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DtDetonationController Class Reference

DtDetonationController is used to detonate a bomb like munition. More...

Inheritance diagram for DtDetonationController:
Inheritance graph
[legend]

Public Member Functions

 DtDetonationController (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,
virtual ~DtDetonationController ()
 destructor
virtual bool postAddComponentsInit ()
 Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it).
virtual const chartype () const
 Returns a string identifies the class type of component.
virtual bool init ()
 Initialize the component.
virtual void preFirstTickInit ()
 Before the first call to tick will restore the checkpointed values of myCurrentMunition, myCurrentFuze, myDetonationTime, myAmArmed from the munition loader of the DtVrfBalGunPSR.
virtual void tick ()
 Calculate new control values.
virtual bool createTriggerPort ()
 These are called in init to create the ports used to communicate with the actuator.
virtual DtBooleanOutputPorttriggerPort () const
virtual bool createArmedPort ()
 These are called in init to create the ports used to communicate with the actuator.
virtual DtBooleanOutputPortarmedPort () const
virtual bool createQuantityOutputPort ()
virtual DtIntegerOutputPortquantityOutputPort () const
virtual void setDetonationTime (DtTime detTime)
virtual DtTime detonationTime () const
virtual void detonate ()
 Sets myTriggerPort to true and myLoaded to false.
virtual void beginSensing ()
 If the fuse is a proximity fuse we want to activate the objects to detect port to let the object's sensor know what to sense.
virtual bool tripped (const DtRwSensorContactInfo *potentialVictim)
 Checks to see if the sensor contact has come with in range of the detonator's proximity trigger.
virtual bool setMunitionToDetonate (DtSimMunition &munition)
 Finds the munition to use with this detonator from the entity's ammo resources.
virtual void processSetDetonation (DtSimMessage *msg)
virtual void processSetArmed (DtSimMessage *msg)
virtual void processSetRestore (DtSimMessage *msg)
virtual DtDetonatorFuze fuseStringToEnum (const DtString &fuseString)
 Given a string return the detonatorFuze enumeration that goes with it.
virtual DtString fuseStringToEnum (DtDetonatorFuze fuse)
 Given a detonatorFuze enumeration return the string that goes with it.
- Public Member Functions inherited from DtSingleTaskControllerComponent
 DtSingleTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtSingleTaskControllerComponent ()
 destructor
virtual void postTick ()
 Override to check if we're tasked and we want to give up (only performs the check if we're in play mode (dT() > 0)).
virtual bool beginProcessingTask (const DtTaskMessage &task, DtSimTaskStatePtr taskState)
 Called by the task manager when this controller should start executing the specified task.
virtual void taskNotify (const DtSimTask &task)
 This is called to let us know when some other component receives a task In the case of this component, we don't care what the task actually is.
virtual void taskComplete (bool success=true)
 If we are currently tasked, this will cause us to notify the entity that we're done and delete the task.
virtual void clearTask ()
 If component is currently tasked, calls clearPendingSubtasks(), sets the tasked flag to false, and calls clearCurrentTaskMesage() to clear out the current task message.
virtual void suspendTask ()
 This method is called when the currently running task is being suspended.
virtual int sendSubtask (DtSimTask &task)
 Sends subtask to ourself.
virtual void clearSubtask (int subtaskId)
 Clears subtask with the given subtaskId (subtaskId is returned sendSubtask()).
virtual void addPendingSubtaskId (int subtaskId)
 Adds given subtask Id to list of pending subtasks.
virtual bool findPendingSubtaskId (int subtaskId)
 Checks to see if given subtaskId exists in our list of pending subtasks.
virtual bool isSubtasked () const
 Returns true if this controller is currently subtasked.
virtual void removePendingSubtaskId (int subtaskId)
 Removes pending subtask from list of subtasks for this component.
virtual void removeAllPendingSubtaskIds ()
 Clear all pending subtasks from our list of subtasks.
virtual std::vector< intcurrentPendingSubstaskIds () const
 Returns the list of all currently pending subtask ids for this controller.
virtual void clearCurrentTaskMessage ()
 Returns the current subtask with the specified id.
virtual DtTaskMessagecurrentTaskMessage () const
 Get a pointer to the message that was used to task this entity.
virtual DtSimTaskStatePtr currentTaskState () const
virtual bool decideToGiveUpTask () const
 This function is used to determine if the controller should give up trying to execute the current task.
virtual void giveUpTask ()
 Called when controller is tasked and decideToGiveUp() returns true.
virtual bool taskActive (int taskId) const
 
