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VR-Forces 4.5 Class Documentation
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The DtEntity2dFacadeBase is the common methods of a facade around agents that make up an entity in the 2D Icon model set. More...

Public Member Functions | |
| DtEntity2dFacadeBase (DtAgentManagerInterface &sceneInterface, DtElementID id, bool distribute=false) | |
| CTOR. | |
| DtEntity2dFacadeBase (DtAgentManagerInterface &sceneInterface, int modelSet, DtElementID id, bool distribute=false) | |
| CTOR with model set id. | |
| virtual | ~DtEntity2dFacadeBase () |
| DTOR. | |
Entity Facade functions | |
These functions get parameters of the entity facade. representing the entity. | |
| virtual void | setVisible (bool visible) |
| set the entity's model hidden or visible | |
| virtual bool | visible () const |
| Get the visibility of the entity. | |
| virtual DtElementID | elementID () const |
| Get the element id for the entity facade. | |
| virtual makVrv::DtUniqueID | uniqueId () const |
| Returns the unique id of the scene object agent. | |
| virtual int | modelSet () const |
| Returns the model set being visualized. | |
| DtSceneObjectAgent & | sceneObjectAgent () |
| Returns the scene object agent for this facade. | |
Spacial Functions | |
These functions control the spacial parameters of the entity. | |
| virtual void | setPosition (const DtVector &position) |
| Set the position of the entity.The change in position will be applied during the DtDe's agent update phase (which occurs during the DtDe tick after the Driver update phase). | |
| virtual DtVector | position () const |
| Gets the current position of the entity. | |
| virtual void | setVelocity (const DtVector32 &velocity) |
| Set the velocity of the entity. | |
| virtual DtVector32 | velocity () const |
| Gets the current velocity of the entity. | |
| virtual void | setAcceleration (const DtVector32 &acceleration) |
| Set the acceleration of the entity. | |
| virtual DtVector32 | acceleration () const |
| Gets the current acceleration of the entity. | |
| virtual void | setOrientation (const DtTaitBryan &orientation) |
| Set the orientation of the entity. | |
| virtual DtTaitBryan | orientation () const |
| Get the current orientation of the entity. | |
| virtual void | setAngularVelocity (const DtVector32 &angularVelocity) |
| Set the angular velocity of the entity. | |
| virtual DtVector32 | angularVelocity () const |
| Set the orientation of the entity. | |
Advanced Spacial Functions | |
These functions control the advanced spacial behavior including dead-reckoning, and smoothing. | |
| virtual void | setDeadReckoningEnabled (bool position, bool velocity, bool orientation) |
| Set dead reckoning algorithm, whether to dead reckon, position, velocity, and orientation. | |
| virtual void | setSmoothingEnabled (bool enabled) |
| Set whether the Entity smooths. | |
| virtual void | setSmoothingPeriod (float period) |
| Set the period for entity smoothing. | |
| virtual void | setDamaged (bool damaged) |
| bool | damaged () const |
Protected Member Functions | |
| virtual void | updateIcon ()=0 |
| Method called to update the visual element when an entity's damage state changes. | |
Protected Attributes | |
| DtElementID | myElementId |
| unsigned int | myModelSet |
| DtSceneObjectAgent * | mySceneObjectAgent |
| DtDeadReckonUpdaterAgent * | mySceneObjectUpdaterAgent |
| bool | myDamagedFlag |
The DtEntity2dFacadeBase is the common methods of a facade around agents that make up an entity in the 2D Icon model set.
DtEntity2dFacade extends this to represent the element using a TrueType Font symbol; DtEntity2dImageFacade extends it to represent the element using an image
| makVrv::DtEntity2dFacadeBase::DtEntity2dFacadeBase | ( | DtAgentManagerInterface & | sceneInterface, |
| DtElementID | id, | ||
| bool | distribute = false |
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CTOR.
| makVrv::DtEntity2dFacadeBase::DtEntity2dFacadeBase | ( | DtAgentManagerInterface & | sceneInterface, |
| int | modelSet, | ||
| DtElementID | id, | ||
| bool | distribute = false |
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CTOR with model set id.
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DTOR.
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set the entity's model hidden or visible
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Get the visibility of the entity.
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Get the element id for the entity facade.
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Returns the unique id of the scene object agent.
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Returns the model set being visualized.
| DtSceneObjectAgent& makVrv::DtEntity2dFacadeBase::sceneObjectAgent | ( | ) |
Returns the scene object agent for this facade.
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Gets the current position of the entity.
This value will not update until after the DtDe tick This is not the same as the current velocity. If the entity is being dead-reckoned or smoothed the velocity will change.
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Gets the current velocity of the entity.
This value will not update until after the DtDe tick. This is not the same as the current velocity. If the entity is being dead-reckoned or smoothed the velocity will change.
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Set the acceleration of the entity.
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Gets the current acceleration of the entity.
This value will not update until after the DtDe tick. This is not the same as the last set acceleration. If the entity is being dead-reckoned or smoothed the velocity will change.
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Set the orientation of the entity.
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Get the current orientation of the entity.
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Set the angular velocity of the entity.
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Set the orientation of the entity.
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Set dead reckoning algorithm, whether to dead reckon, position, velocity, and orientation.
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Set whether the Entity smooths.
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Set the period for entity smoothing.
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| bool makVrv::DtEntity2dFacadeBase::damaged | ( | ) | const |
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Method called to update the visual element when an entity's damage state changes.
Implemented in makVrv::DtEntity2dImageFacade, and makVrv::DtEntity2dFacade.
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