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terrainImplementation.h File Reference

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Classes

class  DtDynamicTerrainRequestHandle
 Resource handle for a dynamic terrain change request which has been added to the system. More...
class  DtDynamicTerrainRequestHandle::RequestHandleImpl
class  DtDynamicTerrainQueryHandle
 Resource handle for a query which has been added to the system. More...
class  DtDynamicTerrainQueryHandle::QueryHandleImpl
class  DtTerrainImplementation
 This is the abstract base class for all terrain implementations. More...

Namespaces

namespace  makArchives
 Contains extensions to the base level entity listener class.
namespace  MAKVRinTerra
namespace  makVrv
 Contains DtGameControllerInformation class.

Typedefs

typedef void(* DtCacheProgressCallbackFunction )(int requestId, int mapNodeId, int current, const DtString &layerName, double elapsedTime, void *usr)
 Callback for terrain caching.
typedef boost::function< void(const
makVrv::DtDynamicTerrainFeature &)> 
DtDynamicTerrainQueryCallback
typedef
DtStringKeyFactoryWithParam
< DtTerrainImplementation,
DtConsoleCommandManager * > 
DtTerrainImplementationFactory
typedef
DtTerrainImplementationFactory::DtCreatorFcn 
DtTerrainImplementationCreatorFcn

Detailed Description

Typedef Documentation

typedef void(* DtCacheProgressCallbackFunction)(int requestId, int mapNodeId, int current, const DtString &layerName, double elapsedTime, void *usr)

Callback for terrain caching.

typedef boost::function<void (const makVrv::DtDynamicTerrainFeature&)> DtDynamicTerrainQueryCallback

Document ID: Generated on Thu Mar 23 18:54:12 EDT 2017 from SVN revision 174804
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