virtual bool clearTopLevelTasks ()
 If this controller has any top level tasks (not subtasks), they are cleared.
virtual void clearConflictingTopLevelTasks (const DtSimTaskMessageType &conflictType)
 Clears any top level tasks on this controller that conflict with the conflict task type.
virtual void clearTasksByType (const DtSimTaskMessageType &taskType)
 Clears any tasks of the specified type running in this controller.
virtual void clearTaskById (int taskId)
 Clears any task of the specified ID running in this controller.
virtual DtSuspendedTaskInfosuspendTaskById (int taskId)
virtual std::list
< DtTaskMessage * > 
currentTaskMessages () const
 
virtual DtTaskWithTaskStateListPtr topLevelTasks () const
 
- Public Member Functions inherited from DtTaskControllerComponent
 DtTaskControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDesc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtTaskControllerComponent ()
 destructor
virtual bool showCurrentTaskInGui () const
virtual void setRadio (DtSimRadio *radio)
 Calls registerTaskMsgCallbacks.
virtual void registerTaskMsgCallbacks ()
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 Adds a new function for processing the specified task type.
virtual void addTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 Deprecated form of addTaskProcessorCallback.
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtMessageCallbackFcn fcn, void *usr)
 Undoes anything done by addTaskProcessorCallback().
virtual void removeTaskProcessorCallback (const DtSimTaskMessageType &taskType, DtTaskMessageCallbackFcn fcn, void *usr)
 Deprecated form of removeTaskProcessorCallback.
virtual void enable ()
 Overridden to call registerTaskMsgCallbacks().
virtual void disable ()
 Overridden to 1) remove any task message callbacks registered by this controller 2) call clear task.
virtual void sendTaskCanceled (DtTaskMessage *taskMsg)
 Sends the task canceled report for the specified message.
virtual bool taskVisualizationsActive () const
 Returns true if task visualizations are currently active for this component.
virtual void setTasked (bool tasked)
 The current tasked state of this controller.
virtual bool tasked () const
- Public Member Functions inherited from DtControllerComponent
 DtControllerComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString& name,
virtual ~DtControllerComponent ()
 destructor
virtual DtSimRadioradio ()
 The radio this component is listening to.
- Public Member Functions inherited from DtSimComponent
 DtSimComponent (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual ~DtSimComponent ()
 destructor
void setParentSystem (DtComponentSystem *system)
 Sets the parent system of this component.
virtual void registerAttributeFunctions ()
 Called to register functions that provide system attribute values.
virtual void timedTick ()
 This version of tick checks to see if the time to tick has arrived.
virtual void setMinTickPeriod (double minTickPeriod)
 specifies a minimum tick period (which can also be thought of as
virtual double minTickPeriod () const
 access the minimum tick period
virtual void setMinTickPeriodVariance (double minTickPeriodVariance)
 set the variance in the minimum tick time
virtual double minTickPeriodVariance () const
 access the variance in the minimum tick period
virtual void setNextTickTime (double nextTickTime)
 The next tick time is normally calculated internally.
virtual double nextTickTime () const
 access the next tick time
virtual double calculateNextTickTime () const
 The next tick time is equal to mySimManager->exerciseClock()-> approximateElapsedRealTime() + myMinTickPeriod + a random # between -myMinTickPeriodVariance/2.
virtual double calculateFirstTickTime () const
 Returns the first time value that the component should tick at.
virtual void setEntity (DtVrfObject *entity)
 The entity's state repository is the place that actuator components make updates and other components look to see our current state.
virtual DtSimComponentnextComponent ()
 List management functions.
virtual DtSimComponentprevComponent ()
virtual void setListItem (DtListItem *item)
 Used by DtComponentList.
virtual DtListItem * listItem ()
virtual void putData (std::string &fp, int indentLevel=0)
