &translation, const DtVector &velocity)makVrv::DtDiGuyCharacterModelvirtual
setPartVisibility(int partNumber, bool visible)makVrv::DtDiGuyCharacterModelvirtual
setPaused(bool paused)makVrv::DtDiGuyCharacterModelvirtual
setPosition(int vtx, const DtVector &position)makVrv::DtDiGuyCharacterModelvirtual
setPositionAndVelocityState(const DtVector &vrvLoc, const DtTaitBryan &vrvOri, DtVector32 vrvVel, DtVector32 vrvAngularVel, bool needsTopoUpdate)makVrv::DtDiGuyCharacterModel
setPosture(int posture)makVrv::DtDiGuyCharacterModelvirtual
setScale(const DtVector &scale)makVrv::DtDiGuyCharacterModelvirtual
setSceneObjectIdOnCollisionBoxes()makVrv::DtDiGuyCharacterModelprotectedvirtual
setSelected(bool value)makVrv::DtDiGuyCharacterModelvirtual
setSolid(bool isSolid)makVrv::DtModelvirtual
setSpeed(float speed)makVrv::DtDiGuyCharacterModelvirtual
setTrailState(bool val)makVrv::DtDiGuyCharacterModelvirtual
setupGuides()makVrv::DtDiGuyCharacterModel
setupTopoConversion(const DtVector &location)makVrv::DtDiGuyCharacterModel
setVisible(bool isVisible)makVrv::DtModelvirtual
setWeaponDeployed(bool deployed)makVrv::DtDiGuyCharacterModelvirtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
Sitting enum valuemakVrv::DtCharacterModel
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
slot_modelInstanceCreated(DtModelInstance *, DtModel *)makVrv::DtDiGuyCharacterModelprotected
slot_modelInstanceToBeDestroyed(DtModelInstance *, DtModel *)makVrv::DtDiGuyCharacterModelprotected
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
updateAimingAndGaze()makVrv::DtDiGuyCharacterModel
Upright enum valuemakVrv::DtCharacterModel
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
weaponDeployed() const makVrv::DtDiGuyCharacterModelvirtual
~DtCharacterModel()makVrv::DtCharacterModelvirtual
~DtDiGuyCharacterModel()makVrv::DtDiGuyCharacterModelvirtual
~DtModel()makVrv::DtModelvirtual

Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
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