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DtDummyCharacterModel.h
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1 /******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
14 
15 namespace makVrv
16 {
21  {
22  public:
25  static bool instanceCreated;
26 
29 
30  //DTOR
31  virtual ~DtDummyCharacterModel();
32 
34 
35 
36  virtual void addToScene(const makVrv::DtUniqueID&, int modelSet,
37  int visualizerType );
38 
39  virtual void removeFromScene();
40 
41  virtual void setCharacterModel(const std::string& appearanceName);
42 
43  virtual void setDefaultAppearance(const std::string& appearanceName);
44  virtual void setAppearance(const std::string& appearanceName);
45  virtual void setHeadAppearance(const std::string& appearanceName);
46  virtual void setItemAppearance(const std::string& appearanceName);
47 
48  virtual void beginAppearanceEffect(const std::string& effect,const std::string& overrideLink,
49  float overrideScale,const DtVector& overrideOffset,float overrideDuration ){;}
50  virtual void endAppearanceEffect(int instantly, const std::string& effect,const std::string& overrideLink){;}
51 
52  virtual void executeGesture(const std::string& gestureName, int reps,
53  float overallDuration, float channelAWeight){;}
54  virtual void endGesture(const std::string& gestureName,float rampDown){;}
55 
56  virtual void setFlamesPresent(bool val){;}
57  virtual void setEnginePlume(bool val){;}
58  virtual void setEngineSmoke(bool val){;}
59  virtual void setTrailState(bool val){;}
60  virtual void setLightState(unsigned int light, unsigned int lightState){;}
61  virtual void fireWeapon(){;}
62 
64  virtual void setDesiredAction(const std::string& action,float speed);
65 
67  virtual void forceAction(const std::string& action, float speed, int autoChooseTransitionBehavior);
68 
70  virtual void forceTemporaryAction(const std::string& action, double duration);
71 
73  virtual void setSpeed(float speed);
74 
76  virtual void setPosture(int posture);
77 
79  virtual bool weaponDeployed() const;
80 
82  virtual void setWeaponDeployed(bool deployed);
83 
86  virtual void die(const std::string& deathAction);
87 
89  virtual void revive(const std::string& aliveAction);
90 
92  virtual void setPaused(bool paused);
93 
96  virtual std::string className() const;
97 
101  virtual void setIsSupportModel(bool isSupport);
102 
105  virtual void setModelScalingEnabled( bool b );
106 
107  virtual void setEmbarked( bool b );
108  virtual void setScale( const DtVector& scale );
110  virtual void setPartOrientation(int,const DtTaitBryan &,const DtVector &){;}
111 
113  virtual void setPartTranslation(int partNumber,
114  const DtVector& translation, const DtVector& velocity){;}
115 
117  virtual void setPartVisibility(int partNumber, bool visible){;}
118 
120  virtual void setEnableAnimationSmoothing(bool);
121 
122  virtual void setSelected(bool){;}
123  };
124 
125 }

Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
Copyright © 2005-2015 VT MÄK. All Rights Reserved (www.mak.com)