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VR-Forces 4.5 Class Documentation
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OpenSceneGraph implementation of a textured ribbon Used to draw effects like tread tracks that follow a scene object Procedurally generated as its position in the scene changes. More...

Public Member Functions | |
| DtOsgDecalRibbon (DtDe &de, float segmentSpacing, const osg::Vec4 &color, osg::Texture *tex, float maxLength=2000) | |
| CTOR. | |
| virtual void | setTextureRepeat (float textureRepeat) |
| Set the number of copies of the texture to repeat into each quad. | |
Public Member Functions inherited from makVrv::DtOsgRibbon | |
| DtOsgRibbon (DtDe &de, float segmentSpacing=1.0, const osg::Vec4 &color=osg::Vec4d(0.5, 0.5, 0.5, 1.0), float maxLength=2000) | |
| CTOR. | |
| virtual | ~DtOsgRibbon () |
| DTOR. | |
| virtual void | traverse (osg::NodeVisitor &nv) |
| Interrupt CullVisitors by updating the ribbon. | |
| virtual osg::Node * | node () |
| Get the osg geometry node associated with the ribbon. | |
| virtual void | setColor (const osg::Vec4 &color) |
| Set the ribbon's color. | |
| const osg::Vec4 & | color () const |
| Get the ribbon's color. | |
| virtual void | setDroppedPoints (const osg::Vec3d &pointA, const osg::Vec3d &pointB) |
| Set the points to drop in local coordinates. | |
| virtual void | update (double dt, double simTime) |
| Update the ribbon with the current position. | |
| virtual void | update () |
| Optional time independent update method. | |
| virtual void | setMaxSegments (long segments) |
| Sets the maximum number of segments allowed in the ribbon. | |
| long | maxSegments () const |
| Gets the maximum number of segments allowed in the ribbon. | |
| virtual void | setSegmentSpacing (float spacing) |
| Sets the maximum length of ribbon segments. | |
| float | segmentSpacing () const |
| Gets the maximum length of the ribbon segments. | |
| virtual void | setStippled (bool stippled) |
| bool | isStippled () const |
| Get the stipple setting for this ribbon. | |
| virtual void | setLightingEnabled (bool enable) |
| set to true the lighting enabled flag to turn lighting on for the ribbon | |
| virtual bool | lightingEnabled () |
| get the lighting enabled flag | |
Protected Member Functions | |
| virtual | ~DtOsgDecalRibbon () |
| DTOR. | |
| virtual void | addParticle (const osg::Vec3d &left, const osg::Vec3d &right, double simTime) |
| Add a particle to the ribbon. | |
| virtual float | currentSegmentLength () |
| Find the length of the current ribbon segment. | |
| virtual void | extendCurrentSegment (osg::Vec3d const &left, osg::Vec3d const &right, double simTime) |
| Extend the current segment to left and right points. | |
| virtual osg::Drawable * | getDrawable () |
| Create or get the ribbon drawable. | |
| virtual int | particleIndexAtOffset (int offset) |
| Get index of particle at offset from current particle. | |
| virtual void | rotateDrawableIndices (int amount) |
| Rotate the drawable primitives' indices by amount. | |
| virtual osg::Vec2 | getTextureCoordinateFor (int pointIndex, float vScale) |
| Get the texture coordinate for a vertex. | |
| virtual osg::Geode * | createGeode () |
| Create the geode. | |
Protected Member Functions inherited from makVrv::DtOsgRibbon | |
| virtual void | setDrawable () |
| Removes any existing drawables and add the drawable returned from getDrawable. | |
Private Attributes | |
| osg::ref_ptr< osg::Vec3Array > | myPoints |
| osg::ref_ptr< osg::Vec2Array > | myTextureCoordinates |
| osg::ref_ptr < osg::DrawElementsUInt > | myRibbon |
| osg::ref_ptr< osg::Geometry > | myGeometry |
| osg::ref_ptr< osg::Texture > | myTexture |
| bool | myWrappingVertices |
| std::string | myTextureFilename |
| int | myParticleIndex |
| float | myTextureRepeat |
OpenSceneGraph implementation of a textured ribbon Used to draw effects like tread tracks that follow a scene object Procedurally generated as its position in the scene changes.
| makVrv::DtOsgDecalRibbon::DtOsgDecalRibbon | ( | DtDe & | de, |
| float | segmentSpacing, | ||
| const osg::Vec4 & | color, | ||
| osg::Texture * | tex, | ||
| float | maxLength = 2000 |
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CTOR.
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Set the number of copies of the texture to repeat into each quad.
Textures are tiled in their v coordinate only.
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Add a particle to the ribbon.
Implements makVrv::DtOsgRibbon.
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Find the length of the current ribbon segment.
Implements makVrv::DtOsgRibbon.
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Extend the current segment to left and right points.
Implements makVrv::DtOsgRibbon.
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Create or get the ribbon drawable.
Implements makVrv::DtOsgRibbon.
Get index of particle at offset from current particle.
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Rotate the drawable primitives' indices by amount.
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Get the texture coordinate for a vertex.
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Create the geode.
Reimplemented from makVrv::DtOsgRibbon.
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