Public Member Functions |
| | DtSceneEnvironmentalsControllerObject (DtDe &de, DtUniqueID id) |
| | CTOR.
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| virtual | ~DtSceneEnvironmentalsControllerObject () |
| | DTOR.
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| virtual void | setAirTurbidity (float turbidity) |
| | Set the air turbidity/haziness.
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| virtual void | setAmbientAirTemperature (float temperature) |
| | Set the ambient air temperature.
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| virtual void | setCloudState (unsigned int value) |
| | Sets the preset cloud state.
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| virtual void | setPrecipitationType (unsigned int type) |
| | Sets precipitation type.
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| virtual void | setPrecipitationIntensity (float intensity) |
| | Sets precipitation intensity.
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| virtual void | setTimeOfDay (int hour, int minutes, double seconds) |
| | Tell the scene to change the time of day.
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| virtual void | setDateAndTimeOfDay (int year, int month, int day, int hour, int minutes, double seconds) |
| | Tell the scene to change the date and time of day.
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| virtual void | setUseGlobalTimeZone (bool) |
| | Tell the system to use GMT time as the means to position the sun/moon rather than always moving with the observer.
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| virtual void | setTimeOfDayAdvancementSpeed (float speed) |
| | Tell the scene to change the time of day advancement speed.
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| virtual void | setVisibilityDistance (float value) |
| | Sets the visibility distance.
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| virtual void | setFogHeight (float value) |
| | Sets the fog ceiling height.
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| virtual void | setFogColor (const DtVector &color) |
| | Sets the fog color.
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| virtual void | setFogColor (float red, float green, float blue) |
| virtual void | setFogColor (int red, int green, int blue) |
| virtual void | setWindDirection (float value) |
| | Sets the wind direction.
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| virtual void | setWindSpeed (float value) |
| | Sets the wind speed.
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| virtual void | setSwellState (int state) |
| | Set the sea state according to the Beaufort Scale.
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| virtual void | setSwellStateDirection (float value) |
| | Set the sea state direction in radians from North.
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| virtual void | setSeaState (int state) |
| | Set the sea state according to the Beaufort Scale.
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| virtual void | setSeaStateDirection (float value) |
| | Set the sea state direction in radians from North.
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| virtual void | setWindDrivenSeaStateEnabled (bool value) |
| | Set the wind driven seas enabled parameter to allow the wind to determine the sea state.
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| virtual void | setWindFetch (float value) |
| | Set the ocean wind fetch.
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| virtual void | setSeaChoppiness (float value) |
| | Set the sea choppiness.
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| virtual void | setUnderwaterVisibility (float distance) |
| | Set the maximum visibility under water in meters.
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| virtual void | setSurfaceTransparency (float value) |
| | Set the surface transparency.
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| virtual void | setSurgeDepth (float value) |
| | Set the surge depth.
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| virtual void | setAmbientWaterTemperature (float temperature) |
| | Set the ambient water temperature in Celsius.
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| virtual void | setWaterCurrentSpeed (float speed) |
| | Set the speed of water currents in meters per second.
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| virtual void | setWaterCurrentDirection (float direction) |
| | Set the direction of water currents in radians from north (clockwise).
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| virtual void | setTidalOffset (float meters) |
| | Set the current tidal offset from mean-sea-level in meters.
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| virtual void | setTidalDirection (bool inOut) |
| | Set the current direction of tidal flow (0=out, 1=in).
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| virtual void | setThermoclineDepth (unsigned int layer, float value) |
| | Set a thermocline depth.
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| virtual void | setThermoclinePermeability (unsigned int layer, float value) |
| | Set a thermocline permeability.
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A DtSceneEnvironmentalsControllerObject tells the DtSimData about new simulation objects and events.