 putData writes our type, which is provided by the virtual type accessor of the deriving class.
virtual DtlObjPtr getData (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
 getData is just used to get us past the type in the data stream, since it's not actual stored.
virtual void addInputPort (DtInputPort *port)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPort (DtInputPort *port)
virtual DtInputPortlookupInputPort (const DtString &portName)
 Returns a pointer to the input port registered on this component with the specified name.
virtual DtList inputPortList () const
 Returns the list of DtInputPorts registered on this component.
virtual void addOutputPort (DtOutputPort *port)
 Adds this output port to the components output port list so that other components can look it up and attach to it.
virtual void removeOutputPort (DtOutputPort *port)
virtual DtOutputPortlookupOutputPort (const DtString &portName)
 Returns a pointer to the output port registered on this component with the specified name.
virtual DtList outputPortList () const
 Returns the list of DtOutputPorts registered on this component.
virtual void addInputPortGroup (DtInputPortGroup *group)
 Adds this input port to the components input port list so that other components can look it up and attach to it.
virtual void removeInputPortGroup (DtInputPortGroup *group)
virtual DtInputPortGrouplookupInputPortGroup (const DtString &groupName)
 Returns a pointer the input port group registered on this component with the specified name.
virtual DtList inputPortGroupList () const
 Returns the list of DtInputPortGroups registered on this component.
virtual void addOutputPortGroup (DtOutputPortGroup *group)
 Adds this output port group to the components output port group list so that other components can look it up and attach to it.
virtual void removeOutputPortGroup (DtOutputPortGroup *group)
virtual DtOutputPortGrouplookupOutputPortGroup (const DtString &groupName)
 Returns a pointer the output port group registered on this component with the specified name.
virtual DtList outputPortGroupList () const
 Returns the list of DtOutputPortGroups registered on this component.
virtual int priority () const
 Return the current connection priority for this component.
virtual void setPriority (int priority)
 Sets a new connection priority for this component, and changes all current outgoing connections from this component to the new value.
double dT () const
 This is the delta-t for this component, which may or may not be the same as the exerciseClock dT.
virtual void setDT (double deltaT)
 Note that while dT is calculated internally, this makes it possible to 'lie' to the component about dT if necessary.
virtual void setComponentDescriptor (DtComponentDescriptor *componentDescriptor)
 The component descriptor specified in the order of battle file or parameter file that was used to create this component.
virtual const
DtComponentDescriptor
componentDescriptor () const
virtual bool tickWhileDestroyed () const
 If the component returns true here, it will be ticked regardless of the destroyed state of the host entity.
DtVrfProcessStateRepositoryManagerpsrManager ()
virtual DtString componentFullName () const
virtual DtPhysicalWorldphysicalWorld ()
 Gets the physical world that this component's entity exists in.
virtual const DtPhysicalWorldphysicalWorld () const
virtual DtAttachedTerrainterrainAttachedTo ()
 Gets the terrain that this component's entity is attached to, if any.
virtual const DtAttachedTerrainterrainAttachedTo () const
virtual DtVrfObjectentity ()
 Gets the entity.
virtual const DtVrfObjectentity () const
virtual DtSimManagersimManager ()
 Gets the sim manager.
virtual const DtSimManagersimManager () const
virtual const Coordinate_SystemcoordinateSystem () const
 Gets the coordinate system, as it should always exist if the physical world is in a valid state!
virtual Coordinate_SystemcoordinateSystem ()
virtual
DtVrfObjectStateRepository
localStateRepository ()
 Gets the local state repository.
virtual const
DtVrfObjectStateRepository
localStateRepository () const
virtual DtTaskVisualizationMaptaskVisualizations ()
 Returns the list of task visualizations for this component.
virtual bool isEnabled ()
virtual void setIsEnabled (bool yesNo)
virtual DtOutputStream & objectConsoleDebug (const DtString &channel="") const
