VR-Forces 4.5 Class Documentation
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include
vrvOsg
DtDrawFBOCallback.h
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/******************************************************************************
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** Copyright (c) 2016 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvOsg/vrvOsg.h
>
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#include <osg/Camera>
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#include <osg/FrameBufferObject>
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namespace
osg
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{
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class
RenderInfo;
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}
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namespace
makVrv
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{
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struct
PreDrawFBOCallback
:
public
osg::Camera::DrawCallback
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{
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PreDrawFBOCallback
( osg::FrameBufferObject* fbo);
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virtual
void
operator ()
(osg::RenderInfo& renderInfo)
const
;
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void
enableBindFbo
(
bool
bind
);
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private
:
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osg::ref_ptr<osg::FrameBufferObject>
mySharedFbo
;
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bool
myEnableBindFbo
;
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};
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struct
PostDrawFBOCallback
:
public
osg::Camera::DrawCallback
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{
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PostDrawFBOCallback
();
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virtual
void
operator ()
(osg::RenderInfo& renderInfo)
const
;
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void
setRestoreDrawBuffer
(GLenum bufferAttachment);
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void
setRestoreReadBuffer
(GLenum bufferAttachment);
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void
enableUnbindFbo
(
bool
unbind);
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private
:
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GLenum
myDrawBufferAttachment
;
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GLenum
myReadBufferAttachment
;
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bool
myEnableUnbindFbo
;
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};
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}
Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (
www.mak.com
)