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VR-Forces Development_Version Class Documentation
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Extended version of bullet's RayResultCallback which records all the hits along the ray instead of only the closest one. More...

Public Member Functions | |
| DtAllHitsRayResultCallback (const btVector3 &rayFromWorld, const btVector3 &rayToWorld, DtChordIntersectRecordList &resultList) | |
| virtual btScalar | addSingleResult (btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) |
| virtual bool | needsCollision (btBroadphaseProxy *proxy0) const |
Public Attributes | |
| btVector3 | m_rayFromWorld |
| btVector3 | m_rayToWorld |
| DtChordIntersectRecordList & | myResultList |
Extended version of bullet's RayResultCallback which records all the hits along the ray instead of only the closest one.
| DtAllHitsRayResultCallback::DtAllHitsRayResultCallback | ( | const btVector3 & | rayFromWorld, |
| const btVector3 & | rayToWorld, | ||
| DtChordIntersectRecordList & | resultList | ||
| ) |
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virtual |
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virtual |
| btVector3 DtAllHitsRayResultCallback::m_rayFromWorld |
| btVector3 DtAllHitsRayResultCallback::m_rayToWorld |
| DtChordIntersectRecordList& DtAllHitsRayResultCallback::myResultList |