virtual DtOutputStream & objectConsoleVerbose (const DtString &channel="") const
virtual DtOutputStream & objectConsoleInfo (const DtString &channel="") const
virtual DtOutputStream & objectConsoleWarn (const DtString &channel="") const
virtual DtOutputStream & objectConsoleError (const DtString &channel="") const
virtual DtSimResourceManagerresourceManager ()
virtual const
DtSimResourceManager
resourceManager () const
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 pseudo-copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
bool operator== (const DtReaderWriter &) const
 Equivalence operator.
bool operator!= (const DtReaderWriter &rhs)
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void postPutSelf ()
 Called after either version of put self (file or environment). Default is no-op.
virtual void prePutSelf ()
 Called before either version of put self (file or environment). Default is no-op.
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void postGetSelf ()
 Called after either version of getSelf (mtl or environment). Default is no-op.
virtual void preGetSelf ()
 Called before either version of get self (file or environment). Default is no-op.
virtual void writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual void addAlias (const DtString &alias)
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
bool isReadonly () const
virtual void reset ()
 For those reader/writer items that support it, resets the reader/writer value to iriginal state Default is no-op.
virtual int alignment () const
 For those items that are sent over the network via HLA, this will give the network alignment.
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const charreaderWriterType () const
 Used to supply a string type that this reader writer type is.
virtual const charxmlType () const
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
std::string debugText () const
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual bool hasVariableReference () const
 Returns true if this item or any item in the registry (recursive) is a variable reference.
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 Checks to see if this RW object is a variable reference that can be bound using the provided bindings.
virtual void recordUpdateTime () const
 Can be implemented in subclasses to stamp the time when updated.
virtual bool wasUpdatedSince (DtTime t) const
 Can be implemented in subclasses to return true if an update occurred after the specified time.
virtual DtlObjPtr getData (DtlObjPtr args, const SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual void clearAllVariableReferenceFlags ()
 Clears out all variable reference flags from all readerwriter items in registry recursively.
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
virtual const DtReaderWriterdefaultRWValue () const
 The default value to use if the reader/writer object is a variable and that variable is not specified.
virtual DtReaderWriterdefaultRWValue ()
virtual void setDefaultRWValue (DtReaderWriter *)
 Previous default value, if exists, will be removed and replaced with a clone of the supplied variable.
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Give the stream, if the stream contains a default value then set it here.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
virtual DtPropertyInterfaceproperty ()
virtual const DtPropertyInterfaceproperty () const
virtual DtString toXml () const
virtual bool toXml (const DtFilename &) const
 Writes contents of xml result to the given filename.
virtual bool fromXml (const DtString &)
 Restores object from given xml string. Returns true if valid.
virtual bool fromXmlFile (const DtFilename &)
 Restires object from given xml file.
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 Override to add attributes of actual data.
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 Called when the item is a variable reference.
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 Gets data from the environment value.
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 Called when the xml reader tries to parse an unknown reader/writer item. Default is a no-op.
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 Called when the item is a variable reference.

