VR-Forces 4.5 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
List of all members | Public Types | Public Member Functions | Protected Types | Protected Member Functions | Protected Attributes | Static Protected Attributes
makVrv::DtOsgArticulatedModel Class Reference

An articulated model manipulator for controlling an articulated model. More...

Inheritance diagram for makVrv::DtOsgArticulatedModel:
Inheritance graph
[legend]

Public Types

typedef std::vector< osg::Node * > NodeList
typedef boost::unordered_map
< int, NodeList
NodePathCache
- Public Types inherited from makVrv::DtArticulatedModel
enum  AnimationState { START, STOP, PAUSE, RESUME }
typedef std::vector< intPartList

Public Member Functions

 DtOsgArticulatedModel (DtDe &, DtUniqueID id)
 CTOR.
virtual ~DtOsgArticulatedModel ()
 DTOR.
virtual void setModelDefinition (const std::string &str)
 Override the set model definition function.
virtual std::string className () const
 Get the class name of the model instance owner.
virtual void setModelScalingEnabled (bool b)
 Indicate whether or not this model may be model-scaled Default is false.
virtual bool modelScalingEnabled ()
 getter for model scaling enabled flag
virtual void setLocalModelScalingEnabled (bool enabled)
 Indicates whether local model scaling for the model is enabled.
virtual void setLocalModelScalingAmount (float localScl)
 Sets the amount of local scaling to apply to the model.
virtual void setPosition (int vtx, const DtVector &position)
 Set the model's position for the specified vertex.
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Set the model's orientation for the specified vertex.
virtual void setVisible (bool isVisible)
 Set the visible state of the model and scene connector.
DtUniqueID sceneObjectId ()
 Get the ID for this model's scene object, if any.
virtual void setElementId (DtUniqueID id)
 Set the element ID for this model.
virtual void setPartTranslation (int partNumber, const DtVector &transform, const DtVector &velocity)
 Update the part translation.
virtual void setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)
 Rotate the part.
virtual void setState (int stateNumber, int stateValue)
 Set the state on the model.
int state (int stateNumber) const
 Get a state of the model Returns -1 if no such state exists.
virtual void setDepthMask (osg::Group &parent)
 Sets child nodes as a depth mask, which writes to the depth buffer and does not get sorted as transparent.
virtual void setAnimationFrame (const std::string &animationName, int frameIndex)
 Set the current frame of an animation.
virtual void setAnimationRange (const std::string &animationName, int firstFrameIndex, int lastFrameIndex)
 Set the animation range.
virtual void setAnimationSpeed (const std::string &animationName, double framesPerSecond)
 Set the animation speed.
virtual void setAnimationState (const std::string &animationName, AnimationState mode)
 Set the animation mode.
virtual void setAnimationLastFrameTime (const std::string &animationName, double animationLastFrameTime)
 Set the last frame time in the currnet range in an animation /param animationLastFrameTime should be non-negative value only support in non-instance model.
virtual void setAnimationLoopCount (const std::string &animationName, int loopCount)
 Get the animation loop count in an animation /param loopCount -1:repeat forever 0:no repetitions only support in non-instance model.
virtual void setUvOffset (const std::string &annotation, float uOffset, float vOffset)
 Groups using a texture atlas are identified using an annotation (ex.
virtual void setDynamicSensorRegion (const std::string &region, bool state)
 Set the state of a dynamic sensor region.
virtual bool dynamicSensorRegion (const std::string &region)
 Get the state of a dynamic sensor region.
virtual bool findPartPositionAndOrientation (int partNumber, DtVector &position, DtQuat &ori)
 Finds the absolute position and orientation of a part.
DtVector partTranslation (int partNumber)
 Get a part translation.
DtTaitBryan partOrientation (int partNumber)
 Get a part orientation.
int state (int stateNumber)
 Get the state value.
int animationFrameCount (const std::string &animationName)
 Get number of frames in an animation.
int animationCurrentFrame (const std::string &animationName)
 Get the current frame of an animation.
int animationFirstFrame (const std::string &animationName)
 Get the first frame in the current range in an animation.
