VR-Forces Development_Version Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
List of all members | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
DtBaseWeaponController Class Reference

DtBaseWeaponController is a controller that creates the ports needed to choose ammo for, load, and trigger a weapon (a DtWeaponActuator). More...

Inheritance diagram for DtBaseWeaponController:
Inheritance graph
[legend]

Public Member Functions

 DtBaseWeaponController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtBaseWeaponController ()
 destructor
virtual bool init ()
 Overridden to initialize values obtained from the descriptor.
virtual bool postAddComponentsInit ()
 Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it).
virtual bool createMountingController ()
 Creates myBaseMountingController.
virtual const chartype () const
 Returns a string identifies the class type of component.
virtual void fire ()
 fires the weapon
virtual bool waitingForFire ()
 Returns true if the trigger has been set but the actuator has not yet fired.
virtual void setWaitingForFire (bool waiting)
 Sets myWaitingForFire.
virtual bool createWeaponOutputPortGroup ()
 Initializes myWeaponOutputPortGroup.
virtual DtOutputPortGroupweaponOutputPortGroup ()
 Returns myWeaponOutputPortGroup.
virtual bool createWeaponInputPortGroup ()
 Initializes myWeaponInputPortGroup.
virtual DtInputPortGroupweaponInputPortGroup ()
 Returns myWeaponInputPortGroup.
virtual bool createTriggerPort ()
 These are called in init to create the ports used to communicate with the actuator.
virtual DtBooleanOutputPorttriggerPort () const
virtual bool createLoadAmmunitionPort ()
virtual DtAmmunitionOutputPortloadAmmunitionPort () const
virtual bool createLoadedPort ()
virtual DtBooleanOutputPortloadedPort () const
virtual bool createArtPartTypePort ()
virtual DtIntegerInputPortartPartTypePort () const
virtual void setPreloadWeapon (bool doPreload)
 If setPreloadWeapon to true, the loader will load the first munition from the ammoselect table if there is no target.
virtual bool preloadWeapon () const
virtual void setLoadAmmoTime (DtTime loadAmmoTime)
virtual DtTime loadAmmoTime () const
virtual void setUnloadAmmoTime (DtTime unloadAmmoTime)
virtual DtTime unloadAmmoTime () const
virtual void setMaxVehicleSpeedToFire (DtReal maxVehicleSpeedToFire)
 Some vehicles must stop to shoot, others have a maximum speed to launch a munition.
virtual DtReal maxVehicleSpeedToFire () const
virtual bool weaponCorrectlyOriented () const
virtual void setMaxAngleOffBoresight (DtReal maxAngleOffBoresight)
 Some munitions, especially missiles, can be fired before the launcher is pointing at the target, since the missile can maneuver to reach the target.
virtual DtReal maxAngleOffBoresight () const
virtual void initProcessSR ()
 Sets the load & unload ammo time from the component descriptor.
virtual DtBaseMountingControllermountingController ()
 returns the DtBaseMountingController
virtual void setCurrentMunitionName (const DtString &currentMunitionName)
 sets the current munition name in the DtVrfWeaponPSR
virtual const DtStringcurrentMunitionName () const
 gets the current munition name from the DtVrfWeaponPSR
virtual DtVrfWeaponPSRweaponProcessState ()
 Returns the DtVrfWeaponPSR.
virtual const DtVrfWeaponPSRweaponProcessState () const
 Returns the DtVrfWeaponPSR.
virtual void tick ()
 Sets the current dT on the base mounting controller and ticks it.
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtControllerComponent ()
 destructor
virtual DtSimRadioradio ()
 The radio this component is listening to.
virtual void taskNotify (const DtSimTask &task)
 This is used by the entity to notify all controllers that a new task has been received.
virtual void clearTask ()
 Called when you want to clear out this component's task state.
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual ~DtSimComponent ()
 destructor
void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component.
virtual void registerAttributeFunctions ()
 Called to register functions that provide system attribute values.
virtual void preFirstTickInit ()
 This function can be overridden to initialize a component before it is ticked for the first time.
virtual void postTick ()
 This function is called immediately after tick() is called.
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived.
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as
virtual double minTickPeriod () const
 access the minimum tick period
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally.
virtual double nextTickTime () const
 access the next tick time
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2.
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at.
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state.
virtual DtSimComponentnextComponent ()
 List management functions.
virtual DtSimComponentprevComponent ()
virtual void setListItem (DtListItem *item)
 Used by DtComponentList.
virtual DtListItem * listItem ()
virtual void putData (FILE *fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class.
virtual DtlObjPtr getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored.
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPort (DtInputPort *port)
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name.
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component.
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it.
virtual void removeOutputPort (DtOutputPort *port)
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name.
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component.
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPortGroup (DtInputPortGroup *group)
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name.
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component.
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it.
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name.
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component.
virtual int priority () const
 Return the current connection priority for this component.
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value.
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT.
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary.
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component.