Static Public Member Functions

static void setDetonationCallback (DtSimMessage *msg, void *usrData)
 Instances of this component will register this callback with their own 'this' pointer as user data with the msg executive requesting notification of detonation tasks.
static void setArmedCallback (DtSimMessage *msg, void *usr)
 Calls processSetArmed().
static void setRestoreCallback (DtSimMessage *msg, void *usrData)
static DtSimComponentcreator (const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
 (const DtString&,DtVrfObject*,DtSimManager*,

Protected Member Functions

virtual bool createPorts ()
 Called by init to create the output ports.
virtual bool createTypesToDetectPort ()
virtual void lookupAndCacheProcessSR ()
 This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myProcessState.
virtual void registerRadioMessageCallbacks ()
 Registers for setArmedDataRequest and setDetonate messages from the local entity's radio.
 DtDetonationController ()
 Not implemented.
 DtDetonationController (const DtDetonationController &orig)
 Not implemented.
const DtDetonationControlleroperator= (const DtDetonationController &orig)
 Not implemented.
- Protected Member Functions inherited from DtSingleTaskControllerComponent
virtual void clearPendingSubtasks ()
 Iterates over collection of all pending subtasks for this controller, and calls clearSubtask() for each subtask type.
virtual void clearSubtasksByType (const DtSimTaskMessageType &taskType)
 Clear all subtasks of a given type.
virtual void cleanupInactiveSubtaskStatus ()
 Clears out subtask status entries that are either completed or canceled which were started by this controller.
- Protected Member Functions inherited from DtTaskControllerComponent
virtual void suspendSubtasksOfTask (int taskId, DtSuspendedTaskInfo *suspendInfo)
 Suspends all running subtasks of taskId, and puts the suspend info for each of them as subtasks into the provided suspendInfo.
- Protected Member Functions inherited from DtControllerComponent
 DtControllerComponent ()
 default constructor
 DtControllerComponent (const DtControllerComponent &orig)
 copy constructor
const DtControllerComponentoperator= (const DtControllerComponent &orig)
 assignment operator
- Protected Member Functions inherited from DtSimComponent
virtual double computeCurrentTime ()
 Compute current time and myDT.
bool testInvariant () const
virtual bool createPortGroups ()
 Called by init.
DtVrfProcessStateRepositorycreateComponentPsr (const DtString &defaultPsrType, const DtString &defaultPsrName, bool useDescriptorParams=true)
 Creates a PSR for this component and registers it with the PSR manager.
virtual void updateTaskVisualizations ()
 Called to update task visualizations after every tick.
virtual void destroyTaskVisualizations ()
 Destroys all task visualizations for this component.
virtual void destroyTaskVisualization (const DtString &name)
 Destroys an existing task visualization.
virtual DtPointTaskVisualizationPtr pointTaskVisualization (const DtString &name)
 Finds an existing or creates a new point task visualization with the given name.
virtual DtLineTaskVisualizationPtr lineTaskVisualization (const DtString &name)
 Finds an existing or creates a new line task visualization with the given name.
virtual DtAreaTaskVisualizationPtr areaTaskVisualization (const DtString &name)
 Finds an existing or creates a new area task visualization with the given name.
virtual DtTextTaskVisualizationPtr textTaskVisualization (const DtString &name)
 Finds an existing or creates a new text task visualization with the given name.
double calculateNextTaskVisTickTime () const
 Determines the next time the task visualizations should be ticked.
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 Copies values from the specified DtReaderWriter.
- Protected Member Functions inherited from DtObjectDebugger< DtReaderWriter >
 DtObjectDebugger ()
 DtObjectDebugger (const DtObjectDebugger &)
 ~DtObjectDebugger ()
- Protected Member Functions inherited from DtObjectDebugger< DtSimComponent >
 DtObjectDebugger ()
 DtObjectDebugger (const DtObjectDebugger &)
 ~DtObjectDebugger ()

Protected Attributes

DtSimMunition myCurrentMunition
 The muntition and fuse to be used in the detonation.
DtDetonatorFuze myCurrentFuze
DtTime myDetonationTime
bool myAmArmed
double myDetonationProximity
DtWarheadDetonationActuatorPSRmyProcessState
 Pointer to a process state repository used to store state data associated with this component.
const
DtDetonationControllerDescriptor
myDetonationDescriptor
Ports and Port Groups
DtSensorContactListMultiInputPortmyDetectedObjectsInputPort
 Input Port Name: detected-objects
Input Port Description: List of contacts that fall within our range.
DtObjectTypesListOutputPortmyTypesToDetectOutputPort
 Output Port Name: object-types-to-spot-report
Output Port Description: List of types of object the spot report controller should generate spot reports on.
DtBooleanOutputPortmyTriggerPort
 Output Port Name: trigger
Output Port Description: Sends a new True value when trigger is pulled.
DtBooleanOutputPortmyArmedPort
 Output Port Name: armed
Output Port Description: Set to true when the object is armed so warhead can detonate when appropriate.
DtIntegerOutputPortmyQuantityOutputPort
 Output Port Name: quantity
Output Port Description: Sends the number of rounds to be fired with a single trigger pull.

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::vector< DtFilename > SearchPaths
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
- Protected Types inherited from DtTaskControllerComponent
typedef std::pair
< DtTaskMessageCallbackFcn,
void * > 
DtTaskCallbackMapPair
 This map stores callbacks that have been registered to processes various tasks.
typedef std::map
< DtSimTaskMessageType,
DtTaskCallbackMapPair
DtTaskCallbackMap
- Static Protected Attributes inherited from DtSimComponent
static DtSimComponentFactorymyFactory

Detailed Description

DtDetonationController is used to detonate a bomb like munition.

