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makVrv::DtOsgTerrainPatchObject Class Reference

A DtOsgTerrainPatchObject contains the methods for loading a file as a terrain. More...

Inheritance diagram for makVrv::DtOsgTerrainPatchObject:
Inheritance graph
[legend]

Public Member Functions

 DtOsgTerrainPatchObject (DtDe &de, DtUniqueID elementId)
 CTOR.
virtual ~DtOsgTerrainPatchObject ()
 DTOR.
virtual void setTerrainDefinition (const std::string &modelDefinitionName)
 Distributed methods:
virtual void enableOverlay (int type, const std::string &definition)
 Enable specified overlay with specified definition.
virtual void disableOverlay (int type)
 Disable specified overlay.
virtual void disableAllOverlays ()
 Disable all overlays.
virtual void showLightPoints (bool show)
 Turn on or off light points.
virtual void setOverlayScale (int type, double x, double y)
 Set scale of specified overlay.
virtual void setWrapMode (int type, int)
 Set wrap mode of specified overlay. Default is REPEAT.
virtual void setBlendMode (int type, int)
 Set blend mode of specified overlay. Default is MODULATE.
virtual void setOverlayOffset (int type, double x, double y)
 Set offset of specified overlay.
virtual void setLayerEnabled (const std::string &rule, bool status)
 Toggle layers on or off by rule regexp.
virtual void setRasterLayerPosition (int type, int pos)
 Sets the position of the raster layer to draw.
virtual std::string overlayDefinition (int type)
 Local functions.
virtual std::vector< doubleoverlayScale (int type)
virtual std::vector< doubleoverlayOffset (int type)
virtual DtTerrainOverlayOperation defaultOverlay (int type)
virtual DtTerrainOverlayOperation currentOverlay (int type)
virtual void getBoundingBoxMinMax (DtVector &min, DtVector &max) const
 Returns the min/max bounding points of the terrain.
virtual void getTerrainExtents (DtVector &nw, DtVector &ne, DtVector &sw, DtVector &se) const
 Return the corners of the terrain, useful for calculating draping parameters.
virtual DtVector getDatabaseOrigin () const
 Return the origin of the database in database coordinates.
virtual void getBoundingBoxCenter (float &x, float &y, float &z) const
 Get the bounding box center of the terrain patch.
osg::Group * terrainGroupNode ()
virtual void extractNodes (const std::string &ruleset, bool isRegEx)
 Move nodes via a ruleset.
virtual void extractOceanNodes (const std::string &ruleset, bool isRegEx)
 Extract ocean nodes to the static ocean root.
virtual bool haveExtractedOcean () const
 Does this patch have extracted ocean nodes?
virtual int countNodes (const std::string &rule) const
 Count nodes via a rule.
virtual bool getExtractedNodePosition (const std::string &rule, unsigned int index, double &x, double &y, double &z) const
 Get the extracted node position.
virtual bool getExtractedNodeOrientation (const std::string &rule, unsigned int index, double &x, double &y, double &z, double &w) const
 Get the extracted node orientation.
virtual void moveNode (DtSceneObject *object, DtModel *model, const std::string &rule, unsigned int index)
 Moves a node to the model and sets the location of an object by its location.
virtual osg::Node * findNode (const std::string &rule, unsigned int index)
 Get a particular node found with a rule & it's index.
virtual bool isGlobalScaleTerrain () const
 Get if the terrain patch is a global scale.
virtual bool getTerrainIntersection (double x, double y, double z, double vx, double vy, double vz, double &retX, double &retY, double &retZ)
 Get a terrain intersection.
virtual void clearElevationCache ()
 If the patch object is using an elevation cache, clear it (otherwise do nothing).
bool isOsgEarth () const
 Returns whether the terrain 'patch' is really osg earth streamed terrain.
osgEarth::MapNode * mapNode ()
 Returns the underlying osgEarth Map Node if any.
const osgEarth::MapNode * mapNode () const
void installOsgEarthFeatureDataCallback (const std::string &featureName, DtOsgEarthFeatureDataBroker::Callback *callback)
virtual const
DtTextureVisitor::TextureMap
foundTextures () const
 Returns the list of (unique) found textures.
virtual void setOsgEarthMaterialValues (float ambient, float diffuse, float specular, float shininess)
virtual void getOsgEarthMaterialValues (float &ambient, float &diffuse, float &specular, float &shininess)
virtual osg::ref_ptr< DtFastGroupgetOsgEarthModelsNode ()
 Returns a pointer to the OsgEarthModelsNode for this terrain patch object.
DtMetaFileManager::LinkageValueVecterrainPatchMetaFileFeatures ()
 Return the list of node names/annotations and corresponding JSON info.
std::vector
< DtVirtualBaseClass * > & 
terrainAttachments ()
 Get the list of tickables for this model (created by .meta files)
void appendLighPoints (DtLightPointVisitor::LightPointNodeObsVec &osgLightPoints)
 Add light points to this terrain patch.
virtual void setTerrainTreeScaleRandomization (bool isRandomized)
 Should speed tree scale be randomized on the terrain.
virtual bool isTerrainTreeScaleRandomizationEnabled () const
 Is speed tree random scale enabled.
virtual void setTerrainTreeMinScale (double minScale)
 Set the minimum scale for randomization of scale.
virtual double terrainTreeMinScale () const
 Get the minimum scale for randomization of scale.
virtual void setTerrainTreeMaxScale (double maxScale)
 Set the maximum scale for randomization of scale.
virtual double terrainTreeMaxScale () const
 Get the maximum scale for randomization of scale.
virtual void setTerrainTreeOrientationRandomization (bool isRandomized)
 Should speed trees be randomly oriented.
virtual bool isTerrainTreeOrientationRandomizationEnabled () const
 Is speed tree random orientation enabled.
bool isDestructing ()
 Is the DtOsgTerrainPatchObject in the destructor.
virtual void useICO (bool enable)
 Enable/Disable Incremental Compile Option.
virtual void setMaxPagedLODs (unsigned int maxPagedLODs)
 Set the target max number of paged lods for this terrain (patch)
- Public Member Functions inherited from makVrv::DtTerrainPatchObject
 DtTerrainPatchObject (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtTerrainPatchObject ()
 DTOR.
const std::string & terrainDefinitionName () const
 Accessor for the terrain definition name.
virtual DtUniqueID uniqueID () const
 DtUniqueID Accessor.

