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makVrv::DtTritonWaterImpactModel Class Reference

A model of a triton water impact, used to interface with the triton API to generate a water impact effect. More...

Inheritance diagram for makVrv::DtTritonWaterImpactModel:
Inheritance graph
[legend]

Public Member Functions

 DtTritonWaterImpactModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtTritonWaterImpactModel ()
 DTOR.
virtual void setModelDefinition (const std::string &str)
 Set the model definition (and cause the effect to be created).
virtual void createEffect ()
 The effect is actually created when a model definition is set.
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 Unused, but required for all DtModels.
virtual void removeFromScene ()
 Destroy the triton water impact object.
virtual void setIsSupportModel (bool isSupport)
 Unused, but required for all DtModels.
virtual void setImpactLocation (const DtVector &location)
 Set/get the location of the water impact.
virtual const DtVectorimpactLocation () const
virtual void setMunitionSpeed (double speed)
 Set/get the speed of the munition as it enters the water.
virtual double munitionSpeed () const
virtual void setSprayScale (double scale)
 Set/get the scale of the spray generated - 0. eliminates the spray.
virtual double sprayScale () const
virtual void setMunitionMass (double mass)
 Set/get the mass of the munition.
virtual double munitionMass () const
virtual void setImpactDiameter (double diameter)
 Set/get the diameter of the impact effect.
virtual double impactDiameter () const
- Public Member Functions inherited from makVrv::DtWaterImpactModel
 DtWaterImpactModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtWaterImpactModel ()
 DTOR.
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtModel ()
 DTOR.
virtual void saveModelToFile (const std::string &filename)
virtual std::string className () const
 Get the class name of the model instance owner.
unsigned int transformSize () const
 Get the number of position/orientations this model has.
virtual void setPosition (int vtx, const DtVector &position)
 Set the position of a control vertex in the model.
virtual void removePosition (int vtx)
 Remove a transform at the given position.
const DtVectorposition (int vtx=0) const
 Get the Position of a given point.
const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point.
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Set the orientation of a vertex in the model.
virtual void enableColorBlending (bool b)
 Enable / disable color blending for this model.
virtual void setBlendColor (float r, float g, float b, float a)
 Set color to use if color blending is enabled.
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color.
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled.
virtual void setColor (float r, float g, float b, float a)
 set the model's color
virtual void enableLighting (bool l)
 set whether the model is lit; this may not be an option on all models
virtual int modelSet () const
 Get the model set this model is part of.
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance.
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance.
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the minimum and maximum X,Y,Z components of the bounding box.
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume.
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume.
DtDede ()
 Get the DtDe object.
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer.
virtual void setVisible (bool isVisible)
 Set the visible state of the model.
virtual bool visible () const
 Get the visible state of the model.
DtUniqueID parentSceneObjectID () const
 Parent of the model.
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop.
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type.
virtual void setElementId (DtUniqueID id)
 Called when the element ID of the model's parent object is set.
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object.
virtual void setSolid (bool isSolid)
 Set whether or not other this model is drawn filled in.
virtual bool isProp ()
 Return whether or not this model was added as a prop.
virtual DtModelInstancemodelInstance ()
 Get the model instance.
virtual const DtModelInstancemodelInstance () const
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel.

Protected Member Functions

virtual
DtTritonWaterImpactModelInstance
waterImpactModelInstance ()
 Get a properly cast version of the model instance this model creates.
virtual
DtTritonWaterImpactModelInstance
waterImpactModelInstance () const
 Get a properly cast const version of the model instance this model creates.

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signal< void(DtModel *)> signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed.
boost::signal< void(DtModel *)> signal_modelChanged
boost::signal< bool(DtModel
*, bool), SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed.
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
- Protected Attributes inherited from makVrv::DtModel
DtDemyDe
const DtUniqueID myUniqueId
bool myColorBlendingEnabled

Detailed Description

A model of a triton water impact, used to interface with the triton API to generate a water impact effect.

Constructor & Destructor Documentation

makVrv::DtTritonWaterImpactModel::DtTritonWaterImpactModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtTritonWaterImpactModel::~DtTritonWaterImpactModel ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtTritonWaterImpactModel::setModelDefinition ( const std::string &  str)
virtual

Set the model definition (and cause the effect to be created).

Schema is type WaterImpact.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtTritonWaterImpactModel::setImpactLocation ( const DtVector location)
virtual

Set/get the location of the water impact.

Implements makVrv::DtWaterImpactModel.

virtual const DtVector& makVrv::DtTritonWaterImpactModel::impactLocation ( ) const
virtual
virtual void makVrv::DtTritonWaterImpactModel::setMunitionSpeed ( double  speed)
virtual

Set/get the speed of the munition as it enters the water.

Implements makVrv::DtWaterImpactModel.

virtual double makVrv::DtTritonWaterImpactModel::munitionSpeed ( ) const
virtual
virtual void makVrv::DtTritonWaterImpactModel::setSprayScale ( double  scale)
virtual

Set/get the scale of the spray generated - 0. eliminates the spray.

Implements makVrv::DtWaterImpactModel.

virtual double makVrv::DtTritonWaterImpactModel::sprayScale ( ) const
virtual
virtual void makVrv::DtTritonWaterImpactModel::setMunitionMass ( double  mass)
virtual

Set/get the mass of the munition.

Implements makVrv::DtWaterImpactModel.

virtual double makVrv::DtTritonWaterImpactModel::munitionMass ( ) const
virtual
virtual void makVrv::DtTritonWaterImpactModel::setImpactDiameter ( double  diameter)
virtual

Set/get the diameter of the impact effect.

Implements makVrv::DtWaterImpactModel.

virtual double makVrv::DtTritonWaterImpactModel::impactDiameter ( ) const
virtual
virtual void makVrv::DtTritonWaterImpactModel::createEffect ( )
virtual

The effect is actually created when a model definition is set.

If no model definition is provided, call this instead.

Implements makVrv::DtWaterImpactModel.

virtual void makVrv::DtTritonWaterImpactModel::addToScene ( const DtUniqueID sceneObjectId,
int  modelSet,
int  visualizerType 
)
inlinevirtual

Unused, but required for all DtModels.

Implements makVrv::DtModel.

virtual void makVrv::DtTritonWaterImpactModel::removeFromScene ( )
virtual

Destroy the triton water impact object.

Implements makVrv::DtModel.

virtual void makVrv::DtTritonWaterImpactModel::setIsSupportModel ( bool  isSupport)
inlinevirtual

Unused, but required for all DtModels.

Implements makVrv::DtModel.

virtual DtTritonWaterImpactModelInstance* makVrv::DtTritonWaterImpactModel::waterImpactModelInstance ( )
protectedvirtual

Get a properly cast version of the model instance this model creates.

virtual DtTritonWaterImpactModelInstance* makVrv::DtTritonWaterImpactModel::waterImpactModelInstance ( ) const
protectedvirtual

Get a properly cast const version of the model instance this model creates.


The documentation for this class was generated from the following file:

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
Copyright © 2005-2017 VT MÄK. All Rights Reserved (www.mak.com)