End User Description: The munition doesn't require any kind of loading. This controller checks if the munition is armed and if the fuse has been triggered. If these 2 conditions are met, it sets the trigger output port to true. It registers for detonationTasks which will be used to detonate the munition Uses Descriptor Type: DtDetonationControllerDescriptor

Constructor & Destructor Documentation

DtDetonationController::DtDetonationController ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

virtual DtDetonationController::~DtDetonationController ( )
virtual

destructor

DtDetonationController::DtDetonationController ( )
protected

Not implemented.

DtDetonationController::DtDetonationController ( const DtDetonationController orig)
protected

Not implemented.

Member Function Documentation

virtual bool DtDetonationController::postAddComponentsInit ( )
virtual

Override to call lookupAndCacheProcessSR() (another component creates it - we just look it up and keep a pointer to it).

Also calls initProcessSR().

Reimplemented from DtSimComponent.

virtual const char* DtDetonationController::type ( ) const
virtual

Returns a string identifies the class type of component.

Type values are defined in compTypes.h. DtSimComponent creation functions are registered with the DtSimComponentFactory using the type values as the key. Warning: this function should always return the same pointer and it should be valid forever. This means the data should be static.

Returns
DtDetonationControllerType

Implements DtTaskControllerComponent.

virtual bool DtDetonationController::init ( )
virtual

Initialize the component.

Calls registerRadioMessageCallbacks()

Reimplemented from DtControllerComponent.

virtual void DtDetonationController::preFirstTickInit ( )
virtual

Before the first call to tick will restore the checkpointed values of myCurrentMunition, myCurrentFuze, myDetonationTime, myAmArmed from the munition loader of the DtVrfBalGunPSR.

If the fuze is a proximity fuse, beginSensing() is called and myDetonationProximity is set from the PSR. Otherwise, the fuze, proximity and armed state are all taken from myDetonationDescriptor and if the armed state is true, setMunitionToDetonate is called with the current munition.

Reimplemented from DtSimComponent.

virtual void DtDetonationController::tick ( )
virtual

Calculate new control values.

Reimplemented from DtSimComponent.

virtual bool DtDetonationController::createTriggerPort ( )
virtual

These are called in init to create the ports used to communicate with the actuator.

virtual DtBooleanOutputPort* DtDetonationController::triggerPort ( ) const
virtual
virtual bool DtDetonationController::createArmedPort ( )
virtual

These are called in init to create the ports used to communicate with the actuator.

virtual DtBooleanOutputPort* DtDetonationController::armedPort ( ) const
virtual
virtual bool DtDetonationController::createQuantityOutputPort ( )
virtual
virtual DtIntegerOutputPort* DtDetonationController::quantityOutputPort ( ) const
virtual
virtual void DtDetonationController::setDetonationTime ( DtTime  detTime)
virtual
virtual DtTime DtDetonationController::detonationTime ( ) const
virtual
virtual void DtDetonationController::detonate ( )
virtual

Sets myTriggerPort to true and myLoaded to false.

It also looks up the resource named by myCurrentMunitionName and if found, calls DtIntegerResource::deplete().

virtual void DtDetonationController::beginSensing ( )
virtual

If the fuse is a proximity fuse we want to activate the objects to detect port to let the object's sensor know what to sense.

virtual bool DtDetonationController::tripped ( const DtRwSensorContactInfo potentialVictim)
virtual

Checks to see if the sensor contact has come with in range of the detonator's proximity trigger.

virtual bool DtDetonationController::setMunitionToDetonate ( DtSimMunition munition)
virtual

Finds the munition to use with this detonator from the entity's ammo resources.

static void DtDetonationController::setDetonationCallback ( DtSimMessage msg,
void *  usrData 
)
static

Instances of this component will register this callback with their own 'this' pointer as user data with the msg executive requesting notification of detonation tasks.

virtual void DtDetonationController::processSetDetonation ( DtSimMessage msg)
virtual
static void DtDetonationController::setArmedCallback ( DtSimMessage msg,
void *  usr 
)
static
virtual void DtDetonationController::processSetArmed ( DtSimMessage msg)
virtual
static void DtDetonationController::setRestoreCallback ( DtSimMessage msg,
void *  usrData 
)
static
virtual void DtDetonationController::processSetRestore ( DtSimMessage msg)
virtual
virtual DtDetonatorFuze DtDetonationController::fuseStringToEnum ( const DtString fuseString)
virtual

