| addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType) | makVrv::DtModel | virtual |
| addedToSceneObjectAsProp(const DtUniqueID &sceneObj) | makVrv::DtModel | virtual |
| addToScene(const makVrv::DtUniqueID &, int modelSet, int visualizerType) | makVrv::DtDummyCharacterModel | virtual |
| addToSceneAsProp(const DtUniqueID &sceneObjectId) | makVrv::DtModel | inlineprotectedvirtual |
| beginAppearanceEffect(const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration) | makVrv::DtDummyCharacterModel | inlinevirtual |
| boundingBoxCenter() const | makVrv::DtModel | |
| boundingBoxExtents() const | makVrv::DtModel | |
| className() const | makVrv::DtDummyCharacterModel | virtual |
| colorBlendingEnabled() const | makVrv::DtModel | virtual |
| contributesToBound() const | makVrv::DtModel | |
| Crouched enum value | makVrv::DtCharacterModel | |
| de() | makVrv::DtModel | inline |
| die(const std::string &deathAction) | makVrv::DtDummyCharacterModel | virtual |
| DtCharacterModel(DtDe &de, DtUniqueID id) | makVrv::DtCharacterModel | |
| DtDummyCharacterModel(DtDe &de, DtUniqueID id) | makVrv::DtDummyCharacterModel | |
| DtModel(DtDe &de, DtUniqueID id) | makVrv::DtModel | |
| enableColorBlending(bool b) | makVrv::DtModel | virtual |
| enableLighting(bool l) | makVrv::DtModel | virtual |
| endAppearanceEffect(int instantly, const std::string &effect, const std::string &overrideLink) | makVrv::DtDummyCharacterModel | inlinevirtual |
| endGesture(const std::string &gestureName, float rampDown) | makVrv::DtDummyCharacterModel | inlinevirtual |
| executeGesture(const std::string &gestureName, int reps, float overallDuration, float channelAWeight) | makVrv::DtDummyCharacterModel | inlinevirtual |
| fireWeapon() | makVrv::DtDummyCharacterModel | inlinevirtual |
| forceAction(const std::string &action, float speed, int autoChooseTransitionBehavior) | makVrv::DtDummyCharacterModel | virtual |
| forceTemporaryAction(const std::string &action, double duration) | makVrv::DtDummyCharacterModel | virtual |
| getBlendColor(float &r, float &g, float &b, float &a) | makVrv::DtModel | virtual |
| getBoundingBoxCenter(double &x, double &y, double &z) const | makVrv::DtModel | virtual |
| getBoundingBoxComponents(DtVector &minimum, DtVector &maximum) | makVrv::DtModel | virtual |
| getBoundingBoxExtents(double &x, double &y, double &z) const | makVrv::DtModel | |
| initializeModelInstance() | makVrv::DtModel | protectedvirtual |
| instanceCreated | makVrv::DtDummyCharacterModel | static |
| isProp() | makVrv::DtModel | virtual |
| modelInstance() | makVrv::DtModel | virtual |
| modelInstance() const | makVrv::DtModel | virtual |
| modelSet() const | makVrv::DtModel | virtual |
| myColorBlendingEnabled | makVrv::DtModel | protected |
| myDe | makVrv::DtModel | protected |
| myUniqueId | makVrv::DtModel | protected |
| orientation(int vtx=0) const | makVrv::DtModel | |
| parentSceneObjectID() const | makVrv::DtModel | |
| position(int vtx=0) const | makVrv::DtModel | |
| Posture enum name | makVrv::DtCharacterModel | |
| Prone enum value | makVrv::DtCharacterModel | |
| removedFromSceneObject() | makVrv::DtModel | virtual |
| removeFromScene() | makVrv::DtDummyCharacterModel | virtual |
| removePosition(int vtx) | makVrv::DtModel | virtual |
| revive(const std::string &aliveAction) | makVrv::DtDummyCharacterModel | virtual |
| saveModelToFile(const std::string &filename) | makVrv::DtModel | virtual |
| setAppearance(const std::string &appearanceName) | makVrv::DtDummyCharacterModel | virtual |
| setBlendColor(float r, float g, float b, float a) | makVrv::DtModel | virtual |
