Public Member Functions |
| | DtCharacterModel (DtDe &de, DtUniqueID id) |
| | CTOR.
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| virtual | ~DtCharacterModel () |
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| virtual void | setCharacterModel (const std::string &appearanceName)=0 |
| | Override the character model in the model definition.
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| virtual void | setDefaultAppearance (const std::string &appearanceName)=0 |
| virtual void | setAppearance (const std::string &appearanceName)=0 |
| virtual void | setHeadAppearance (const std::string &appearanceName)=0 |
| virtual void | setItemAppearance (const std::string &appearanceName)=0 |
| virtual void | beginAppearanceEffect (const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration)=0 |
| virtual void | endAppearanceEffect (int instantly, const std::string &effect, const std::string &overrideLink)=0 |
| virtual void | executeGesture (const std::string &gestureName, int reps, float overallDuration, float channelAWeight)=0 |
| virtual void | endGesture (const std::string &gestureName, float rampDown)=0 |
| virtual void | setEnableAnimationSmoothing (bool)=0 |
| | Sets whether or not to use DI-Guy use_guides for positioning and orientation.
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| virtual void | setDesiredAction (const std::string &action, float speed)=0 |
| | Set the action to attempt.
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| virtual void | forceAction (const std::string &action, float speed, int autoChooseTransitionBehavior)=0 |
| | Force an action.
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| virtual void | forceTemporaryAction (const std::string &action, double duration)=0 |
| | Force an action for a specific amount of time.
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| virtual void | unforceAction ()=0 |
| | Restore the ability to use posture/weapon state, which is disabled when an explicit action is set.
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| virtual void | setSpeed (float speed)=0 |
| | Set the speed of the character.
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| virtual void | setPosture (int posture)=0 |
| | Set the posture of the model.
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| virtual bool | weaponDeployed () const =0 |
| | Get whether the weapon is deployed.
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| virtual void | setWeaponDeployed (bool deployed)=0 |
| | Set whether the weapon is deployed.
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| virtual void | die (const std::string &deathAction)=0 |
| | Tell the character to 'die.
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| virtual void | revive (const std::string &aliveAction)=0 |
| | Revive a previously dead character.
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| virtual void | setPaused (bool paused)=0 |
| | Set that the character is paused.
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| virtual std::string | className () const |
| | Get the class name of the model instance owner.
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| virtual void | setModelScalingEnabled (bool b)=0 |
| | Indicate whether or not this model may be model-scaled Default is false.
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| virtual void | setEmbarked (bool b)=0 |
| virtual void | setScale (const DtVector &scale, float weightScale)=0 |
| virtual void | setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)=0 |
| | Rotate the part.
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| virtual void | setPartTranslation (int partNumber, const DtVector &translation, const DtVector &velocity)=0 |
| | translate the part.
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| virtual void | setPartVisibility (int partNumber, bool visible)=0 |
| | control part visibility, not connected yet.
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| virtual void | setFlamesPresent (bool val)=0 |
| virtual void | setEnginePlume (bool val)=0 |
| virtual void | setEngineSmoke (bool val)=0 |
| virtual void | setTrailState (bool val)=0 |
| virtual void | setLightState (unsigned int light, unsigned int lightState)=0 |
| virtual void | fireWeapon ()=0 |
| virtual void | setSelected (bool value)=0 |
| virtual void | setTextureVariations (std::vector< DtCharacterTextureVariationInfo > &varationInfoArray, int force)=0 |
| virtual void | setDynamicSensorRegion (const std::string ®ion, bool state)=0 |
| | Set the state of a dynamic sensor region.
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| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR.
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| virtual | ~DtModel () |
| | DTOR.
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| virtual void | setModelDefinition (const std::string &str) |
| | Set the model definition.
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| virtual void | saveModelToFile (const std::string &filename) |
| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has.
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| virtual void | setPosition (int vtx, const DtVector &position) |
| | Set the position of a control vertex in the model.
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| virtual void | removePosition (int vtx) |
| | Remove a transform at the given position.
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| const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point.
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| const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point.
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Set the orientation of a vertex in the model.
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| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model.
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| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled.
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color.
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| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled.
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| virtual void | setColor (float r, float g, float b, float a) |
| | set the model's color
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| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models
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| virtual int | modelSet () const |
| | Get the model set this model is part of.
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| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance.
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance.
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| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance.
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance.
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box.
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| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume.
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| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume.
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| DtDe & | de () |
| | Get the DtDe object.
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer.
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| virtual void | setVisible (bool isVisible) |
| | Set the visible state of the model.
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| virtual bool | visible () const |
| | Get the visible state of the model.
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| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model.
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop.
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type.
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| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set.
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| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object.
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| virtual void | setIsSupportModel (bool isSupport)=0 |
| | Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model)
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| virtual void | setSolid (bool isSolid) |
| | Set whether or not other this model is drawn filled in.
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| virtual bool | isProp () |
| | Return whether or not this model was added as a prop.
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| virtual DtModelInstance * | modelInstance () |
| | Get the model instance.
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| virtual const DtModelInstance * | modelInstance () const |
| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel.
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A special human character model.