Protected Member Functions

void removeChildNodesAndCache ()
 Unload the terrain.
void clearStateGraphForAllChannels (void)
 clear osg's internal state graph
void removeEmptyParent (osg::Node *node)
void updateBounds ()
virtual bool getElevation (double lonRadians, double latRadians, double &retElevation)
 get an osg earth elevation
virtual void setPerPixelLightingEnabled (bool setting)
virtual void slot_perPixelLightingChanged (bool newVal)
virtual void slot_usePixelShaderForOsgEarthModelsChanged ()
virtual void slot_postUpdate ()
virtual void setOsgEarthMaterial (float ambient, float diffuse, float specular, float shininess)
virtual void setOsgEarthMaterialOnNode (osg::Node &node, float ambient, float diffuse, float specular, float shininess)
virtual void setOsgEarthMaterialOnStateSet (osg::StateSet &ss, float ambient, float diffuse, float specular, float shininess)
virtual void slot_terrainPaged ()
osgEarth::ElevationQuery * getOrCreateElevationQuery ()
 Returns the patch's elevation query object, creating it on.
void installOsgEarthFeatureDataProcessors ()
void configureOsgEarthFeatureGeometryCompiler ()

Static Protected Member Functions

static void graphBoundingBox (const osg::Node *node, osg::BoundingBox &bbox)

