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DtVrfMunitionLoader Class Reference

File: munLoader.h. More...

Inheritance diagram for DtVrfMunitionLoader:
Inheritance graph
[legend]

Public Member Functions

 DtVrfMunitionLoader (const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0)
 DtVrfMunitionLoader (const DtVrfMunitionLoader &orig, const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0)
const DtVrfMunitionLoaderoperator= (const DtVrfMunitionLoader &orig)
virtual ~DtVrfMunitionLoader ()
virtual void tick (const DtSimMunition &correctMunition, DtDetonatorFuze correctFuze, DtTime currentTime, int roundsAvailable=1)
 Tick the munition loader to update the load state.
virtual void load (DtTime startLoadTime, const DtSimMunition &munition, DtDetonatorFuze fuze)
 Sets the loading state to Loading.
virtual void loadComplete (int roundsAvailable)
 Sets the loading state to Loaded.
virtual void unload (DtTime startUnloadTime)
 Sets the load state to Unloaded, and the number of rounds currently in the magazine to zero.
virtual void unload ()
 Unload without a timer. Called when munition is fired.
virtual bool isLoading () const
 myState == Loading
virtual bool isUnLoading () const
 myState == Unloading
virtual bool isLoaded () const
 myState == Loaded
virtual bool isUnloaded () const
 myState == Unloaded This is included for completeness, but typically the user will want to use if (! isLoaded()) rather than (isUnloaded()) as the former is the one that tells you that the gun isn't ready to shoot yet
virtual int state () const
 Returns the state in integer form. Mostly for debugging.
virtual const DtSimMunitioncurrentMunition () const
virtual void setCurrentMunition (const DtSimMunition &currentMunition)
virtual DtDetonatorFuze currentFuze () const
virtual void setCurrentFuze (DtDetonatorFuze currentFuze)
virtual double completeLoadTime () const
 CompleteLoadTime is normally set by the load() method, and sets the exercise time that a load operation will complete.
virtual void setCompleteLoadTime (double completeLoadTime)
virtual double completeUnloadTime () const
 CompleteUnloadTime is normally set by the unload() method, and sets the exercise time that an unload operation will complete.
virtual void setCompleteUnloadTime (double completeUnloadTime)
virtual double loadAmmoTime () const
 Called by the controller based on the value in the descriptor.
virtual void setLoadAmmoTime (double loadAmmoTime)
 Called by the controller based on the value in the descriptor.
virtual double unloadAmmoTime () const
 Called by the controller based on the value in the descriptor.
virtual void setUnloadAmmoTime (double unloadAmmoTime)
 Called by the controller based on the value in the descriptor.
virtual void setRoundsPerMagazine (const int nRounds)
 Called by the actuator, which sets value based on descriptor.
virtual int roundsPerMagazine () const
virtual int roundsLeftInMagazine () const
 Returns number of rounds left in magazine (rounds to fire before becoming unloaded)
virtual void useRounds (const int nRounds)
 Deplete the rounds left. Called by actuator when it fires.
virtual void setConsoleWarn (DtOutputStream *const warnStream)
 Set object output consoles for the munition loader so that debug messages can be output.
virtual void setConsoleDebug (DtOutputStream *const debugStream)
- Public Member Functions inherited from DtReaderWriter
 DtReaderWriter ()
 default constructor
 DtReaderWriter (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 real constructor Setting the readonly flag prevents object from writing itself to the stream.
 DtReaderWriter (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 DtReaderWriter (const DtString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 pseudo-copy constructor
 DtReaderWriter (const DtSymbolString &name, const DtReaderWriter &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 DtReaderWriter (const DtReaderWriter &, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
const DtReaderWriteroperator= (const DtReaderWriter &orig)
 assignment operator
bool operator== (const DtReaderWriter &) const
 Equivalence operator.
bool operator!= (const DtReaderWriter &rhs)
virtual ~DtReaderWriter ()
 destructor
virtual void putSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Top level call to write itself to file.
virtual void postPutSelf ()
 Called after either version of put self (file or environment). Default is no-op.
virtual void prePutSelf ()
 Called before either version of put self (file or environment). Default is no-op.
virtual void getSelf (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Top level to read itself from an input stream.
virtual void postGetSelf ()
 Called after either version of getSelf (mtl or environment). Default is no-op.
virtual void preGetSelf ()
 Called before either version of get self (file or environment). Default is no-op.
virtual void writeSelf (std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
 Called from putSelf, calls myRegistry.putSelf which in turn calls putSelf on each reader/writer in the registry.
