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makVrv::Dt2DAreaFacade Class Reference

Contains Dt2DAreaFacade class. More...

Inheritance diagram for makVrv::Dt2DAreaFacade:
Inheritance graph
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Public Member Functions

 Dt2DAreaFacade (DtAgentManagerInterface &, DtSceneObjectAgent *agent, DtElementID id, int modelSet)
 Constructor that will take an existing scene object agent.
 Dt2DAreaFacade (DtAgentManagerInterface &, int modelSet, DtElementID id, bool distribute=true)
 Will create a new scene object agent for the given model set and element id.
virtual ~Dt2DAreaFacade ()
 DTOR.
virtual void setSolid (bool)
 Override to no-op as this is a 3D only concept.
virtual void setFillPattern (const std::vector< unsigned int > &)
 Sets the pattern to fill the 2D polygon with.
virtual void setOutsideColor (float r, float g, float b, float a)
 Sets the outside color (rim) if available.
virtual void setInsideColor (float r, float g, float b, float a)
 Sets inside color (fill) if available.
virtual void setFillPattern (vrvTacticalGraphicUtilities::FillStyle)
 Sets the fill pattern for the area.
virtual void setGroup (int)
 The higher the z order the "closer" to the eyepoint this element will be drawn.
- Public Member Functions inherited from makVrv::DtAreaFacadeBase
 DtAreaFacadeBase (DtAgentManagerInterface &, DtSceneObjectAgent *agent, DtElementID id, int modelSet)
 Constructor that will take an existing scene object agent.
 DtAreaFacadeBase (DtAgentManagerInterface &, int modelSet, DtElementID id, bool distribute=true)
 Will create a new scene object agent for the given model set and element id.
virtual ~DtAreaFacadeBase ()
 DTOR.
virtual void setModelDefinition (const std::string &)
 Sets the model definition for the model.
virtual void setColor (float r, float g, float b, float a)
 Sets the color for the area.
virtual void setLineWidth (int)
 Sets the width of the outside line. Default is 2.
virtual void setFill (bool)
 Sets whether or not to fill area. If fill style of line is specified, will override this flag.
virtual void setPoints (const std::vector< DtVector > &, const DtVector &withOffset=DtVector::zero())
 Sets the points for the area.
virtual void addPoint (int index, const DtVector &)
 Adds a point to the area. Returns the index of the newly added point. Index of -1 will append.
virtual void setSelected (bool)
 Sets the area to be selected.
virtual void removePoint (int)
 Removes a point from the area.
virtual void setStipplePattern (int)
 Sets the pattern for the line portion of the area.
virtual void resetOrigin ()
 Once the origin is set it cannot be changed, unless this method is called first.
virtual void setOrigin (const DtVector &)
 Sets the origin of the area.
virtual const DtVectororigin () const
 Returns origin.
virtual void setScribed (bool)
 Sets whether or not line is scribed.
virtual void setPoint (int iIndex, const DtVector &)
 Sets position in the area.
virtual void setUseDynamicOrigin (bool)
 Sets whether or not to use dynamic origins.
virtual void setVisible (bool)
 Sets the object visible.
virtual void setPickable (bool)
 Sets pickable or not.
virtual const std::vector
< DtVector > & 
points () const
 Returns the points in this area.
virtual makVrv::DtUniqueID uniqueId () const
 Returns the unique id of the scene object agent.
virtual makVrv::DtElementID elementId () const
 Returns the element id of the scene object agent.
virtual int modelSet () const
 Returns the model set.
DtSceneObjectAgent * sceneObjectAgent () const
 Returns the scene object agent associated with this facade.
DtPolygonModelAgent * polygonModelAgent () const
 Returns the polygon model agent created for this class.

Protected Member Functions

void createPolygonModelAgent ()
 Creates the polygon model agent (area) to be used with this facade. Called from constructor.

Protected Attributes

DtOverlayPolygonModelAgent * myPolygonArea
- Protected Attributes inherited from makVrv::DtAreaFacadeBase
DtPolygonModelAgent * myArea
DtAgentManagerInterfacemyAgentManagerInterface
DtSceneObjectAgent * mySceneObjectAgent
bool myOwnsSceneObjectAgent
float myOutsideColor [4]
float myInsideColor [4]
int myLineWidth
int myModelSet
bool myFill
std::vector< DtVectormyControlPoints
bool myOriginSet
DtVector myOrigin
bool mySelected
bool myScribed
makVrv::DtElementID myElementId

Detailed Description

Contains Dt2DAreaFacade class.

Facade interface for constructing 2D area objects

Constructor & Destructor Documentation

makVrv::Dt2DAreaFacade::Dt2DAreaFacade ( DtAgentManagerInterface ,
DtSceneObjectAgent *  agent,
DtElementID  id,
int  modelSet 
)

Constructor that will take an existing scene object agent.

makVrv::Dt2DAreaFacade::Dt2DAreaFacade ( DtAgentManagerInterface ,
int  modelSet,
DtElementID  id,
bool  distribute = true 
)

Will create a new scene object agent for the given model set and element id.

virtual makVrv::Dt2DAreaFacade::~Dt2DAreaFacade ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::Dt2DAreaFacade::setSolid ( bool  )
virtual

Override to no-op as this is a 3D only concept.

Reimplemented from makVrv::DtAreaFacadeBase.

virtual void makVrv::Dt2DAreaFacade::setFillPattern ( const std::vector< unsigned int > &  )
virtual

Sets the pattern to fill the 2D polygon with.

The fill pattern is a bit pattern of 32 x 32 integers. The bits of the integers will be considered "on" if they are 1 and off if they are 0. The pattern will be repeated to fill the interior of the polygon

virtual void makVrv::Dt2DAreaFacade::setOutsideColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Sets the outside color (rim) if available.

Reimplemented from makVrv::DtAreaFacadeBase.

virtual void makVrv::Dt2DAreaFacade::setInsideColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Sets inside color (fill) if available.

Reimplemented from makVrv::DtAreaFacadeBase.

virtual void makVrv::Dt2DAreaFacade::setFillPattern ( vrvTacticalGraphicUtilities::FillStyle  )
virtual

Sets the fill pattern for the area.

Reimplemented from makVrv::DtAreaFacadeBase.

virtual void makVrv::Dt2DAreaFacade::setGroup ( int  )
virtual

The higher the z order the "closer" to the eyepoint this element will be drawn.

Use this variable to stack overlay objects in the particular order you want them displayed

void makVrv::Dt2DAreaFacade::createPolygonModelAgent ( )
protected

Creates the polygon model agent (area) to be used with this facade. Called from constructor.

Member Data Documentation

DtOverlayPolygonModelAgent* makVrv::Dt2DAreaFacade::myPolygonArea
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
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