Protected Attributes

osg::ref_ptr< DtTerrainPatchGroupmyRoot
 The OSG Hierarchy starts with myRoot and has one child: myTerrainGroup.
osg::ref_ptr< DtFastGroupmyTerrainGroup
 The myTerrainGroup node holds all the terrain polygons except for reforested trees.
osg::ref_ptr< osgEarth::MapNode > myMapNode
osg::ref_ptr< DtFastGroupmyOsgEarthModelsNode
DtOsgTerrainOverlayManager myOverlayManager
DtTextureVisitor::TextureMap myFoundTextureMap
DtLightPointVisitor::LightPointNodeObsVec myFoundLightPointsVec
bool myGlobalFlag
bool myHaveExtractedOcean
bool myPerPixelLightingChanged
volatile bool myTerrainPagedThisFrame
bool myPendingPerPixelLightingValue
bool myOsgEarthMaterialChanged
float myPendingOsgEarthMaterialAmbient
float myPendingOsgEarthMaterialDiffuse
float myPendingOsgEarthMaterialSpecular
float myPendingOsgEarthMaterialShininess
DtSignalConnectionManager mySignals
DtMetaFileManager::LinkageValueVec myTerrainPatchMetaFileFeatures
std::vector< DtVirtualBaseClass * > myTerrainAttachments
osgEarth::ElevationQuery * myElevationQuery
 Object used to sample the elevation model at various resolutions.
osg::ref_ptr
< DtOsgEarthFeatureDataBroker
myOsgEarthFeatureDataBroker
 notifies subscribers of feature data loading via an osgEarth layer.
bool myShowLightPoints
 Is this terrain patch showing lights (used for setting state of newly added lights from a layer being loaded)
bool myTerrainTreeScaleRandomizationEnabled
 Tree randomization settings.
float myTerrainTreeMinScale
float myTerrainTreeMaxScale
bool myTerrainTreeOrientationRandomizationEnabled
bool myDestructing
 keeps track of when the object is in the destructor.
DtOsgExtractedNodesLogicmyExtractedNodesLogic
DtDynamicTerrainWorld::FeatureHandle myDynamicTerrainHandle
- Protected Attributes inherited from makVrv::DtTerrainPatchObject
DtDemyDe
DtUniqueID myUniqueID
std::string myTerrainDefinitionName

Private Member Functions

 DtOsgTerrainPatchObject (const DtOsgTerrainPatchObject &)
 Not implemented.
DtOsgTerrainPatchObjectoperator= (const DtOsgTerrainPatchObject &)

Friends

class DtOsgExtractedNodesLogic

Additional Inherited Members

- Static Public Attributes inherited from makVrv::DtTerrainPatchObject
static const double TheEarthRadius
 The Radius of the earth, used to calculate if a terrain has global scale.

Detailed Description

A DtOsgTerrainPatchObject contains the methods for loading a file as a terrain.

When loading a file as a terrain certain post processing steps can be taken. For example, the static trees can be extracted and replaced by dynamically generated trees.

Constructor & Destructor Documentation

makVrv::DtOsgTerrainPatchObject::DtOsgTerrainPatchObject ( DtDe de,
DtUniqueID  elementId 
)

CTOR.

virtual makVrv::DtOsgTerrainPatchObject::~DtOsgTerrainPatchObject ( )
virtual

DTOR.

makVrv::DtOsgTerrainPatchObject::DtOsgTerrainPatchObject ( const DtOsgTerrainPatchObject )
private

Not implemented.

Member Function Documentation

virtual void makVrv::DtOsgTerrainPatchObject::setTerrainDefinition ( const std::string &  modelDefinitionName)
virtual

Distributed methods:

The model definition will be loaded and post processing will occur.

