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DtIfScenarioStatus Class Reference
Inheritance diagram for DtIfScenarioStatus:
Inheritance graph
[legend]

Public Member Functions

 DtIfScenarioStatus ()
 default constructor
virtual ~DtIfScenarioStatus ()
 destructor
 DtIfScenarioStatus (const DtIfScenarioStatus &orig)
 copy constructor
DtIfScenarioStatusoperator= (const DtIfScenarioStatus &orig)
 assignment operator
virtual int type () const
 Returns the type of Interface Content; DtStatusMessageType.
virtual DtSimInterfaceContentclone () const
virtual const DtRwKeyValueListscenarioData () const
virtual DtRwKeyValueListscenarioData ()
virtual void setScenarioData (const DtRwKeyValueList &data)
virtual int netRepSize () const
virtual bool setFromNet (const char *contentBuffer, unsigned contentSize)
virtual bool setToNet ()
virtual void printDataToString (DtString &str)
virtual const DtStringscenarioName () const
 The name of the scenario that is currently loaded, if any.
virtual void setScenarioName (const DtString &name)
virtual const DtFilename & scenarioFilename () const
 The name of the scenario filename that is currently loaded, if any.
virtual void setScenarioFilename (const DtFilename &name)
virtual const DtFilename & terrainName () const
 The name of the terrain file that is currently loaded or in use by the sim engine.
virtual void setTerrainName (const DtFilename &name)
virtual const DtFilename & guiTerrainName () const
 The name of the terrain file loaded by the GUI.
virtual void setGuiTerrainName (const DtFilename &name)
virtual void setSimulationModelSets (const std::vector< DtFilename > &)
 The simulation model set(s) that are current loaded as part of this scenario.
virtual const std::vector
< DtFilename > & 
simulationModelSets () const
virtual void clearSimulationModelSets ()
- Public Member Functions inherited from DtSimInterfaceContent
virtual ~DtSimInterfaceContent ()
virtual bool update (const DtSimInterfaceContent *data)
virtual charnetRep ()
virtual void printContentType (DtString &str)
virtual void setUseSessionId (bool yesNo)
virtual bool useSessionId () const

Static Public Member Functions

static DtSimInterfaceContentcreator ()
- Static Public Member Functions inherited from DtSimInterfaceContent
static DtSimInterfaceContentcreateInterfaceContent (int type)
static void addInterfaceContentCreatorFcn (int type, DtInterfaceContentCreatorFcn fcn)
static void setFactory (DtInterfaceContentFactory *factory)
static DtInterfaceContentFactoryfactory ()
static void registerContentTypePrinter (DtSimInterfaceContentTypePrinterFcn printFcn)

Protected Attributes

DtU32 myVersion
bool myIsTimeManaged
DtString myScenarioName
DtFilename myScenarioFilename
DtFilename myTerrainName
DtFilename myGuiTerrainName
std::vector< DtFilename > mySimulationModelSets
DtRwKeyValueList myScenarioData
- Protected Attributes inherited from DtSimInterfaceContent
charmyNetRep
bool myUseSessionId

Additional Inherited Members

- Protected Member Functions inherited from DtSimInterfaceContent
 DtSimInterfaceContent ()
 DtSimInterfaceContent (const DtSimInterfaceContent &orig)
const DtSimInterfaceContentoperator= (const DtSimInterfaceContent &orig)
virtual charcreateNetworkBuffer ()
- Static Protected Attributes inherited from DtSimInterfaceContent
static DtInterfaceContentFactorymyFactory
static
DtSimInterfaceContentTypePrinterFcn 
theContentTypePrinterFcn

Constructor & Destructor Documentation

DtIfScenarioStatus::DtIfScenarioStatus ( )

default constructor

virtual DtIfScenarioStatus::~DtIfScenarioStatus ( )
virtual

destructor

DtIfScenarioStatus::DtIfScenarioStatus ( const DtIfScenarioStatus orig)

copy constructor

Member Function Documentation

DtIfScenarioStatus& DtIfScenarioStatus::operator= ( const DtIfScenarioStatus orig)

assignment operator

virtual int DtIfScenarioStatus::type ( ) const
virtual

Returns the type of Interface Content; DtStatusMessageType.

Implements DtSimInterfaceContent.

virtual DtSimInterfaceContent* DtIfScenarioStatus::clone ( ) const
virtual

Implements DtSimInterfaceContent.

virtual const DtString& DtIfScenarioStatus::scenarioName ( ) const
virtual

The name of the scenario that is currently loaded, if any.

If no scenario is loaded by the sim engine, this sill be a null string.

virtual void DtIfScenarioStatus::setScenarioName ( const DtString name)
virtual
virtual const DtFilename& DtIfScenarioStatus::scenarioFilename ( ) const
virtual

The name of the scenario filename that is currently loaded, if any.

If no scenario is loaded by the sim engine, this sill be a null string. This is the path to the file from the gui that has initiated the load. This is different than scenarioName in where the scenarioName is a short description of the scenario.

virtual void DtIfScenarioStatus::setScenarioFilename ( const DtFilename &  name)
virtual
virtual const DtFilename& DtIfScenarioStatus::terrainName ( ) const
virtual

The name of the terrain file that is currently loaded or in use by the sim engine.

If none, this will be a null string.

virtual void DtIfScenarioStatus::setTerrainName ( const DtFilename &  name)
virtual
virtual const DtFilename& DtIfScenarioStatus::guiTerrainName ( ) const
virtual

The name of the terrain file loaded by the GUI.

If null, then the GUI is loading terrainName().

virtual void DtIfScenarioStatus::setGuiTerrainName ( const DtFilename &  name)
virtual
virtual void DtIfScenarioStatus::setSimulationModelSets ( const std::vector< DtFilename > &  )
virtual

The simulation model set(s) that are current loaded as part of this scenario.

virtual const std::vector<DtFilename>& DtIfScenarioStatus::simulationModelSets ( ) const
virtual
virtual void DtIfScenarioStatus::clearSimulationModelSets ( )
virtual
virtual const DtRwKeyValueList& DtIfScenarioStatus::scenarioData ( ) const
virtual
virtual DtRwKeyValueList& DtIfScenarioStatus::scenarioData ( )
virtual
virtual void DtIfScenarioStatus::setScenarioData ( const DtRwKeyValueList data)
virtual
virtual int DtIfScenarioStatus::netRepSize ( ) const
virtual

Reimplemented from DtSimInterfaceContent.

virtual bool DtIfScenarioStatus::setFromNet ( const char contentBuffer,
unsigned  contentSize 
)
virtual

Reimplemented from DtSimInterfaceContent.

virtual bool DtIfScenarioStatus::setToNet ( )
virtual

Reimplemented from DtSimInterfaceContent.

virtual void DtIfScenarioStatus::printDataToString ( DtString str)
virtual

Reimplemented from DtSimInterfaceContent.

static DtSimInterfaceContent* DtIfScenarioStatus::creator ( )
static

Member Data Documentation

DtU32 DtIfScenarioStatus::myVersion
protected
bool DtIfScenarioStatus::myIsTimeManaged
protected
DtString DtIfScenarioStatus::myScenarioName
protected
DtFilename DtIfScenarioStatus::myScenarioFilename
protected
DtFilename DtIfScenarioStatus::myTerrainName
protected
DtFilename DtIfScenarioStatus::myGuiTerrainName
protected
std::vector<DtFilename> DtIfScenarioStatus::mySimulationModelSets
protected
DtRwKeyValueList DtIfScenarioStatus::myScenarioData
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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