virtual const
DtComponentDescriptor
componentDescriptor () const
virtual bool tickWhileDestroyed () const
 If the component returns true here, it will be ticked regardless of the destroyed state of the host entity.
DtVrfProcessStateRepositoryManagerpsrManager ()
virtual DtString componentFullName () const
virtual DtPhysicalWorldphysicalWorld ()
 Gets the physical world that this component's entity exists in.
virtual const DtPhysicalWorldphysicalWorld () const
virtual DtAttachedTerrainterrainAttachedTo ()
 Gets the terrain that this component's entity is attached to, if any.
virtual const DtAttachedTerrainterrainAttachedTo () const
virtual DtVrfObjectentity ()
 Gets the entity.
virtual const DtVrfObjectentity () const
virtual DtSimManagersimManager ()
 Gets the sim manager.
virtual const DtSimManagersimManager () const
virtual const Coordinate_SystemcoordinateSystem () const
 Gets the coordinate system, as it should always exist if the physical world is in a valid state!
virtual Coordinate_SystemcoordinateSystem ()
virtual
DtVrfObjectStateRepository
localStateRepository ()
 Gets the local state repository.
virtual const
DtVrfObjectStateRepository
localStateRepository () const
virtual void enable ()
 Is this component enabled or not.
virtual void disable ()
 Is this component enabled or not.
virtual bool isEnabled ()
 Is this component enabled or not.
virtual void setIsEnabled (bool yesNo)
 Is this component enabled or not.
virtual DtOutputStream & objectConsoleDebug (const DtString &channel="") const
virtual DtOutputStream & objectConsoleVerbose (const DtString &channel="") const
virtual DtOutputStream & objectConsoleInfo (const DtString &channel="") const
virtual DtOutputStream & objectConsoleWarn (const DtString &channel="") const
virtual DtOutputStream & objectConsoleError (const DtString &channel="") const
virtual DtSimResourceManagerresourceManager ()
virtual const
DtSimResourceManager
resourceManager () const
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 pseudo-copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
bool operator== (const DtReaderWriter &) const
 Equivalence operator.
bool operator!= (const DtReaderWriter &rhs)
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void postPutSelf ()
 Called after either version of put self (file or environment). Default is no-op.
virtual void prePutSelf ()
 Called before either version of put self (file or environment). Default is no-op.
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void postGetSelf ()
 Called after either version of getSelf (mtl or environment). Default is no-op.
virtual void preGetSelf ()
 Called before either version of get self (file or environment). Default is no-op.
virtual void writeSelf (FILE *fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual void addAlias (const DtString &alias)
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
virtual bool isReadonly () const
virtual void reset ()
 For those reader/writer items that support it, resets the reader/writer value to iriginal state Default is no-op.
virtual int alignment () const
 For those items that are sent over the network via HLA, this will give the network alignment.
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const charreaderWriterType () const
 Used to supply a string type that this reader writer type is.
virtual const charxmlType () const
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
std::string debugText () const
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual bool hasVariableReference () const
 Returns true if this item or any item in the registry (recursive) is a variable reference.
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 Checks to see if this RW object is a variable reference that can be bound using the provided bindings.
virtual void recordUpdateTime () const
 Can be implemented in subclasses to stamp the time when updated.
virtual bool wasUpdatedSince (DtTime t) const
 Can be implemented in subclasses to return true if an update occurred after the specified time.
virtual DtlObjPtr getData (DtlObjPtr args, const SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
 Deriving class overrides these to get/put class specific data.
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
 The specified flags are used for optional values.
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual void clearAllVariableReferenceFlags ()
 Clears out all variable reference flags from all readerwriter items in registry recursively.
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
 The variable name, if this object is a variable reference.
virtual const DtReaderWriterdefaultRWValue () const
 The default value to use if the reader/writer object is a variable and that variable is not specified.
virtual DtReaderWriterdefaultRWValue ()
 The default value to use if the reader/writer object is a variable and that variable is not specified.
virtual void setDefaultRWValue (DtReaderWriter *)
 Previous default value, if exists, will be removed and replaced with a clone of the supplied variable.
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Give the stream, if the stream contains a default value then set it here.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
 Collection of child DtReaderWriter nodes owned by this object.
virtual DtPropertyInterfaceproperty ()
virtual const DtPropertyInterfaceproperty () const
virtual DtString toXml () const
virtual bool toXml (const DtFilename &) const
 Writes contents of xml result to the given filename.
virtual bool fromXml (const DtString &)
 Restores object from given xml string. Returns true if valid.
virtual bool fromXmlFile (const DtFilename &)
 Restires object from given xml file.
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 Override to add attributes of actual data.
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 Called when the item is a variable reference.
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 Gets data from the environment value.
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 Called when the xml reader tries to parse an unknown reader/writer item. Default is a no-op.
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 Called when the item is a variable reference.