int animationLastFrame (const std::string &animationName)
 Get the last frame in the current range in an animation.
double animationSpeed (const std::string &animationName)
 Get the speed of an animation.
AnimationState animationState (const std::string &animationName)
 Get the animimation mode of an animation.
double animationLastFrameTime (const std::string &animationName)
 Get the last frame time in the currnet range in an animation.
int animationLoopCount (const std::string &animationName)
 Get the animation loop count in an animation.
const
DtArticulatedModelParser::PartMap
parts () const
 Get a map of the current parts.
virtual void getParts (PartList &parts) const
 Only a list of all the parts.
const
DtArticulatedModelParser::StateMap
states () const
 Get a map of the current states.
const
DtArticulatedModelParser::AnimationMap
animations () const
 Get a map of the current animations.
virtual void addPart (int partNumber, osgSim::DOFTransform *node)
 Add a part off the DOF transform node and a part Number.
virtual void addState (int stateNumber, osgSim::MultiSwitch *node)
 Add a switch off the DOF switch node and a part number.
virtual void setStateValueExists (int stateNumber, int stateValue)
 Set when a state value exists; only state values that have had this method called on them will be used.
virtual void addAnimation (const std::string &animationName, osg::Sequence *node)
 Add animation Sequence.
virtual void addAnnotationGroup (const std::string &annotation, osg::Group *group)
 Add a mapping from an annotation to a group node.
virtual void setColor (float r, float g, float b, float a)
 Set the blend color for the model.
virtual void enableColorBlending (bool b)
 enable color blending for the model
virtual void setBlendColor (float r, float g, float b, float a)
 Set the blend color for the model.
virtual void setPartVisibility (int partNumber, bool onOff)
 Set an articulated part visible/invisible by part number.
virtual void setIsSupportModel (bool isSupport)
 Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the minimum and maximum X,Y,Z components of the bounding box.
std::vector
< DtVirtualBaseClass * > & 
modelAttachments ()
 Get the list of dynamic feature objects for this model (created by .meta files)
virtual bool applyMetafile (const DtModelDefinition *definition)
 For a given model definition, get the .medf file name, load the corresponding .meta file and created nodes in the DtOsgModelInstance.
virtual void slot_onShadowStateChanged (bool on)
 Turn on or off the shadow polygon on objects (ex. vehicles)
- Public Member Functions inherited from makVrv::DtArticulatedModel
 DtArticulatedModel (DtDe &, DtUniqueID id)
 CTOR.
virtual ~DtArticulatedModel ()
 DTOR.
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtModel ()
 DTOR.
virtual void saveModelToFile (const std::string &filename)
unsigned int transformSize () const
 Get the number of position/orientations this model has.
virtual void removePosition (int vtx)
 Remove a transform at the given position.
const DtVectorposition (int vtx=0) const
 Get the Position of a given point.
const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point.
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color.
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled.
virtual void enableLighting (bool l)
 set whether the model is lit; this may not be an option on all models
virtual int modelSet () const
 Get the model set this model is part of.
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance.
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance.
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance.
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume.
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume.
DtDede ()
 Get the DtDe object.
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer.
virtual bool visible () const
 Get the visible state of the model.
DtUniqueID parentSceneObjectID () const
 Parent of the model.
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop.
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type.
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object.
virtual void setSolid (bool isSolid)
 Set whether or not other this model is drawn filled in.
virtual bool isProp ()
 Return whether or not this model was added as a prop.
virtual DtModelInstancemodelInstance ()
 Get the model instance.
virtual const DtModelInstancemodelInstance () const
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel.