virtual DtSymbolString name () const
 Accessor for name of this readable/writable object.
virtual void addAlias (const DtSymbolString &alias)
 Add an alias as an alternative name for this object.
virtual void addAlias (const DtString &alias)
virtual bool hasAlias (const DtSymbolString &alias)
virtual const aliasContaineraliases () const
virtual void setReadonly (bool flag)
 Set read-only flag.
bool isReadonly () const
virtual void reset ()
 For those reader/writer items that support it, resets the reader/writer value to iriginal state Default is no-op.
virtual int alignment () const
 For those items that are sent over the network via HLA, this will give the network alignment.
virtual bool variableIsBound () const
virtual void unbindVariable ()
 Sets the myVariableIsBound flag to false.
virtual void setName (const DtString &)
 Set the name of the object.
virtual const charreaderWriterType () const
 Used to supply a string type that this reader writer type is.
virtual const charxmlType () const
virtual DtString prettyPrint () const
 Routine to return a human readable form of the reader/writer variable.
std::string debugText () const
virtual void bindVariables (DtVariableBindingsList variableBindings)
 Runs a variable binding pass on this reader writer and any of its children.
virtual std::list
< DtVariableNameType
unboundVariables () const
bool invalid () const
virtual bool hasChild (const DtReaderWriter *p) const
 Returns true if this variable has a child p in it's chain.
virtual bool hasVariableReference () const
 Returns true if this item or any item in the registry (recursive) is a variable reference.
virtual void bindLocalVariables (const DtVariableBindingsList &variableBindings)
 Checks to see if this RW object is a variable reference that can be bound using the provided bindings.
virtual void recordUpdateTime () const
 Can be implemented in subclasses to stamp the time when updated.
virtual bool wasUpdatedSince (DtTime t) const
 Can be implemented in subclasses to return true if an update occurred after the specified time.
virtual void putData (std::string &fp, int indentLevel=0)
 Deriving class overrides these to get/put class specific data.
virtual DtlObjPtr getData (DtlObjPtr args, const SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings)
virtual void setValueSpecified (bool specified, bool recurse=false)
 The specified flags are used for optional values.
virtual bool valueSpecified () const
virtual bool isVariableReference () const
 Specifies whether or not this reader writer is really a variable that is specified elsewhere.
virtual void setIsVariableReference (bool value)
virtual void clearAllVariableReferenceFlags ()
 Clears out all variable reference flags from all readerwriter items in registry recursively.
virtual DtSymbolString variableName () const
 The variable name, if this object is a variable reference.
virtual void setVariableName (const DtSymbolString variableName)
virtual const DtReaderWriterdefaultRWValue () const
 The default value to use if the reader/writer object is a variable and that variable is not specified.
virtual DtReaderWriterdefaultRWValue ()
virtual void setDefaultRWValue (DtReaderWriter *)
 Previous default value, if exists, will be removed and replaced with a clone of the supplied variable.
virtual bool checkAndSetDefaultRWValue (DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &variableBindings=nullVariableReference())
 Give the stream, if the stream contains a default value then set it here.
const DtReaderWriterRegistryregistry () const
 Collection of child DtReaderWriter nodes owned by this object.
DtReaderWriterRegistryregistry ()
virtual DtPropertyInterfaceproperty ()
virtual const DtPropertyInterfaceproperty () const
virtual DtString toXml () const
virtual bool toXml (const DtFilename &) const
 Writes contents of xml result to the given filename.
virtual bool fromXml (const DtString &)
 Restores object from given xml string. Returns true if valid.
virtual bool fromXmlFile (const DtFilename &)
 Restires object from given xml file.
virtual void putSelf (DtEnvironmentSP, DtEnvValueSP parent) const
virtual void putData (DtEnvironmentSP, DtEnvValueSP value) const
 Override to add attributes of actual data.
virtual void putVariableReference (DtEnvironmentSP, DtEnvValueSP value) const
 Called when the item is a variable reference.
virtual void getSelf (const DtEnvironmentSP, const DtEnvValueSP root, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
virtual void getData (const DtEnvironmentSP, const DtEnvValueSP, const SearchPaths &searchPaths=SearchPaths(), const DtVariableBindingsList &bindings=DtVariableBindingsList())
 Gets data from the environment value.
virtual void unrecognizedItem (const DtEnvironmentSP env, const DtEnvValueSP root, const SearchPaths &searchPaths, const DtVariableBindingsList &varBindings)
 Called when the xml reader tries to parse an unknown reader/writer item. Default is a no-op.
virtual void getVariableReference (DtEnvironmentSP, DtEnvValueSP value)
 Called when the item is a variable reference.

