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VR-Forces Development_Version Class Documentation
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Public Member Functions | |
| trpgLabelPropertyTable (void) | |
| ~trpgLabelPropertyTable (void) | |
| int | AddProperty (const trpgLabelProperty &) |
| Add a single label property. | |
| int | FindAddProperty (const trpgLabelProperty &property) |
| Find or Add a single label property. | |
| int | GetNumProperty (void) const |
| Figure out how many properties there are. | |
| const trpgLabelProperty * | GetPropertyRef (int) const |
| Return a reference to the given property. | |
| bool | isValid (void) const |
| Validity check. | |
| void | Reset (void) |
| Reset the contents back to empty. | |
| bool | Write (trpgWriteBuffer &) |
| Write this class to a write buffer. | |
| bool | Read (trpgReadBuffer &) |
| Read this class from a read buffer. | |
| bool | Print (trpgPrintBuffer &) const |
| Print this class to a print buffer. | |
Public Member Functions inherited from trpgReadWriteable | |
| trpgReadWriteable () | |
| const char * | getErrMess () const |
Public Member Functions inherited from trpgCheckable | |
| trpgCheckable (void) | |
| virtual | ~trpgCheckable (void) |
| virtual TeAttrHdl | GetHandle () const |
| virtual void | SetHandle (TeAttrHdl hdl) |
Protected Types | |
| typedef std::map< int, trpgLabelProperty > | LabelPropertyMapType |
Protected Attributes | |
| LabelPropertyMapType | labelPropertyMap |
Protected Attributes inherited from trpgReadWriteable | |
| char | errMess [512] |
Protected Attributes inherited from trpgCheckable | |
| bool | valid |
| TeAttrHdl | handle |
| bool | writeHandle |
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protected |
| trpgLabelPropertyTable::trpgLabelPropertyTable | ( | void | ) |
| trpgLabelPropertyTable::~trpgLabelPropertyTable | ( | void | ) |
| int trpgLabelPropertyTable::AddProperty | ( | const trpgLabelProperty & | ) |
Add a single label property.
| int trpgLabelPropertyTable::FindAddProperty | ( | const trpgLabelProperty & | property | ) |
Find or Add a single label property.
| int trpgLabelPropertyTable::GetNumProperty | ( | void | ) | const |
Figure out how many properties there are.
| const trpgLabelProperty* trpgLabelPropertyTable::GetPropertyRef | ( | int | ) | const |
Return a reference to the given property.
| bool trpgLabelPropertyTable::isValid | ( | void | ) | const |
Validity check.
Reimplemented from trpgCheckable.
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virtual |
Reset the contents back to empty.
Implements trpgReadWriteable.
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virtual |
Write this class to a write buffer.
Implements trpgReadWriteable.
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virtual |
Read this class from a read buffer.
Reimplemented from trpgReadWriteable.
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virtual |
Print this class to a print buffer.
Reimplemented from trpgReadWriteable.
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protected |