Protected Types

typedef boost::unordered_map
< std::string, bool
SensorRegionStateMap

Protected Member Functions

virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 Virtual Functions to be implemented, add this model to the scene.
virtual void removeFromScene ()
 Virtual Functions to be implemented, remove this model from the scene.
virtual void disablePart (int partNumber)
virtual void enablePart (int partNumber)
virtual void modelInstanceToBeDeleted ()
virtual void modelInstanceCreated (bool castShadows, bool daylightControlledLights, float scale)
void parseModel (osg::Node *root)

Protected Attributes

DtInstanceUtils::InstancedAnimationMap myInstancedAnimationMap
DtInstanceUtils::InstancedAnnotationMap myInstancedAnnotationMap
DtArticulatedModelParser::StateExistenceMap myStateExistenceMap
DtArticulatedModelParser::StateValueMap myStateValueMap
DtOsgSceneConnectormySceneConnector
DtArticulatedModelParser::PartMap myPartMap
DtArticulatedModelParser::StateMap myStateMap
DtArticulatedModelParser::AnimationMap myAnimationMap
DtArticulatedModelParser::AnnotationMap myAnnotationMap
NodePathCache myNodePathCache
bool myUseSwitch
SensorRegionStateMap mySensorRegionMap
DtInstanceManagermyInstanceManager
std::string myModelDefinition
DtUniqueID mySceneObjectId
DtMetaFileManager::LinkageValueVec myModelMetaFeatures
 List of node pointers that have meta data associated with them.
std::vector< DtVirtualBaseClass * > myModelMetaAttachments
 Vector of metafile attachment on this object so they can be deleted on object destruction.
DtInstanceUtils::PartMapCachemyPartMapCache
DtInstanceUtils::PartMapCachemyStateMapCache
DtVector myBoundMin
DtVector myBoundMax
bool myIsInstanced
bool myModelScalingEnabled
DtVector mySetPosition
bool myInitialPositionSet
DtTaitBryan mySetOrientation
bool myInitialOrientationSet
DtUniqueID myElementId

Static Protected Attributes

static const unsigned int theNodePathCacheSize = 4

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signal< void(DtModel *)> signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed.
boost::signal< void(DtModel *)> signal_modelChanged
boost::signal< bool(DtModel
*, bool), SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed.

Detailed Description

An articulated model manipulator for controlling an articulated model.

Member Typedef Documentation

typedef std::vector<osg::Node*> makVrv::DtOsgArticulatedModel::NodeList
typedef boost::unordered_map<std::string, bool> makVrv::DtOsgArticulatedModel::SensorRegionStateMap
protected

Constructor & Destructor Documentation

makVrv::DtOsgArticulatedModel::DtOsgArticulatedModel ( DtDe ,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtOsgArticulatedModel::~DtOsgArticulatedModel ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtOsgArticulatedModel::setModelDefinition ( const std::string &  str)
virtual

Override the set model definition function.

Use this to parse a model after it is loaded.

Implements makVrv::DtArticulatedModel.

virtual std::string makVrv::DtOsgArticulatedModel::className ( ) const
virtual

Get the class name of the model instance owner.

This is used to control how model instances are created.

Implements makVrv::DtArticulatedModel.

virtual void makVrv::DtOsgArticulatedModel::setModelScalingEnabled ( bool  b)
virtual

Indicate whether or not this model may be model-scaled Default is false.

Implements makVrv::DtArticulatedModel.

virtual bool makVrv::DtOsgArticulatedModel::modelScalingEnabled ( )
virtual

getter for model scaling enabled flag

virtual void makVrv::DtOsgArticulatedModel::setLocalModelScalingEnabled ( bool  enabled)
virtual

Indicates whether local model scaling for the model is enabled.

Local model scaling overrides generic (global) model scaling. Default is false.

Implements makVrv::DtArticulatedModel.

virtual void makVrv::DtOsgArticulatedModel::setLocalModelScalingAmount ( float  localScl)
virtual

Sets the amount of local scaling to apply to the model.

Only applies when local model scaling is enabled.

Implements makVrv::DtArticulatedModel.

virtual void makVrv::DtOsgArticulatedModel::setPosition ( int  vtx,
const DtVector position 
)
virtual

Set the model's position for the specified vertex.

Vertex 0 moves the whole model; other vertices are no-ops

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgArticulatedModel::setOrientation ( int  vtx,
const DtTaitBryan &  orientation 
)
virtual

Set the model's orientation for the specified vertex.

Vertex 0 moves the whole model; other vertices are no-ops

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgArticulatedModel::setVisible ( bool  isVisible)
virtual

Set the visible state of the model and scene connector.

Parameters
[in]isVisibleis the new visible state; true = visible, false = hidden.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgArticulatedModel::setPartTranslation ( int  partNumber,
const DtVector transform,
const DtVector velocity 
)
virtual

Update the part translation.

Implements makVrv::DtArticulatedModel.

virtual void makVrv::DtOsgArticulatedModel::setPartOrientation ( int  partNumber,
const DtTaitBryan &  orientation,
const DtVector rotationalVelocity 
)
virtual

Rotate the part.