Protected Types

enum  LoadState { Loading, Unloading, Unloaded, Loaded }

Protected Attributes

DtRwInt myState
DtOutputStream * myConsoleWarn
DtOutputStream * myConsoleDebug
DtSimMunition myCurrentMunition
 The munition and fuze currently loaded / loading.
DtRwInt myCurrentFuze
DtRwReal myCompleteLoadTime
DtRwReal myCompleteUnloadTime
DtReal myLoadAmmoTime
 Fed from controller based on the value from the descriptor.
DtReal myUnloadAmmoTime
 Fed from controller based on the value from the descriptor.
DtRwInt myRoundsPerMagazine
 How many rounds the magazine holds; loader loads a magazine at a time.
DtRwInt myRoundsLeftInMagazine
 How many rounds left to be fired before becoming unloaded.
- Protected Attributes inherited from DtReaderWriter
const DtSymbolString myName
DtReaderWriterRegistry myRegistry
DtReaderWriterRegistrymyParentRegistry
bool myValueSpecified
bool myReadOnlyFlag
bool myIsVariableReference
DtSymbolString myVariableName
bool myVariableIsBound
DtReaderWritermyDefaultValue
aliasContainer myAliases
 Container for the aliases which represent alternative names for the object.
bool myInvalid
 Set to true if there is a problem reading this item.

Additional Inherited Members

- Public Types inherited from DtReaderWriter
typedef std::vector
< DtSymbolString
aliasContainer
typedef std::vector
< DtSymbolString >::iterator 
aliasIter
typedef std::vector
< DtSymbolString >
::const_iterator 
aliasConstIter
typedef std::vector< DtFilename > SearchPaths
typedef std::pair
< DtSymbolString, DtString
DtVariableNameType
typedef DtReaderWriterFactory *(* DtReaderWriterFactoryCreatorFcn )()
- Static Public Member Functions inherited from DtReaderWriter
static void putIndent (std::string &fp, int indentLevel)
static const
DtVariableBindingsList
nullVariableReference ()
static void setPostGetSelfCallback (DtGetSelfCallbackFcn fcn, void *usrData)
static void setPrePutSelfCallback (DtPutSelfCallbackFcn fcn, void *usrData)
static void setPutIndent (bool)
static bool putIndent ()
static const chartheXmlType ()
 The type that is used when archiving to an XML stream.
static const DtFilename & appPath ()
 Gets the current working directory.
static void setFactoryCreatorFunction (DtReaderWriterFactoryCreatorFcn fcn)
 Sets the function to create the DtReaderWriterFactory.
static void createReaderWriterFactory ()
static void cleanupFactory ()
static DtReaderWriterFactoryfactory ()
static DtReaderWritercreateFromXmlFile (const DtFilename &, bool createAsProperty=false)
 Given a filename, returns a newly created reader/writer object from the object found within.
static DtReaderWritercreateFromXml (const DtString &, bool createAsProperty=false)
 Given a xml string, returns a newly created reader/writer object from the object found within.
static DtReaderWritercreateFromEnvironment (DtEnvironmentSP, bool createAsProperty=false)
 Given a xml environment, returns a newly created reader/writer object from the object found within.
static DtString getAttribute (DtEnvironmentSP env, const DtString &name, DtEnvValueSP root)
 Gets the named attribute from a DtEnvValueSP.
- Protected Member Functions inherited from DtReaderWriter
virtual void bindToRwAsVariable (const DtReaderWriter *rw)
 Copies values from the specified DtReaderWriter.
- Static Protected Attributes inherited from DtReaderWriter
static DtString theUnspecifiedValue
static DtGetSelfCallbackInfo thePostGetSelfCallback
static DtPutSelfCallbackInfo thePrePutSelfCallback
static const DtVariableBindingsList theEmptyVariableBindingsList
static bool theCreatorFcnSet
static DtReaderWriterFactorytheFactory
static
DtReaderWriterFactoryCreatorFcn 
theFactoryCreatorFcn
static bool thePutIndent