Static Public Member Functions

static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,

Protected Member Functions

virtual bool createPortGroups ()
 Overridden to add port groups from myBaseMountingController, allowing OPD connections to be specified using the name of this component.
virtual bool createPorts ()
 Overridden to create input & output ports.
virtual void lookupAndCacheProcessSR ()
 This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myWeaponProcessState.
 DtBaseWeaponController ()
 default constructor; not implemented
 DtBaseWeaponController (const DtBaseWeaponController &orig)
 copy constructor; not implemented
const DtBaseWeaponControlleroperator= (const DtBaseWeaponController &orig)
 assignment operator; not implemented
- Protected Member Functions inherited from DtControllerComponent
 DtControllerComponent ()
 default constructor
 DtControllerComponent (const DtControllerComponent &orig)
 copy constructor
const DtControllerComponentoperator= (const DtControllerComponent &orig)
 assignment operator
virtual void setRadio (DtSimRadio *radio)
- Protected Member Functions inherited from DtSimComponent
virtual double computeCurrentTime ()
 Compute current time and myDT.
bool testInvariant () const
DtVrfProcessStateRepositorycreateComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true)
 Creates a PSR for this component and registers it with the PSR manager.
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 Copies values from the specified DtReaderWriter.
- Protected Member Functions inherited from DtObjectDebugger< DtReaderWriter >
 DtObjectDebugger ()
 DtObjectDebugger (const DtObjectDebugger &)
 ~DtObjectDebugger ()
- Protected Member Functions inherited from DtObjectDebugger< DtSimComponent >
 DtObjectDebugger ()
 DtObjectDebugger (const DtObjectDebugger &)
 ~DtObjectDebugger ()