Given a string return the detonatorFuze enumeration that goes with it.

virtual DtString DtDetonationController::fuseStringToEnum ( DtDetonatorFuze  fuse)
virtual

Given a detonatorFuze enumeration return the string that goes with it.

static DtSimComponent* DtDetonationController::creator ( const DtString name,
DtVrfObject owner,
DtSimManager simManager,
DtComponentDescriptor desc = 0,
DtReaderWriterRegistry parentRegistry = 0 
)
static

(const DtString&,DtVrfObject*,DtSimManager*,

Parameters
nameReader writer name of this component.
ownerThe DtVrfObject that owns this component
simManagerThe simulation manager (provides access to terrain, message interface, simulation clock).
descThe component descriptor used to initialize this component.
parentRegistryPointer to the parent reader writer registry (the containing object that reads/writes this object).
(const DtString&,DtVrfObject*,DtSimManager*, DtComponentDescriptor*,DtReaderWriterRegistry* parentRegistry)

Returns
New instance of this class.
virtual bool DtDetonationController::createPorts ( )
protectedvirtual

Called by init to create the output ports.

Reimplemented from DtSimComponent.

virtual bool DtDetonationController::createTypesToDetectPort ( )
protectedvirtual
virtual void DtDetonationController::lookupAndCacheProcessSR ( )
protectedvirtual

This function looks up a process state repository in the process state repository manager by name, and caches a pointer to it in myProcessState.

The name (if it exists) is given in the component descriptor (DtComponentDescriptor::processStateRepositoryName). If the name does not exist, it uses the appropriate default name defined in procSRTypes.h. Another component is responsible for creating and destroying the process state repository.

virtual void DtDetonationController::registerRadioMessageCallbacks ( )
protectedvirtual

Registers for setArmedDataRequest and setDetonate messages from the local entity's radio.

const DtDetonationController& DtDetonationController::operator= ( const DtDetonationController orig)
protected

Not implemented.

Member Data Documentation

DtSensorContactListMultiInputPort* DtDetonationController::myDetectedObjectsInputPort
protected

Input Port Name: detected-objects
Input Port Description: List of contacts that fall within our range.

If this list is not empty then we try to detonate
Input Port Range:
Input Port Default Value:
Input Group Parent:

DtObjectTypesListOutputPort* DtDetonationController::myTypesToDetectOutputPort
protected

Output Port Name: object-types-to-spot-report
Output Port Description: List of types of object the spot report controller should generate spot reports on.

Connects to the sensors.
Output Port Range:
Output Port Default Value:
Output Group Parent:

DtBooleanOutputPort* DtDetonationController::myTriggerPort
protected

Output Port Name: trigger
Output Port Description: Sends a new True value when trigger is pulled.


Output Port Range:
Output Port Default Value:
Output Group Parent: gun-control

DtBooleanOutputPort* DtDetonationController::myArmedPort
protected

Output Port Name: armed
Output Port Description: Set to true when the object is armed so warhead can detonate when appropriate.


Output Port Range:
Output Port Default Value:
Output Group Parent: gun-control

DtIntegerOutputPort* DtDetonationController::myQuantityOutputPort
protected

Output Port Name: quantity
Output Port Description: Sends the number of rounds to be fired with a single trigger pull.


Output Port Range:
Output Port Default Value:
Output Group Parent: gun-control

DtSimMunition DtDetonationController::myCurrentMunition
protected

The muntition and fuse to be used in the detonation.

DtDetonatorFuze DtDetonationController::myCurrentFuze
protected
DtTime DtDetonationController::myDetonationTime
protected
bool DtDetonationController::myAmArmed
protected
double DtDetonationController::myDetonationProximity
protected
DtWarheadDetonationActuatorPSR* DtDetonationController::myProcessState
protected

Pointer to a process state repository used to store state data associated with this component.

This process state repository is shared with other components. Another component is responsible for creating and destroying the process state repository. This state is saved and restored as part of a scenario (or checkpoint).

const DtDetonationControllerDescriptor* DtDetonationController::myDetonationDescriptor
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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