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VR-Forces 4.5 Class Documentation
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Go to the source code of this file.
Classes | |
| class | DtDynamicTerrainRequestHandle |
| Resource handle for a dynamic terrain change request which has been added to the system. More... | |
| class | DtDynamicTerrainRequestHandle::RequestHandleImpl |
| class | DtDynamicTerrainQueryHandle |
| Resource handle for a query which has been added to the system. More... | |
| class | DtDynamicTerrainQueryHandle::QueryHandleImpl |
| class | DtTerrainImplementation |
| This is the abstract base class for all terrain implementations. More... | |
Namespaces | |
| namespace | makArchives |
| Contains extensions to the base level entity listener class. | |
| namespace | MAKVRinTerra |
| namespace | makVrv |
| Contains DtGameControllerInformation class. | |
Typedefs | |
| typedef void(* | DtCacheProgressCallbackFunction )(int requestId, int mapNodeId, int current, const DtString &layerName, double elapsedTime, void *usr) |
| Callback for terrain caching. | |
| typedef boost::function< void(const makVrv::DtDynamicTerrainFeature &)> | DtDynamicTerrainQueryCallback |
| typedef DtStringKeyFactoryWithParam < DtTerrainImplementation, DtConsoleCommandManager * > | DtTerrainImplementationFactory |
| typedef DtTerrainImplementationFactory::DtCreatorFcn | DtTerrainImplementationCreatorFcn |
| typedef void(* DtCacheProgressCallbackFunction)(int requestId, int mapNodeId, int current, const DtString &layerName, double elapsedTime, void *usr) |
Callback for terrain caching.
| typedef boost::function<void (const makVrv::DtDynamicTerrainFeature&)> DtDynamicTerrainQueryCallback |
| typedef DtStringKeyFactoryWithParam<DtTerrainImplementation, DtConsoleCommandManager*> DtTerrainImplementationFactory |