Reimplemented from makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::enableOverlay ( int  type,
const std::string &  definition 
)
virtual

Enable specified overlay with specified definition.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::disableOverlay ( int  type)
virtual

Disable specified overlay.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::disableAllOverlays ( )
virtual

Disable all overlays.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::showLightPoints ( bool  show)
virtual

Turn on or off light points.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::setOverlayScale ( int  type,
double  x,
double  y 
)
virtual

Set scale of specified overlay.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::setWrapMode ( int  type,
int   
)
virtual

Set wrap mode of specified overlay. Default is REPEAT.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::setBlendMode ( int  type,
int   
)
virtual

Set blend mode of specified overlay. Default is MODULATE.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::setOverlayOffset ( int  type,
double  x,
double  y 
)
virtual

Set offset of specified overlay.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::setLayerEnabled ( const std::string &  rule,
bool  status 
)
virtual

Toggle layers on or off by rule regexp.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::setRasterLayerPosition ( int  type,
int  pos 
)
virtual

Sets the position of the raster layer to draw.

Implements makVrv::DtTerrainPatchObject.

virtual std::string makVrv::DtOsgTerrainPatchObject::overlayDefinition ( int  type)
virtual

Local functions.

Implements makVrv::DtTerrainPatchObject.

virtual std::vector<double> makVrv::DtOsgTerrainPatchObject::overlayScale ( int  type)
virtual
virtual std::vector<double> makVrv::DtOsgTerrainPatchObject::overlayOffset ( int  type)
virtual
virtual DtTerrainOverlayOperation makVrv::DtOsgTerrainPatchObject::defaultOverlay ( int  type)
virtual
virtual DtTerrainOverlayOperation makVrv::DtOsgTerrainPatchObject::currentOverlay ( int  type)
virtual
virtual void makVrv::DtOsgTerrainPatchObject::getBoundingBoxMinMax ( DtVector min,
DtVector max 
) const
virtual

Returns the min/max bounding points of the terrain.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::getTerrainExtents ( DtVector nw,
DtVector ne,
DtVector sw,
DtVector se 
) const
virtual

Return the corners of the terrain, useful for calculating draping parameters.

Implements makVrv::DtTerrainPatchObject.

virtual DtVector makVrv::DtOsgTerrainPatchObject::getDatabaseOrigin ( ) const
virtual

Return the origin of the database in database coordinates.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::getBoundingBoxCenter ( float &  x,
float &  y,
float &  z 
) const
virtual

Get the bounding box center of the terrain patch.

osg::Group* makVrv::DtOsgTerrainPatchObject::terrainGroupNode ( )
virtual void makVrv::DtOsgTerrainPatchObject::extractNodes ( const std::string &  ruleset,
bool  isRegEx 
)
virtual

Move nodes via a ruleset.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::extractOceanNodes ( const std::string &  ruleset,
bool  isRegEx 
)
virtual

Extract ocean nodes to the static ocean root.

Implements makVrv::DtTerrainPatchObject.

virtual bool makVrv::DtOsgTerrainPatchObject::haveExtractedOcean ( ) const
virtual

Does this patch have extracted ocean nodes?

virtual int makVrv::DtOsgTerrainPatchObject::countNodes ( const std::string &  rule) const
virtual

Count nodes via a rule.

This checks the current terrain contents without modifying it.

Implements makVrv::DtTerrainPatchObject.

virtual bool makVrv::DtOsgTerrainPatchObject::getExtractedNodePosition ( const std::string &  rule,
unsigned int  index,
double x,
double y,
double z 
) const
virtual

Get the extracted node position.

Return values
falseif the node is not found.

Implements makVrv::DtTerrainPatchObject.

virtual bool makVrv::DtOsgTerrainPatchObject::getExtractedNodeOrientation ( const std::string &  rule,
unsigned int  index,
double x,
double y,
double z,
double w 
) const
virtual

Get the extracted node orientation.

Return values
falseif the node is not found.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::moveNode ( DtSceneObject object,
DtModel model,
const std::string &  rule,
unsigned int  index 
)
virtual

Moves a node to the model and sets the location of an object by its location.

