VR-Forces Development_Version Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
List of all members | Classes | Public Member Functions | Protected Member Functions
makVrv::DtMovablePolygonModel Class Reference

Polygon model modified to use vertex 0 as its center position and orientation, and positions its vertices relative to the center. More...

Inheritance diagram for makVrv::DtMovablePolygonModel:
Inheritance graph
[legend]

Classes

class  DtMovablePolygonModelInstance
 Extended polygon model instance including texture bugfixes. More...

Public Member Functions

 DtMovablePolygonModel (DtDe &de, DtUniqueID &id)
virtual ~DtMovablePolygonModel ()
virtual void setVisible (bool isVisible)
 Override to call setVisible on the scene connector.
virtual void setPosition (int vtx, const DtVector &position)
 Vertex 0 sets the base position of the whole polygon; other vertices are positioned relative to it.
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Vertex 0 sets the orientation of the whole polygon; other vertices have no effect.
- Public Member Functions inherited from makVrv::DtOsgPolygonModel
 DtOsgPolygonModel (DtDe &de, DtUniqueID &id)
 CTOR.
virtual ~DtOsgPolygonModel ()
 DTOR.
virtual void setUseDynamicOrigin (bool)
 Set whether or not to use dynamic origin.
virtual void setColor (float r, float g, float b, float a)
 Set the color of the polygon.
virtual void enableColorBlending (bool b)
 Set whether color blending is used.
virtual void enableLighting (bool l)
 Set whether the polygon is lit.
virtual void setPoint (int vtx, const DtVector &position)
 Will call setPosition in model instance without setting in scene connector.
virtual int pointCount () const
 Retrieves the number of points in the model.
virtual DtVector point (int) const
 Retrieves the point inclusive of the origin.
virtual void setOrigin (const DtVector &)
 Sets the origin in scene connector and model instance.
virtual void setTexturePath (const std::string &texturePath)
 Set the path to the polygon's texture.
virtual void setNumTextureTiles (double numTiles)
 Set the number of texture tiles.
virtual void setIsSupportModel (bool isSupport)
 Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)
virtual void addPoint (const DtVector &point, int index)
 Add a new point to the line at the specified index, or, at the end if index is -1.
virtual void setPickable (bool enabled)
 Sets whether or not the line is pickable.
virtual void removePoint (int index)
 Removes the point from the specified index.
virtual void removePosition (int index)
 Calls removePoint.
virtual void setStipplePattern (unsigned int stipplePattern)
 Sets stipple pattern for the polygon.
virtual void setWidth (float width)
 Set the line width.
virtual const std::vector
< DtVector > & 
points () const
 Points that make up this polygon.
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 Add the polygon to the scene.
virtual void removeFromScene ()
 Remove the polygon from the scene.
- Public Member Functions inherited from makVrv::DtPolygonModel
 DtPolygonModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtPolygonModel ()
 DTOR.
virtual void setFill (bool)
 Calls setSolid.
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtModel ()
 DTOR.
virtual void setModelDefinition (const std::string &str)
 Set the model definition.
virtual void saveModelToFile (const std::string &filename)
virtual std::string className () const
 Get the class name of the model instance owner.
unsigned int transformSize () const
 Get the number of position/orientations this model has.
const DtVectorposition (int vtx=0) const
 Get the Position of a given point.
const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point.
virtual void setBlendColor (float r, float g, float b, float a)
 Set color to use if color blending is enabled.
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color.
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled.
virtual int modelSet () const
 Get the model set this model is part of.
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance.
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance.
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the minimum and maximum X,Y,Z components of the bounding box.
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume.
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume.
DtDede ()
 Get the DtDe object.
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer.
virtual bool visible () const
 Get the visible state of the model.
DtUniqueID parentSceneObjectID () const
 Parent of the model.
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop.
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type.
virtual void setElementId (DtUniqueID id)
 Called when the element ID of the model's parent object is set.
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object.
virtual void setSolid (bool isSolid)
 Set whether or not other this model is drawn filled in.
virtual bool isProp ()
 Return whether or not this model was added as a prop.
virtual DtModelInstancemodelInstance ()
 Get the model instance.
virtual const DtModelInstancemodelInstance () const
 Get the model instance.
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel.

Protected Member Functions

virtual void update ()
 Called on tick when updated, calls updateGeometry() of model instance.
- Protected Member Functions inherited from makVrv::DtOsgPolygonModel
virtual void needsUpdate ()
 Sets needs update flag such that on next update pass the object is updated.

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signal< void(DtModel *)> signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed.
boost::signal< void(DtModel *)> signal_modelChanged
boost::signal< bool(DtModel
*, bool), SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed.
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
- Protected Attributes inherited from makVrv::DtOsgPolygonModel
DtOsgSceneConnectormySceneConnector
DtVector myOrigin
bool myUseDynamicOrigin
bool myNeedsUpdate

Detailed Description

Polygon model modified to use vertex 0 as its center position and orientation, and positions its vertices relative to the center.

Constructor & Destructor Documentation

makVrv::DtMovablePolygonModel::DtMovablePolygonModel ( DtDe de,
DtUniqueID id 
)
virtual makVrv::DtMovablePolygonModel::~DtMovablePolygonModel ( )
virtual

Member Function Documentation

virtual void makVrv::DtMovablePolygonModel::setVisible ( bool  isVisible)
virtual

Override to call setVisible on the scene connector.

Reimplemented from makVrv::DtOsgPolygonModel.

virtual void makVrv::DtMovablePolygonModel::setPosition ( int  vtx,
const DtVector position 
)
virtual

Vertex 0 sets the base position of the whole polygon; other vertices are positioned relative to it.

Reimplemented from makVrv::DtOsgPolygonModel.

virtual void makVrv::DtMovablePolygonModel::setOrientation ( int  vtx,
const DtTaitBryan &  orientation 
)
virtual

Vertex 0 sets the orientation of the whole polygon; other vertices have no effect.

Reimplemented from makVrv::DtOsgPolygonModel.

virtual void makVrv::DtMovablePolygonModel::update ( )
protectedvirtual

Called on tick when updated, calls updateGeometry() of model instance.

Reimplemented from makVrv::DtOsgPolygonModel.


The documentation for this class was generated from the following file:

Document ID: Generated on Tue Mar 8 22:13:38 EST 2016 from SVN revision 162938
Copyright © 2005-2015 VT MÄK. All Rights Reserved (www.mak.com)