Detailed Description

File: munLoader.h.

Class: DtVrfMunitionLoader Class DtVrfMunitionLoader:

Member Enumeration Documentation

Enumerator:
Loading 
Unloading 
Unloaded 
Loaded 

Constructor & Destructor Documentation

DtVrfMunitionLoader::DtVrfMunitionLoader ( const DtString rwName = DtString::nullString(),
DtReaderWriterRegistry parentRegistry = 0 
)
DtVrfMunitionLoader::DtVrfMunitionLoader ( const DtVrfMunitionLoader orig,
const DtString rwName = DtString::nullString(),
DtReaderWriterRegistry parentRegistry = 0 
)
virtual DtVrfMunitionLoader::~DtVrfMunitionLoader ( )
virtual

Member Function Documentation

const DtVrfMunitionLoader& DtVrfMunitionLoader::operator= ( const DtVrfMunitionLoader orig)
virtual void DtVrfMunitionLoader::tick ( const DtSimMunition correctMunition,
DtDetonatorFuze  correctFuze,
DtTime  currentTime,
int  roundsAvailable = 1 
)
virtual

Tick the munition loader to update the load state.

The munition and fuze arguments indicate the correct load for the current target; if the loader is not loaded with or loading this munition, it will begin doing so. If the gun loads magazines of ammo at a time, the rounds available argument will make sure that the loader doesn't load more rounds than are available.

virtual void DtVrfMunitionLoader::load ( DtTime  startLoadTime,
const DtSimMunition munition,
DtDetonatorFuze  fuze 
)
virtual

Sets the loading state to Loading.

Also remembers what munition and fuze is being loaded so loader can compare to the values in the next tick call.

virtual void DtVrfMunitionLoader::loadComplete ( int  roundsAvailable)
virtual

Sets the loading state to Loaded.

Loads the gun with a number of rounds equal to RoundsPerMagazine, if there are that many available (or otherwise what is available). If there is no ammo in the resource database, the loader refuses to load.

virtual void DtVrfMunitionLoader::unload ( DtTime  startUnloadTime)
virtual

Sets the load state to Unloaded, and the number of rounds currently in the magazine to zero.

virtual void DtVrfMunitionLoader::unload ( )
virtual

Unload without a timer. Called when munition is fired.

virtual bool DtVrfMunitionLoader::isLoading ( ) const
virtual

myState == Loading

virtual bool DtVrfMunitionLoader::isUnLoading ( ) const
virtual

myState == Unloading

virtual bool DtVrfMunitionLoader::isLoaded ( ) const
virtual

myState == Loaded

virtual bool DtVrfMunitionLoader::isUnloaded ( ) const
virtual

myState == Unloaded This is included for completeness, but typically the user will want to use if (! isLoaded()) rather than (isUnloaded()) as the former is the one that tells you that the gun isn't ready to shoot yet

virtual int DtVrfMunitionLoader::state ( ) const
virtual

Returns the state in integer form. Mostly for debugging.

