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4.1 - Introduction to Simulation Objects

Table of Contents

VR-Forces simulates individual entities and units.

Entities are simulated objects (DtVrfObjects) that correspond approximately to HLA RPR FOM and DIS platforms and lifeforms. In VR-Forces, units are modelled as a single simulation object that represents an organizational structure (an aggregated unit) or as simulation objects that represent an organizational structure (a disaggregated unit). The members of a disaggregated unit can be individual entities or smaller units.

VR-Forces uses the following mechanisms to simulate simulation objects. These mechanisms are discussed in detail in this chapter, and in some cases, in later chapters in this manual.

4.1.1 The Basic Structure of an Simulation Object

As stated previously, all simulation objects are DtVrfObjects. VR-Forces does not use derived classes to distinguish different types of simulation objects, such as ground vehicles, missiles, and so on. They are distinguished from each other and from other objects by the state repository and other subcomponents that get created when they are instantiated. An simulation object is expected to have the following subcomponents:

The particular subcomponents that get created for a simulation object are determined by the subcomponents section of the entity’s parameter block in the object parameter database.

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