VR-Forces 4.5 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
makVrv::DtEntity2dFacade Member List

This is the complete list of members for makVrv::DtEntity2dFacade, including all inherited members.

acceleration() const makVrv::DtEntity2dFacadeBasevirtual
angularVelocity() const makVrv::DtEntity2dFacadeBasevirtual
damaged() const makVrv::DtEntity2dFacadeBase
DtEntity2dFacade(DtAgentManagerInterface &sceneInterface, DtElementID id, bool distribute=false)makVrv::DtEntity2dFacade
DtEntity2dFacade(DtAgentManagerInterface &sceneInterface, int modelSet, DtElementID id, bool distribute=false)makVrv::DtEntity2dFacade
DtEntity2dFacadeBase(DtAgentManagerInterface &sceneInterface, DtElementID id, bool distribute=false)makVrv::DtEntity2dFacadeBase
DtEntity2dFacadeBase(DtAgentManagerInterface &sceneInterface, int modelSet, DtElementID id, bool distribute=false)makVrv::DtEntity2dFacadeBase
elementID() const makVrv::DtEntity2dFacadeBasevirtual
generateSymbolString(float fillColor[4], float outlineColor[4]) const makVrv::DtEntity2dFacadeprotectedvirtual
modelSet() const makVrv::DtEntity2dFacadeBasevirtual
myDamagedFlagmakVrv::DtEntity2dFacadeBaseprotected
myDamageGlyphmakVrv::DtEntity2dFacadeprotected
myElementIdmakVrv::DtEntity2dFacadeBaseprotected
myFillColormakVrv::DtEntity2dFacadeprotected
myFillGlyphmakVrv::DtEntity2dFacadeprotected
myModelSetmakVrv::DtEntity2dFacadeBaseprotected
myOutlineColormakVrv::DtEntity2dFacadeprotected
myOutlineGlyphmakVrv::DtEntity2dFacadeprotected
myProjectIconModelAgentmakVrv::DtEntity2dFacadeprotected
mySceneObjectAgentmakVrv::DtEntity2dFacadeBaseprotected
mySceneObjectUpdaterAgentmakVrv::DtEntity2dFacadeBaseprotected
mySymbolLabelAgentmakVrv::DtEntity2dFacadeprotected
mySymbolStringmakVrv::DtEntity2dFacadeprotected
orientation() const makVrv::DtEntity2dFacadeBasevirtual
position() const makVrv::DtEntity2dFacadeBasevirtual
sceneObjectAgent()makVrv::DtEntity2dFacadeBase
setAcceleration(const DtVector32 &acceleration)makVrv::DtEntity2dFacadeBasevirtual
setAngularVelocity(const DtVector32 &angularVelocity)makVrv::DtEntity2dFacadeBasevirtual
setDamaged(bool damaged)makVrv::DtEntity2dFacadeBasevirtual
setDamageGlyph(DtUnicodeChar glyph)makVrv::DtEntity2dFacadevirtual
setDeadReckoningEnabled(bool position, bool velocity, bool orientation)makVrv::DtEntity2dFacadeBasevirtual
setFillColor(const float color[4])makVrv::DtEntity2dFacadevirtual
setFillGlyph(DtUnicodeChar glyph)makVrv::DtEntity2dFacadevirtual
setIconModelDefinition(const std::string &modelDefinitionName)makVrv::DtEntity2dFacadevirtual
setOrientation(const DtTaitBryan &orientation)makVrv::DtEntity2dFacadeBasevirtual
setOutlineColor(const float color[4])makVrv::DtEntity2dFacadevirtual
setOutlineGlyph(DtUnicodeChar glyph)makVrv::DtEntity2dFacadevirtual
setPosition(const DtVector &position)makVrv::DtEntity2dFacadeBasevirtual
setSmoothingEnabled(bool enabled)makVrv::DtEntity2dFacadeBasevirtual
setSmoothingPeriod(float period)makVrv::DtEntity2dFacadeBasevirtual
setVelocity(const DtVector32 &velocity)makVrv::DtEntity2dFacadeBasevirtual
setVisible(bool visible)makVrv::DtEntity2dFacadeBasevirtual
uniqueId() const makVrv::DtEntity2dFacadeBasevirtual
updateIcon()makVrv::DtEntity2dFacadeprotectedvirtual
velocity() const makVrv::DtEntity2dFacadeBasevirtual
visible() const makVrv::DtEntity2dFacadeBasevirtual
~DtEntity2dFacade()makVrv::DtEntity2dFacadevirtual
~DtEntity2dFacadeBase()makVrv::DtEntity2dFacadeBasevirtual

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (www.mak.com)