Protected Attributes

bool myDoWeaponPreload
 If myDoWeaponPreload is true, the loader will load the first munition from the ammoselect table if there is no target.
bool myWaitingForFire
 This flag is set to true when the controller pulls the trigger, and set back to false when the controllers sees that the loaded munition has been unloaded (by the gun).
DtReal myFireMaxVehicleSpeed
 Some vehicles must stop to shoot, others have a maximum speed to launch a munition.
DtReal myMaxAngleOffBoresight
const
DtBaseWeaponControllerDescriptor
myBaseWeaponCtlrDesc
 Get ammo select tables from here.
DtBaseMountingControllermyBaseMountingController
DtVrfWeaponPSRmyWeaponProcessState
 Pointer to a process state repository used to store state data associated with this component.
Ports and Port Groups
DtOutputPortGroupmyWeaponOutputPortGroup
 Output Port Group Name: weapon-control
Output Port Group Description:
DtAmmunitionOutputPortmyLoadAmmunitionPort
 Output Port Name: ammunition
Output Port Description: Type of ammunition to use
Output Port Range:
Output Port Default Value:
Output Group Parent: weapon-control.
DtBooleanOutputPortmyTriggerPort
 Output Port Name: trigger
Output Port Description: True to fire.
DtBooleanOutputPortmyLoadedPort
 Output Port Name: loaded
Output Port Description: True if loaded.
DtInputPortGroupmyWeaponInputPortGroup
 Input Port Group Name: weapon-info
Input Port Group Description:
DtIntegerInputPortmyArtPartTypePort
 Input Port Name: art-part-type
Input Port Description: Type of articulated part.
- Protected Attributes inherited from DtControllerComponent
DtSimRadiomyRadio
 Controller components can send messages.
- Protected Attributes inherited from DtSimComponent
DtVrfObjectmyEntity
DtVrfObjectStateRepositorymyLocalStateRepository
DtSimManagermySimManager
DtComponentSystemmySystem
 Pointer to the DtComponentSystem that this component belongs.
DtListItem * myListItem
DtInputPortMap myInputPortList
DtOutputPortMap myOutputPortList
DtInputPortGroupMap myInputPortGroupList
DtOutputPortGroupMap myOutputPortGroupList
int myPriority
double myMinTickPeriod
double myMinTickPeriodVariance
double myNextTickTime
double myLastTickSimTime
double myDT
bool myIsEnabled
 Indicates whether this component should be enabled for ticking or not.
bool myFirstTick
 Initialized to true in the constructor, set to false by the first call to postTick.
bool myIsThreadSafe
 Whether this component can be use the DtCriticalSection versions of the tick functions and be ticked in parallel with other components Defaults to false.
const DtComponentDescriptormyComponentDescriptor
std::list
< DtVrfProcessStateRepository * > 
myComponentPsrs
 List of PSRs made using createComponentPsr() that will be deleted by this component when it is destroyed.
bool myTickEveryFrame
 Flag indicating that tickPeriod is set to 0, and the component will tick every frame.
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
DtReaderWriterRegistry myRegistry
DtReaderWriterRegistrymyParentRegistry
bool myValueSpecified
bool myReadOnlyFlag
bool myIsVariableReference
DtSymbolString myVariableName
bool myVariableIsBound
DtReaderWritermyDefaultValue
aliasContainer myAliases
 Container for the aliases which represent alternative names for the object.
bool myInvalid
 Set to true if there is a problem reading this item.

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::vector< DtFilename > SearchPaths
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
- Protected Types inherited from DtSimComponent
typedef std::map< DtString,
DtInputPort * > 
DtInputPortMap
typedef std::map< DtString,
DtOutputPort * > 
DtOutputPortMap
typedef std::map< DtString,
DtInputPortGroup * > 
DtInputPortGroupMap
typedef std::map< DtString,
DtOutputPortGroup * > 
DtOutputPortGroupMap
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory

Detailed Description

DtBaseWeaponController is a controller that creates the ports needed to choose ammo for, load, and trigger a weapon (a DtWeaponActuator).

Uses Descriptor Type: DtBaseWeaponControllerDescriptor

Constructor & Destructor Documentation

DtBaseWeaponController::DtBaseWeaponController ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

virtual DtBaseWeaponController::~DtBaseWeaponController ( )
virtual

destructor

DtBaseWeaponController::DtBaseWeaponController ( )
protected

default constructor; not implemented

DtBaseWeaponController::DtBaseWeaponController ( const DtBaseWeaponController orig)
protected

copy constructor; not implemented

Member Function Documentation

virtual bool DtBaseWeaponController::init ( )
virtual

Overridden to initialize values obtained from the descriptor.

Reimplemented from DtControllerComponent.

Reimplemented in DtWeaponController, DtLauncherController, and DtIndirectFireWeaponController.

virtual bool DtBaseWeaponController::postAddComponentsInit ( )
virtual

Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it).

Also calls initProcessSR().

Reimplemented from DtSimComponent.

virtual bool DtBaseWeaponController::createMountingController ( )
virtual

Creates myBaseMountingController.

Reimplemented in DtWeaponController, and DtIndirectFireWeaponController.

virtual const char* DtBaseWeaponController::type ( ) const
virtual

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.

Returns
DtBaseWeaponControllerType

Implements DtControllerComponent.

