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VR-Forces Development_Version Class Documentation
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| static const float | GlobalVertexModel = -1.0f |
| virtual program priority constant definitions | |
| static const float | EmissivityMapVertexModel = 2.0f |
| static const float | CharacterEntityVertexModel = 2.0f |
| static const float | InstancingVertexModel = 2.0f |
| static const float | SensorFXVertexModel = 2000.0f |
| static const float | GlobalVertexView = -1.0f |
| VirtualProgram LOCATION_VERTEX_VIEW Enum. | |
| static const float | FogVertexView = 2.0f |
| static const float | AmbientOcclusionMapVertexView = 2.0f |
| static const float | FlowMapVertexView = 2.0f |
| static const float | NormalMapVertexView = 2.0f |
| static const float | LightingVertexView = 2.0f |
| static const float | ReflectivityMapVertexView = 2.0f |
| static const float | CloudShadowMapVertexView = 2.0f |
| static const float | SpecularMapVertexView = 2.0f |
| static const float | InstancingLightPointVertexView = 2.0f |
| static const float | InstancingVertexView = 2.0f |
| static const float | ShadowMapVertexView = 3.0f |
| static const float | ArticulatedModelVertexView = 4.0f |
| static const float | GlobalVertexClip = 2.0f |
| VirtualProgram LOCATION_VERTEX_CLIP Enum. | |
| static const float | GlobalFragmentColoring = 2.0f |
| VirtualProgram LOCATION_FRAGMENT_COLORING Enum Note: all osgEarth shaders are run in [0..1]. | |
| static const float | LightingFragmentColoring = 3.0f |
| static const float | AmbientOcclusionMapFragmentColoring = 4.0f |
| static const float | EmissivityMapFragmentColoring = 4.0f |
| static const float | NormalMapFragmentColoring = 4.0f |
| static const float | SpecularMapFragmentColoring = 4.0f |
| static const float | CharacterEntityFragmentColoring = 4.0f |
| static const float | LightingDebugFragmentColoring = 5.0f |
| static const float | ShadowMapFragmentLighting = -25.0f |
| VirtualProgram LOCATION_FRAGMENT_LIGHTING Enum. | |
| static const float | CloudShadowMapFragmentLighting = -24.0f |
| static const float | GlobalFragmentLighting = 2.0f |
| static const float | LightingFragmentLighting = 2.0f |
| static const float | InstancedLightPointFragmentLighting = 2.0f |
| static const float | ReflectivityMapFragmentLighting = 4.0f |
| static const float | FlowMapFragmentLighting = 4.0f |
| static const float | NightTextureFragmentLighting = 5.0f |
| static const float | ShadowMapVisualizeFragmentLighting = 25.0f |
| static const float | CharacterEntityFragmentLighting = 200.0f |
| static const float | FogFragmentLighting = 1000.0f |
| static const float | SensorFXFragmentLighting = 2000.0f |
| static const float | GlobalFragmentOutput = 2.0f |
| VirtualProgram LOCATION_FRAGMENT_OUTPUT Enum. | |
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virtual program priority constant definitions
NOTE: all osgEarth internal shaders run between 0.0 and 1.0, so do not inject shader components in that range unless you are very sure you know what you're doing VirtualProgram LOCATION_VERTEX_MODEL Enum
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VirtualProgram LOCATION_VERTEX_VIEW Enum.
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VirtualProgram LOCATION_VERTEX_CLIP Enum.
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VirtualProgram LOCATION_FRAGMENT_LIGHTING Enum.
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VirtualProgram LOCATION_FRAGMENT_OUTPUT Enum.