Implements makVrv::DtArticulatedModel.

virtual void makVrv::DtOsgArticulatedModel::setState ( int  stateNumber,
int  stateValue 
)
virtual

Set the state on the model.

Implements makVrv::DtArticulatedModel.

int makVrv::DtOsgArticulatedModel::state ( int  stateNumber) const

Get a state of the model Returns -1 if no such state exists.

virtual void makVrv::DtOsgArticulatedModel::setDepthMask ( osg::Group &  parent)
virtual

Sets child nodes as a depth mask, which writes to the depth buffer and does not get sorted as transparent.

(Useful for things like masking water out of the inside of ship hulls by placing a transparent polygon above it as a depth mask.)

virtual void makVrv::DtOsgArticulatedModel::setAnimationFrame ( const std::string &  animationName,
int  frameIndex 
)
virtual

Set the current frame of an animation.

only support in non-instance model

Implements makVrv::DtArticulatedModel.

virtual void makVrv::DtOsgArticulatedModel::setAnimationRange ( const std::string &  animationName,
int  firstFrameIndex,
int  lastFrameIndex 
)
virtual

Set the animation range.

only support in non-instance model

Implements makVrv::DtArticulatedModel.

virtual void makVrv::DtOsgArticulatedModel::setAnimationSpeed ( const std::string &  animationName,
double  framesPerSecond 
)
virtual

Set the animation speed.

Implements makVrv::DtArticulatedModel.

virtual void makVrv::DtOsgArticulatedModel::setAnimationState ( const std::string &  animationName,
AnimationState  mode 
)
virtual

Set the animation mode.

Implements makVrv::DtArticulatedModel.

virtual void makVrv::DtOsgArticulatedModel::setAnimationLastFrameTime ( const std::string &  animationName,
double  animationLastFrameTime 
)
virtual

Set the last frame time in the currnet range in an animation /param animationLastFrameTime should be non-negative value only support in non-instance model.

virtual void makVrv::DtOsgArticulatedModel::setAnimationLoopCount ( const std::string &  animationName,
int  loopCount 
)
virtual

Get the animation loop count in an animation /param loopCount -1:repeat forever 0:no repetitions only support in non-instance model.

virtual void makVrv::DtOsgArticulatedModel::setUvOffset ( const std::string &  annotation,
float  uOffset,
float  vOffset 
)
virtual

Groups using a texture atlas are identified using an annotation (ex.

annotation label_char_1). setUvOffset is used to set the offset into the atlas texture for the group indicated by the annotation.

Implements makVrv::DtArticulatedModel.

virtual void makVrv::DtOsgArticulatedModel::setDynamicSensorRegion ( const std::string &  region,
bool  state 
)
virtual

Set the state of a dynamic sensor region.

Implements makVrv::DtArticulatedModel.

virtual bool makVrv::DtOsgArticulatedModel::dynamicSensorRegion ( const std::string &  region)
virtual

Get the state of a dynamic sensor region.

Implements makVrv::DtArticulatedModel.

virtual bool makVrv::DtOsgArticulatedModel::findPartPositionAndOrientation ( int  partNumber,
DtVector position,
DtQuat ori 
)
virtual

Finds the absolute position and orientation of a part.

This function is more efficient than calling both the position and orientation functions.

Implements makVrv::DtArticulatedModel.

DtVector makVrv::DtOsgArticulatedModel::partTranslation ( int  partNumber)

Get a part translation.

Return values
0,0,0when the part number is invalid.
DtTaitBryan makVrv::DtOsgArticulatedModel::partOrientation ( int  partNumber)

Get a part orientation.

Return values
0,0,0when the part number is invalid.
int makVrv::DtOsgArticulatedModel::state ( int  stateNumber)

Get the state value.

Return values
-1when the state number is invalid.
int makVrv::DtOsgArticulatedModel::animationFrameCount ( const std::string &  animationName)

Get number of frames in an animation.

Return values
-1when the animation number is invalid.
int makVrv::DtOsgArticulatedModel::animationCurrentFrame ( const std::string &  animationName)

Get the current frame of an animation.