Implements makVrv::DtTerrainPatchObject.

virtual osg::Node* makVrv::DtOsgTerrainPatchObject::findNode ( const std::string &  rule,
unsigned int  index 
)
virtual

Get a particular node found with a rule & it's index.

virtual bool makVrv::DtOsgTerrainPatchObject::isGlobalScaleTerrain ( ) const
virtual

Get if the terrain patch is a global scale.

Implements makVrv::DtTerrainPatchObject.

virtual bool makVrv::DtOsgTerrainPatchObject::getTerrainIntersection ( double  x,
double  y,
double  z,
double  vx,
double  vy,
double  vz,
double retX,
double retY,
double retZ 
)
virtual

Get a terrain intersection.

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::clearElevationCache ( )
virtual

If the patch object is using an elevation cache, clear it (otherwise do nothing).

Use after making a large number of successive calls, such as while extracting props from a shape file

Implements makVrv::DtTerrainPatchObject.

bool makVrv::DtOsgTerrainPatchObject::isOsgEarth ( ) const

Returns whether the terrain 'patch' is really osg earth streamed terrain.

osgEarth::MapNode* makVrv::DtOsgTerrainPatchObject::mapNode ( )

Returns the underlying osgEarth Map Node if any.

const osgEarth::MapNode* makVrv::DtOsgTerrainPatchObject::mapNode ( ) const
void makVrv::DtOsgTerrainPatchObject::installOsgEarthFeatureDataCallback ( const std::string &  featureName,
DtOsgEarthFeatureDataBroker::Callback callback 
)
virtual const DtTextureVisitor::TextureMap& makVrv::DtOsgTerrainPatchObject::foundTextures ( ) const
virtual

Returns the list of (unique) found textures.

virtual void makVrv::DtOsgTerrainPatchObject::setOsgEarthMaterialValues ( float  ambient,
float  diffuse,
float  specular,
float  shininess 
)
virtual
virtual void makVrv::DtOsgTerrainPatchObject::getOsgEarthMaterialValues ( float &  ambient,
float &  diffuse,
float &  specular,
float &  shininess 
)
virtual
virtual osg::ref_ptr<DtFastGroup> makVrv::DtOsgTerrainPatchObject::getOsgEarthModelsNode ( )
inlinevirtual

Returns a pointer to the OsgEarthModelsNode for this terrain patch object.

DtMetaFileManager::LinkageValueVec& makVrv::DtOsgTerrainPatchObject::terrainPatchMetaFileFeatures ( )

Return the list of node names/annotations and corresponding JSON info.

std::vector<DtVirtualBaseClass*>& makVrv::DtOsgTerrainPatchObject::terrainAttachments ( )

Get the list of tickables for this model (created by .meta files)

void makVrv::DtOsgTerrainPatchObject::appendLighPoints ( DtLightPointVisitor::LightPointNodeObsVec osgLightPoints)

Add light points to this terrain patch.

virtual void makVrv::DtOsgTerrainPatchObject::setTerrainTreeScaleRandomization ( bool  isRandomized)
virtual

Should speed tree scale be randomized on the terrain.

Implements makVrv::DtTerrainPatchObject.

virtual bool makVrv::DtOsgTerrainPatchObject::isTerrainTreeScaleRandomizationEnabled ( ) const
virtual

Is speed tree random scale enabled.

virtual void makVrv::DtOsgTerrainPatchObject::setTerrainTreeMinScale ( double  minScale)
virtual

Set the minimum scale for randomization of scale.

Implements makVrv::DtTerrainPatchObject.

virtual double makVrv::DtOsgTerrainPatchObject::terrainTreeMinScale ( ) const
virtual

Get the minimum scale for randomization of scale.

virtual void makVrv::DtOsgTerrainPatchObject::setTerrainTreeMaxScale ( double  maxScale)
virtual

Set the maximum scale for randomization of scale.

