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VR-Forces Development_Version Class Documentation
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The human movement system is a system of sensor, controller, and actuator components that comprise the movement model for individual human entities.
This system is configured on several entity types in VR-Forces, including civilian and dismounted infantry entities.
Defined in system definition file: human.sysdef
The human movement system can be configured as part of a human entity.
The figure below shows which systems and simulation components are configured as part of the human movement system. The boxes (nodes) represent indivdiual DtSimComponent classes. The edges connecting the boxes indicate port or port group connections between components. Dotted lines indicate connections that are internal (private) to the system. Solid lines indicate public connections between the system and external systems and/or components.