Return values
-1when the animation number is invalid.
int makVrv::DtOsgArticulatedModel::animationFirstFrame ( const std::string &  animationName)

Get the first frame in the current range in an animation.

Return values
-1when the animation number is invalid. only support in non-instance model
int makVrv::DtOsgArticulatedModel::animationLastFrame ( const std::string &  animationName)

Get the last frame in the current range in an animation.

Return values
-1when the animation number is invalid. only support in non-instance model
double makVrv::DtOsgArticulatedModel::animationSpeed ( const std::string &  animationName)

Get the speed of an animation.

Return values
-1.0when the animation number is invalid.
AnimationState makVrv::DtOsgArticulatedModel::animationState ( const std::string &  animationName)

Get the animimation mode of an animation.

Return values
STOPwhen the animation name is invalid
double makVrv::DtOsgArticulatedModel::animationLastFrameTime ( const std::string &  animationName)

Get the last frame time in the currnet range in an animation.

Return values
-1when the animation number is invalid. only support in non-instance model
int makVrv::DtOsgArticulatedModel::animationLoopCount ( const std::string &  animationName)

Get the animation loop count in an animation.

only support in non-instance model

const DtArticulatedModelParser::PartMap& makVrv::DtOsgArticulatedModel::parts ( ) const

Get a map of the current parts.

virtual void makVrv::DtOsgArticulatedModel::getParts ( PartList parts) const
virtual

Only a list of all the parts.

Implements makVrv::DtArticulatedModel.

const DtArticulatedModelParser::StateMap& makVrv::DtOsgArticulatedModel::states ( ) const

Get a map of the current states.

const DtArticulatedModelParser::AnimationMap& makVrv::DtOsgArticulatedModel::animations ( ) const

Get a map of the current animations.

virtual void makVrv::DtOsgArticulatedModel::addPart ( int  partNumber,
osgSim::DOFTransform *  node 
)
virtual

Add a part off the DOF transform node and a part Number.

virtual void makVrv::DtOsgArticulatedModel::addState ( int  stateNumber,
osgSim::MultiSwitch *  node 
)
virtual

Add a switch off the DOF switch node and a part number.

virtual void makVrv::DtOsgArticulatedModel::setStateValueExists ( int  stateNumber,
int  stateValue 
)
virtual

Set when a state value exists; only state values that have had this method called on them will be used.

virtual void makVrv::DtOsgArticulatedModel::addAnimation ( const std::string &  animationName,
osg::Sequence *  node 
)
virtual

Add animation Sequence.

virtual void makVrv::DtOsgArticulatedModel::addAnnotationGroup ( const std::string &  annotation,
osg::Group *  group 
)
virtual

Add a mapping from an annotation to a group node.

virtual void makVrv::DtOsgArticulatedModel::setColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set the blend color for the model.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgArticulatedModel::enableColorBlending ( bool  b)
virtual

enable color blending for the model

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgArticulatedModel::setBlendColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set the blend color for the model.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgArticulatedModel::setPartVisibility ( int  partNumber,
bool  onOff 
)
virtual

Set an articulated part visible/invisible by part number.

Implements makVrv::DtArticulatedModel.

virtual void makVrv::DtOsgArticulatedModel::setIsSupportModel ( bool  isSupport)
virtual

Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)

Implements makVrv::DtModel.

virtual void makVrv::DtOsgArticulatedModel::getBoundingBoxComponents ( DtVector minimum,
DtVector maximum 
)
virtual

Get the minimum and maximum X,Y,Z components of the bounding box.

Reimplemented from makVrv::DtModel.

std::vector<DtVirtualBaseClass*>& makVrv::DtOsgArticulatedModel::modelAttachments ( )

Get the list of dynamic feature objects for this model (created by .meta files)

virtual bool makVrv::DtOsgArticulatedModel::applyMetafile ( const DtModelDefinition definition)
virtual

For a given model definition, get the .medf file name, load the corresponding .meta file and created nodes in the DtOsgModelInstance.

virtual void makVrv::DtOsgArticulatedModel::slot_onShadowStateChanged ( bool  on)
virtual

Turn on or off the shadow polygon on objects (ex. vehicles)

DtUniqueID makVrv::DtOsgArticulatedModel::sceneObjectId ( )

Get the ID for this model's scene object, if any.