Implements makVrv::DtTerrainPatchObject.

virtual double makVrv::DtOsgTerrainPatchObject::terrainTreeMaxScale ( ) const
virtual

Get the maximum scale for randomization of scale.

virtual void makVrv::DtOsgTerrainPatchObject::setTerrainTreeOrientationRandomization ( bool  isRandomized)
virtual

Should speed trees be randomly oriented.

Implements makVrv::DtTerrainPatchObject.

virtual bool makVrv::DtOsgTerrainPatchObject::isTerrainTreeOrientationRandomizationEnabled ( ) const
virtual

Is speed tree random orientation enabled.

bool makVrv::DtOsgTerrainPatchObject::isDestructing ( )

Is the DtOsgTerrainPatchObject in the destructor.

virtual void makVrv::DtOsgTerrainPatchObject::useICO ( bool  enable)
virtual

Enable/Disable Incremental Compile Option.

This calls into the windowmanager which controls ICO

Implements makVrv::DtTerrainPatchObject.

virtual void makVrv::DtOsgTerrainPatchObject::setMaxPagedLODs ( unsigned int  maxPagedLODs)
virtual

Set the target max number of paged lods for this terrain (patch)

Implements makVrv::DtTerrainPatchObject.

DtOsgTerrainPatchObject& makVrv::DtOsgTerrainPatchObject::operator= ( const DtOsgTerrainPatchObject )
private
void makVrv::DtOsgTerrainPatchObject::removeChildNodesAndCache ( )
protected

Unload the terrain.

void makVrv::DtOsgTerrainPatchObject::clearStateGraphForAllChannels ( void  )
protected

clear osg's internal state graph

static void makVrv::DtOsgTerrainPatchObject::graphBoundingBox ( const osg::Node *  node,
osg::BoundingBox &  bbox 
)
staticprotected
void makVrv::DtOsgTerrainPatchObject::removeEmptyParent ( osg::Node *  node)
protected
void makVrv::DtOsgTerrainPatchObject::updateBounds ( )
protected
virtual bool makVrv::DtOsgTerrainPatchObject::getElevation ( double  lonRadians,
double  latRadians,
double retElevation 
)
protectedvirtual

get an osg earth elevation

virtual void makVrv::DtOsgTerrainPatchObject::setPerPixelLightingEnabled ( bool  setting)
protectedvirtual
virtual void makVrv::DtOsgTerrainPatchObject::slot_perPixelLightingChanged ( bool  newVal)
protectedvirtual
virtual void makVrv::DtOsgTerrainPatchObject::slot_usePixelShaderForOsgEarthModelsChanged ( )
protectedvirtual
virtual void makVrv::DtOsgTerrainPatchObject::slot_postUpdate ( )
protectedvirtual
virtual void makVrv::DtOsgTerrainPatchObject::setOsgEarthMaterial ( float  ambient,
float  diffuse,
float  specular,
float  shininess 
)
protectedvirtual
virtual void makVrv::DtOsgTerrainPatchObject::setOsgEarthMaterialOnNode ( osg::Node &  node,
float  ambient,
float  diffuse,
float  specular,
float  shininess 
)
protectedvirtual
virtual void makVrv::DtOsgTerrainPatchObject::setOsgEarthMaterialOnStateSet ( osg::StateSet &  ss,
float  ambient,
float  diffuse,
float  specular,
float  shininess 
)
protectedvirtual
virtual void makVrv::DtOsgTerrainPatchObject::slot_terrainPaged ( )
protectedvirtual
osgEarth::ElevationQuery* makVrv::DtOsgTerrainPatchObject::getOrCreateElevationQuery ( )
protected

Returns the patch's elevation query object, creating it on.

void makVrv::DtOsgTerrainPatchObject::installOsgEarthFeatureDataProcessors ( )
protected
void makVrv::DtOsgTerrainPatchObject::configureOsgEarthFeatureGeometryCompiler ( )
protected