Reimplemented in DtLauncherController, DtWeaponController, DtIndirectFireWeaponController, and DtVerticalLauncherController.

virtual void DtBaseWeaponController::fire ( )
virtual

fires the weapon

Reimplemented in DtLauncherController, and DtWeaponController.

virtual bool DtBaseWeaponController::waitingForFire ( )
virtual

Returns true if the trigger has been set but the actuator has not yet fired.

virtual void DtBaseWeaponController::setWaitingForFire ( bool  waiting)
virtual

Sets myWaitingForFire.

virtual bool DtBaseWeaponController::createWeaponOutputPortGroup ( )
virtual

Initializes myWeaponOutputPortGroup.

virtual DtOutputPortGroup* DtBaseWeaponController::weaponOutputPortGroup ( )
virtual

Returns myWeaponOutputPortGroup.

virtual bool DtBaseWeaponController::createWeaponInputPortGroup ( )
virtual

Initializes myWeaponInputPortGroup.

virtual DtInputPortGroup* DtBaseWeaponController::weaponInputPortGroup ( )
virtual

Returns myWeaponInputPortGroup.

virtual bool DtBaseWeaponController::createTriggerPort ( )
virtual

These are called in init to create the ports used to communicate with the actuator.

virtual DtBooleanOutputPort* DtBaseWeaponController::triggerPort ( ) const
virtual
virtual bool DtBaseWeaponController::createLoadAmmunitionPort ( )
virtual
virtual DtAmmunitionOutputPort* DtBaseWeaponController::loadAmmunitionPort ( ) const
virtual
virtual bool DtBaseWeaponController::createLoadedPort ( )
virtual
virtual DtBooleanOutputPort* DtBaseWeaponController::loadedPort ( ) const
virtual
virtual bool DtBaseWeaponController::createArtPartTypePort ( )
virtual
virtual DtIntegerInputPort* DtBaseWeaponController::artPartTypePort ( ) const
virtual
virtual void DtBaseWeaponController::setPreloadWeapon ( bool  doPreload)
virtual

If setPreloadWeapon to true, the loader will load the first munition from the ammoselect table if there is no target.

This has the advantage of having the weapon ready to fire, but the disadvantage of possibly having the wrong munition loaded when a target appears. Setting it to false means the weapon isn't loaded until a target appears.

virtual bool DtBaseWeaponController::preloadWeapon ( ) const
virtual
virtual void DtBaseWeaponController::setLoadAmmoTime ( DtTime  loadAmmoTime)
virtual
virtual DtTime DtBaseWeaponController::loadAmmoTime ( ) const
virtual
virtual void DtBaseWeaponController::setUnloadAmmoTime ( DtTime  unloadAmmoTime)
virtual
virtual DtTime DtBaseWeaponController::unloadAmmoTime ( ) const
virtual
virtual void DtBaseWeaponController::setMaxVehicleSpeedToFire ( DtReal  maxVehicleSpeedToFire)
virtual

Some vehicles must stop to shoot, others have a maximum speed to launch a munition.

This is the maximum speed the vehicle can be moving when it fires this weapon.

virtual DtReal DtBaseWeaponController::maxVehicleSpeedToFire ( ) const
virtual
virtual bool DtBaseWeaponController::weaponCorrectlyOriented ( ) const
virtual
virtual void DtBaseWeaponController::setMaxAngleOffBoresight ( DtReal  maxAngleOffBoresight)
virtual

Some munitions, especially missiles, can be fired before the launcher is pointing at the target, since the missile can maneuver to reach the target.

This method allows the user to set the maximum number of radians off of boresight the target can be and still reasonably fire the weapon. This margin is used in both azimuth and elevation.

virtual DtReal DtBaseWeaponController::maxAngleOffBoresight ( ) const
virtual
virtual void DtBaseWeaponController::initProcessSR ( )
virtual

Sets the load & unload ammo time from the component descriptor.

virtual DtBaseMountingController* DtBaseWeaponController::mountingController ( )
virtual
virtual void DtBaseWeaponController::setCurrentMunitionName ( const DtString currentMunitionName)
virtual

sets the current munition name in the DtVrfWeaponPSR

virtual const DtString& DtBaseWeaponController::currentMunitionName ( ) const
virtual

gets the current munition name from the DtVrfWeaponPSR

virtual DtVrfWeaponPSR* DtBaseWeaponController::weaponProcessState ( )
virtual

Returns the DtVrfWeaponPSR.

virtual const DtVrfWeaponPSR* DtBaseWeaponController::weaponProcessState ( ) const
virtual

Returns the DtVrfWeaponPSR.

virtual void DtBaseWeaponController::tick ( )
virtual

Sets the current dT on the base mounting controller and ticks it.