| setCharacterModel(const std::string &appearanceName) | makVrv::DtDummyCharacterModel | virtual |
| setColor(float r, float g, float b, float a) | makVrv::DtModel | virtual |
| setContributesToBound(bool trueOrFalse) | makVrv::DtModel | |
| setDefaultAppearance(const std::string &appearanceName) | makVrv::DtDummyCharacterModel | virtual |
| setDesiredAction(const std::string &action, float speed) | makVrv::DtDummyCharacterModel | virtual |
| setElementId(DtUniqueID id) | makVrv::DtModel | virtual |
| setEmbarked(bool b) | makVrv::DtDummyCharacterModel | virtual |
| setEnableAnimationSmoothing(bool) | makVrv::DtDummyCharacterModel | virtual |
| setEnginePlume(bool val) | makVrv::DtDummyCharacterModel | inlinevirtual |
| setEngineSmoke(bool val) | makVrv::DtDummyCharacterModel | inlinevirtual |
| setFlamesPresent(bool val) | makVrv::DtDummyCharacterModel | inlinevirtual |
| setHeadAppearance(const std::string &appearanceName) | makVrv::DtDummyCharacterModel | virtual |
| setIsSupportModel(bool isSupport) | makVrv::DtDummyCharacterModel | virtual |
| setItemAppearance(const std::string &appearanceName) | makVrv::DtDummyCharacterModel | virtual |
| setLightState(unsigned int light, unsigned int lightState) | makVrv::DtDummyCharacterModel | inlinevirtual |
| setModelDefinition(const std::string &str) | makVrv::DtModel | virtual |
| setModelInstance(DtModelInstance *modelInstance) | makVrv::DtModel | virtual |
| setModelScalingEnabled(bool b) | makVrv::DtDummyCharacterModel | virtual |
| setOrientation(int vtx, const DtTaitBryan &orientation) | makVrv::DtModel | virtual |
| setPartOrientation(int, const DtTaitBryan &, const DtVector &) | makVrv::DtDummyCharacterModel | inlinevirtual |
| setPartTranslation(int partNumber, const DtVector &translation, const DtVector &velocity) | makVrv::DtDummyCharacterModel | inlinevirtual |
| setPartVisibility(int partNumber, bool visible) | makVrv::DtDummyCharacterModel | inlinevirtual |
| setPaused(bool paused) | makVrv::DtDummyCharacterModel | virtual |
| setPosition(int vtx, const DtVector &position) | makVrv::DtModel | virtual |
| setPosture(int posture) | makVrv::DtDummyCharacterModel | virtual |
| setScale(const DtVector &scale) | makVrv::DtDummyCharacterModel | virtual |
| setSelected(bool) | makVrv::DtDummyCharacterModel | inlinevirtual |
| setSolid(bool isSolid) | makVrv::DtModel | virtual |
| setSpeed(float speed) | makVrv::DtDummyCharacterModel | virtual |
| setTrailState(bool val) | makVrv::DtDummyCharacterModel | inlinevirtual |
| setVisible(bool isVisible) | makVrv::DtModel | virtual |
| setWeaponDeployed(bool deployed) | makVrv::DtDummyCharacterModel | virtual |
| signal_modelChanged | makVrv::DtModel | |
| signal_modelInstanceCreated | makVrv::DtModel | |
| signal_modelInstanceToBeDestroyed | makVrv::DtModel | |
| signal_modelToBeDestroyed | makVrv::DtModel | |
| signal_visibilityChangeRequested | makVrv::DtModel | |
| Sitting enum value | makVrv::DtCharacterModel | |
| slot_modelInstanceChanged(DtModelInstance *instance) | makVrv::DtModel | protected |
| TransformList typedef | makVrv::DtModel | protected |
| transformSize() const | makVrv::DtModel | |
| Upright enum value | makVrv::DtCharacterModel | |
| visible() const | makVrv::DtModel | virtual |
| visualizerType() const | makVrv::DtModel | |
| weaponDeployed() const | makVrv::DtDummyCharacterModel | virtual |
| ~DtCharacterModel() | makVrv::DtCharacterModel | virtual |
| ~DtDummyCharacterModel() | makVrv::DtDummyCharacterModel | virtual |
| ~DtModel() | makVrv::DtModel | virtual |