Friends And Related Function Documentation

friend class DtOsgExtractedNodesLogic
friend

Member Data Documentation

osg::ref_ptr<DtTerrainPatchGroup> makVrv::DtOsgTerrainPatchObject::myRoot
protected

The OSG Hierarchy starts with myRoot and has one child: myTerrainGroup.

osg::ref_ptr<DtFastGroup> makVrv::DtOsgTerrainPatchObject::myTerrainGroup
protected

The myTerrainGroup node holds all the terrain polygons except for reforested trees.

osg::ref_ptr<osgEarth::MapNode> makVrv::DtOsgTerrainPatchObject::myMapNode
protected
osg::ref_ptr<DtFastGroup> makVrv::DtOsgTerrainPatchObject::myOsgEarthModelsNode
protected
DtOsgTerrainOverlayManager makVrv::DtOsgTerrainPatchObject::myOverlayManager
protected
DtTextureVisitor::TextureMap makVrv::DtOsgTerrainPatchObject::myFoundTextureMap
protected
DtLightPointVisitor::LightPointNodeObsVec makVrv::DtOsgTerrainPatchObject::myFoundLightPointsVec
protected
bool makVrv::DtOsgTerrainPatchObject::myGlobalFlag
protected
bool makVrv::DtOsgTerrainPatchObject::myHaveExtractedOcean
protected
bool makVrv::DtOsgTerrainPatchObject::myPerPixelLightingChanged
protected
volatile bool makVrv::DtOsgTerrainPatchObject::myTerrainPagedThisFrame
protected
bool makVrv::DtOsgTerrainPatchObject::myPendingPerPixelLightingValue
protected
bool makVrv::DtOsgTerrainPatchObject::myOsgEarthMaterialChanged
protected
float makVrv::DtOsgTerrainPatchObject::myPendingOsgEarthMaterialAmbient
protected
float makVrv::DtOsgTerrainPatchObject::myPendingOsgEarthMaterialDiffuse
protected
float makVrv::DtOsgTerrainPatchObject::myPendingOsgEarthMaterialSpecular
protected
float makVrv::DtOsgTerrainPatchObject::myPendingOsgEarthMaterialShininess
protected
DtSignalConnectionManager makVrv::DtOsgTerrainPatchObject::mySignals
protected
DtMetaFileManager::LinkageValueVec makVrv::DtOsgTerrainPatchObject::myTerrainPatchMetaFileFeatures
protected
std::vector<DtVirtualBaseClass*> makVrv::DtOsgTerrainPatchObject::myTerrainAttachments
protected
osgEarth::ElevationQuery* makVrv::DtOsgTerrainPatchObject::myElevationQuery
protected

Object used to sample the elevation model at various resolutions.

osg::ref_ptr<DtOsgEarthFeatureDataBroker> makVrv::DtOsgTerrainPatchObject::myOsgEarthFeatureDataBroker
protected

notifies subscribers of feature data loading via an osgEarth layer.

bool makVrv::DtOsgTerrainPatchObject::myShowLightPoints
protected

Is this terrain patch showing lights (used for setting state of newly added lights from a layer being loaded)

bool makVrv::DtOsgTerrainPatchObject::myTerrainTreeScaleRandomizationEnabled
protected

Tree randomization settings.

float makVrv::DtOsgTerrainPatchObject::myTerrainTreeMinScale
protected
float makVrv::DtOsgTerrainPatchObject::myTerrainTreeMaxScale
protected
bool makVrv::DtOsgTerrainPatchObject::myTerrainTreeOrientationRandomizationEnabled
protected
bool makVrv::DtOsgTerrainPatchObject::myDestructing
protected

keeps track of when the object is in the destructor.

DtOsgExtractedNodesLogic* makVrv::DtOsgTerrainPatchObject::myExtractedNodesLogic
protected
DtDynamicTerrainWorld::FeatureHandle makVrv::DtOsgTerrainPatchObject::myDynamicTerrainHandle
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (www.mak.com)