VR-Forces 4.6.1 Class Documentation
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makVrv::DtGpuAxisAlignedBoundingBox Struct Reference

Structure that stores the AABB for direct consumption by GPU for indirect rendering Its based on Vector4_32 (as opposed to DtAxisAlignedBoundingBox) This is so that this lines up with the GPU SSBO/buffers and can be consumed directly by the GPU. More...

Public Attributes

Vector4_32 myVectorMin
Vector4_32 myVectorMax

Detailed Description

Structure that stores the AABB for direct consumption by GPU for indirect rendering Its based on Vector4_32 (as opposed to DtAxisAlignedBoundingBox) This is so that this lines up with the GPU SSBO/buffers and can be consumed directly by the GPU.

Member Data Documentation

Vector4_32 makVrv::DtGpuAxisAlignedBoundingBox::myVectorMin
Vector4_32 makVrv::DtGpuAxisAlignedBoundingBox::myVectorMax

The documentation for this struct was generated from the following file:

Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
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