virtual const DtSimMunition& DtVrfMunitionLoader::currentMunition ( ) const
virtual
virtual void DtVrfMunitionLoader::setCurrentMunition ( const DtSimMunition currentMunition)
virtual
virtual DtDetonatorFuze DtVrfMunitionLoader::currentFuze ( ) const
virtual
virtual void DtVrfMunitionLoader::setCurrentFuze ( DtDetonatorFuze  currentFuze)
virtual
virtual double DtVrfMunitionLoader::completeLoadTime ( ) const
virtual

CompleteLoadTime is normally set by the load() method, and sets the exercise time that a load operation will complete.

virtual void DtVrfMunitionLoader::setCompleteLoadTime ( double  completeLoadTime)
virtual
virtual double DtVrfMunitionLoader::completeUnloadTime ( ) const
virtual

CompleteUnloadTime is normally set by the unload() method, and sets the exercise time that an unload operation will complete.

virtual void DtVrfMunitionLoader::setCompleteUnloadTime ( double  completeUnloadTime)
virtual
virtual double DtVrfMunitionLoader::loadAmmoTime ( ) const
virtual

Called by the controller based on the value in the descriptor.

virtual void DtVrfMunitionLoader::setLoadAmmoTime ( double  loadAmmoTime)
virtual

Called by the controller based on the value in the descriptor.

virtual double DtVrfMunitionLoader::unloadAmmoTime ( ) const
virtual

Called by the controller based on the value in the descriptor.

virtual void DtVrfMunitionLoader::setUnloadAmmoTime ( double  unloadAmmoTime)
virtual

Called by the controller based on the value in the descriptor.

virtual void DtVrfMunitionLoader::setRoundsPerMagazine ( const int  nRounds)
virtual

Called by the actuator, which sets value based on descriptor.

Needed by the loader so it knows how many rounds to load at once.

virtual int DtVrfMunitionLoader::roundsPerMagazine ( ) const
virtual
virtual int DtVrfMunitionLoader::roundsLeftInMagazine ( ) const
virtual

Returns number of rounds left in magazine (rounds to fire before becoming unloaded)

virtual void DtVrfMunitionLoader::useRounds ( const int  nRounds)
virtual

Deplete the rounds left. Called by actuator when it fires.

virtual void DtVrfMunitionLoader::setConsoleWarn ( DtOutputStream *const  warnStream)
virtual

Set object output consoles for the munition loader so that debug messages can be output.

virtual void DtVrfMunitionLoader::setConsoleDebug ( DtOutputStream *const  debugStream)
virtual

Member Data Documentation

DtRwInt DtVrfMunitionLoader::myState
protected
DtOutputStream* DtVrfMunitionLoader::myConsoleWarn
protected
DtOutputStream* DtVrfMunitionLoader::myConsoleDebug
protected
DtSimMunition DtVrfMunitionLoader::myCurrentMunition
protected

The munition and fuze currently loaded / loading.

If these do not match the values passed in to tick, a load (or unload/load) sequence is initiated

DtRwInt DtVrfMunitionLoader::myCurrentFuze
protected
DtRwReal DtVrfMunitionLoader::myCompleteLoadTime
protected
DtRwReal DtVrfMunitionLoader::myCompleteUnloadTime
protected
DtReal DtVrfMunitionLoader::myLoadAmmoTime
protected

Fed from controller based on the value from the descriptor.

DtReal DtVrfMunitionLoader::myUnloadAmmoTime
protected

Fed from controller based on the value from the descriptor.

DtRwInt DtVrfMunitionLoader::myRoundsPerMagazine
protected

How many rounds the magazine holds; loader loads a magazine at a time.

Set by gun (actuator) using parameter values in the descriptor.

DtRwInt DtVrfMunitionLoader::myRoundsLeftInMagazine
protected

How many rounds left to be fired before becoming unloaded.


The documentation for this class was generated from the following file:

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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