Returns 0 if it's not part of a scene object

virtual void makVrv::DtOsgArticulatedModel::setElementId ( DtUniqueID  id)
virtual

Set the element ID for this model.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgArticulatedModel::addToScene ( const DtUniqueID sceneObjectId,
int  modelSet,
int  visualizerType 
)
protectedvirtual

Virtual Functions to be implemented, add this model to the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgArticulatedModel::removeFromScene ( )
protectedvirtual

Virtual Functions to be implemented, remove this model from the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgArticulatedModel::disablePart ( int  partNumber)
protectedvirtual
virtual void makVrv::DtOsgArticulatedModel::enablePart ( int  partNumber)
protectedvirtual
virtual void makVrv::DtOsgArticulatedModel::modelInstanceToBeDeleted ( )
protectedvirtual
virtual void makVrv::DtOsgArticulatedModel::modelInstanceCreated ( bool  castShadows,
bool  daylightControlledLights,
float  scale 
)
protectedvirtual
void makVrv::DtOsgArticulatedModel::parseModel ( osg::Node *  root)
protected

Member Data Documentation

DtInstanceUtils::InstancedAnimationMap makVrv::DtOsgArticulatedModel::myInstancedAnimationMap
protected
DtInstanceUtils::InstancedAnnotationMap makVrv::DtOsgArticulatedModel::myInstancedAnnotationMap
protected
DtArticulatedModelParser::StateExistenceMap makVrv::DtOsgArticulatedModel::myStateExistenceMap
protected
DtArticulatedModelParser::StateValueMap makVrv::DtOsgArticulatedModel::myStateValueMap
protected
DtOsgSceneConnector* makVrv::DtOsgArticulatedModel::mySceneConnector
protected
DtArticulatedModelParser::PartMap makVrv::DtOsgArticulatedModel::myPartMap
protected
DtArticulatedModelParser::StateMap makVrv::DtOsgArticulatedModel::myStateMap
protected
DtArticulatedModelParser::AnimationMap makVrv::DtOsgArticulatedModel::myAnimationMap
protected
DtArticulatedModelParser::AnnotationMap makVrv::DtOsgArticulatedModel::myAnnotationMap
protected
NodePathCache makVrv::DtOsgArticulatedModel::myNodePathCache
protected
const unsigned int makVrv::DtOsgArticulatedModel::theNodePathCacheSize = 4
staticprotected
bool makVrv::DtOsgArticulatedModel::myUseSwitch
protected
SensorRegionStateMap makVrv::DtOsgArticulatedModel::mySensorRegionMap
protected
DtInstanceManager& makVrv::DtOsgArticulatedModel::myInstanceManager
protected
std::string makVrv::DtOsgArticulatedModel::myModelDefinition
protected
DtUniqueID makVrv::DtOsgArticulatedModel::mySceneObjectId
protected
DtMetaFileManager::LinkageValueVec makVrv::DtOsgArticulatedModel::myModelMetaFeatures
protected

List of node pointers that have meta data associated with them.

std::vector<DtVirtualBaseClass*> makVrv::DtOsgArticulatedModel::myModelMetaAttachments
protected

Vector of metafile attachment on this object so they can be deleted on object destruction.

DtInstanceUtils::PartMapCache* makVrv::DtOsgArticulatedModel::myPartMapCache
protected
DtInstanceUtils::PartMapCache* makVrv::DtOsgArticulatedModel::myStateMapCache
protected
DtVector makVrv::DtOsgArticulatedModel::myBoundMin
protected
DtVector makVrv::DtOsgArticulatedModel::myBoundMax
protected
bool makVrv::DtOsgArticulatedModel::myIsInstanced
protected
bool makVrv::DtOsgArticulatedModel::myModelScalingEnabled
protected
DtVector makVrv::DtOsgArticulatedModel::mySetPosition
protected
bool makVrv::DtOsgArticulatedModel::myInitialPositionSet
protected
DtTaitBryan makVrv::DtOsgArticulatedModel::mySetOrientation
protected
bool makVrv::DtOsgArticulatedModel::myInitialOrientationSet
protected
DtUniqueID makVrv::DtOsgArticulatedModel::myElementId
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (www.mak.com)