Reimplemented from DtSimComponent.

Reimplemented in DtWeaponController, DtLauncherController, and DtIndirectFireWeaponController.

static DtSimComponent* DtBaseWeaponController::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

Returns
New instance of this class.

Reimplemented in DtWeaponController, DtLauncherController, DtIndirectFireWeaponController, and DtVerticalLauncherController.

virtual bool DtBaseWeaponController::createPortGroups ( )
protectedvirtual

Overridden to add port groups from myBaseMountingController, allowing OPD connections to be specified using the name of this component.

Reimplemented from DtSimComponent.

virtual bool DtBaseWeaponController::createPorts ( )
protectedvirtual

Overridden to create input & output ports.

Reimplemented from DtSimComponent.

Reimplemented in DtWeaponController, DtLauncherController, and DtIndirectFireWeaponController.

virtual void DtBaseWeaponController::lookupAndCacheProcessSR ( )
protectedvirtual

This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myWeaponProcessState.

The name (if it exists) is given in the component descriptor (DtComponentDescriptor::processStateRepositoryName). If the name does not exist, it uses the appropriate default name defined in procSRTypes.h. Another component is responsible for creating and destroying the process state repository.

Reimplemented in DtIndirectFireWeaponController.

const DtBaseWeaponController& DtBaseWeaponController::operator= ( const DtBaseWeaponController orig)
protected

assignment operator; not implemented

Member Data Documentation

DtOutputPortGroup* DtBaseWeaponController::myWeaponOutputPortGroup
protected

Output Port Group Name: weapon-control
Output Port Group Description:

DtAmmunitionOutputPort* DtBaseWeaponController::myLoadAmmunitionPort
protected

Output Port Name: ammunition
Output Port Description: Type of ammunition to use
Output Port Range:
Output Port Default Value:
Output Group Parent: weapon-control.

DtBooleanOutputPort* DtBaseWeaponController::myTriggerPort
protected

Output Port Name: trigger
Output Port Description: True to fire.


Output Port Range:
Output Port Default Value:
Output Group Parent: weapon-control

DtBooleanOutputPort* DtBaseWeaponController::myLoadedPort
protected

Output Port Name: loaded
Output Port Description: True if loaded.


Output Port Range:
Output Port Default Value:
Output Group Parent: weapon-control

DtInputPortGroup* DtBaseWeaponController::myWeaponInputPortGroup
protected

Input Port Group Name: weapon-info
Input Port Group Description:

DtIntegerInputPort* DtBaseWeaponController::myArtPartTypePort
protected

Input Port Name: art-part-type
Input Port Description: Type of articulated part.


Input Port Range:
Input Port Default Value:
Input Group Parent: weapon-info

bool DtBaseWeaponController::myDoWeaponPreload
protected

If myDoWeaponPreload is true, the loader will load the first munition from the ammoselect table if there is no target.

This has the advantage of having the weapon ready to fire, but the disadvantage of possibly having the wrong munition loaded when a target appears.

bool DtBaseWeaponController::myWaitingForFire
protected

This flag is set to true when the controller pulls the trigger, and set back to false when the controllers sees that the loaded munition has been unloaded (by the gun).

DtReal DtBaseWeaponController::myFireMaxVehicleSpeed
protected

Some vehicles must stop to shoot, others have a maximum speed to launch a munition.

DtReal DtBaseWeaponController::myMaxAngleOffBoresight
protected
const DtBaseWeaponControllerDescriptor* DtBaseWeaponController::myBaseWeaponCtlrDesc
protected

Get ammo select tables from here.

DtBaseMountingController* DtBaseWeaponController::myBaseMountingController
protected
DtVrfWeaponPSR* DtBaseWeaponController::myWeaponProcessState
protected

Pointer to a process state repository used to store state data associated with this component.

This process state repository is shared with other components. Another component is responsible for creating and destroying the process state repository. This state is saved and restored as part of a scenario (or checkpoint).


The documentation for this class was generated from the following file:

Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
Copyright © 2005-2015 VT MÄK. All Rights Reserved (www.mak.com)