Constructor & Destructor Documentation
| makVrv::DtGLRenderTexture::DtGLRenderTexture |
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int |
width, |
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int |
height, |
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GLenum |
internalFormat, |
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bool |
hasDepth |
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) |
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| virtual makVrv::DtGLRenderTexture::~DtGLRenderTexture |
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virtual |
Member Function Documentation
| void makVrv::DtGLRenderTexture::activateForDrawingInto |
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void |
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| void makVrv::DtGLRenderTexture::deactivateForDrawingInto |
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void |
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| void makVrv::DtGLRenderTexture::bindColorTexture |
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int |
unit | ) |
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| void makVrv::DtGLRenderTexture::unbindColorTexture |
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int |
unit | ) |
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| int makVrv::DtGLRenderTexture::getWidth |
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void |
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const |
| int makVrv::DtGLRenderTexture::getHeight |
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void |
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const |
| void makVrv::DtGLRenderTexture::initColorTexture |
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| ) |
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private |
| void makVrv::DtGLRenderTexture::initDepthBufferTexture |
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private |
| void makVrv::DtGLRenderTexture::initFBO |
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| ) |
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private |
Member Data Documentation
| unsigned makVrv::DtGLRenderTexture::myColorTextureID |
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private |
| unsigned makVrv::DtGLRenderTexture::myDepthBufferTextureID |
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private |
| unsigned makVrv::DtGLRenderTexture::myFBOID |
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private |
| int makVrv::DtGLRenderTexture::myWidth |
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private |
| int makVrv::DtGLRenderTexture::myHeight |
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private |
| bool makVrv::DtGLRenderTexture::myHasDepth |
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private |
| bool makVrv::DtGLRenderTexture::myIsValid |
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private |
| GLenum makVrv::DtGLRenderTexture::myInternalFormat |
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private |
The documentation for this class was generated from the following file: