VR-Forces 4.6.1 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
Classes | Namespaces | Typedefs
DtGeometrySpecification.h File Reference

DtGeometrySpecification class declaration. More...

Go to the source code of this file.

Classes

class  makVrv::DtLodInfo
 Notion of an LOD, which essentially is start/end ranges and some user value(s) More...
struct  makVrv::DtGpuAxisAlignedBoundingBox
 Structure that stores the AABB for direct consumption by GPU for indirect rendering Its based on Vector4_32 (as opposed to DtAxisAlignedBoundingBox) This is so that this lines up with the GPU SSBO/buffers and can be consumed directly by the GPU. More...
struct  makVrv::DtGeometrySpecification
 Structure that is packed for consumption by GPU for indirect rendering. More...

Namespaces

namespace  makVrv
 Contains DtGameControllerInformation class.

Typedefs

typedef std::vector
< DtGeometrySpecification > 
makVrv::VectorGeometryLocations
 Each model type can have a number of geometries.

Detailed Description

DtGeometrySpecification class declaration.


Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
Copyright © 2005-2018 VT MÄK. All Rights Reserved (www.mak.com)