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include
vrfmodel
aggregateReleaseBombController.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2013 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include "
vrfmodel/scriptEnableController.h
"
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class
DtRwSensorContactInfo
;
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class
DtAggregateReleaseBombControllerDescriptor
;
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class
DT_DLL_vrfmodel
DtAggregateReleaseBombController
:
public
DtScriptEnableController
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{
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public
:
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DtAggregateReleaseBombController
(
const
DtString
& name,
DtVrfObject
* owner,
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DtSimManager
* simManager,
DtComponentDescriptor
* desc = NULL,
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DtReaderWriterRegistry
* parentRegistry = 0);
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virtual
~
DtAggregateReleaseBombController
();
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private
:
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DtAggregateReleaseBombController
(
const
DtAggregateReleaseBombController
& orig);
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DtAggregateReleaseBombController
&
operator=
(
const
DtAggregateReleaseBombController
& orig);
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public
:
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virtual
const
char
*
type
()
const
;
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virtual
bool
init
();
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virtual
void
preFirstTickInit
();
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static
DtReaderWriter
* provideCanBeRadarJammed(
void
* ctrlr);
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static
DtReaderWriter
* provideJammingDefenseFactor(
void
* ctrlr);
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static
DtReaderWriter
* provideMaxRange(
void
* ctrlr);
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static
DtReaderWriter
* provideAvailablePostures(
void
* ctrlr);
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static
DtReaderWriter
* provideWeaponName(
void
* ctrlrl);
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static
DtSimComponent
*
creator
(
const
DtString
& name,
DtVrfObject
* owner,
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DtSimManager
* simManager,
DtComponentDescriptor
* desc,
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DtReaderWriterRegistry
* parentRegistry);
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protected
:
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virtual
const
DtAggregateReleaseBombControllerDescriptor
* getDescriptor();
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const
DtAggregateReleaseBombControllerDescriptor
*
myReleaseBombDesc
;
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};
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Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (
www.mak.com
)