VR-Forces 4.6.1 Class Documentation
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DtThreadedTriangulator Class Reference

This class will triangulate the given objects in the queue into the collision world supplied. More...

Classes

struct  ProcessGeometry

Public Types

typedef std::vector
< MAKVRinTerra::DtFeatureGeometry
GeometryArray

Public Member Functions

 DtThreadedTriangulator (const MAKVRinTerra::DtProj &, DtCollisionWorld *)
 CTOR. If useShape is true uses convex hull shape rather than triangulating.
virtual ~DtThreadedTriangulator ()
 DTOR.
virtual void addProcessGeometry (const GeometryArray &, const DtSurface &, bool triangulate)
 Adds a new geometry to process.
virtual void process ()
 Processing thread called from main thread.
virtual void stop ()
 Stops this thread and disallows processing.
virtual void start ()
 Allows processing to be continued.
virtual bool isStopped () const
 Returns true if this should stop.
virtual bool isRunning () const
 Returns true if this running.
virtual void cancel ()
 Cancels any pending operation.
virtual bool isCancelled () const
 Returns true if cancelled.
virtual bool isProcessing () const
 Returns true if processing.
virtual void join ()
 Joins the thread.

Static Public Member Functions

static void threadMain (DtThreadedTriangulator *)
 Main thread entry point.

Protected Types

typedef std::vector
< ProcessGeometry
ProcessGeometries

Protected Member Functions

virtual
MAKVRinTerra::DtFeatureGeometry::Point 
preProcessGeometry (const MAKVRinTerra::DtFeatureGeometry::Point &geom, const DtSurface &surface) const
 Effect geometry if need be before placing into scene graph.
virtual void tessellate (const GeometryArray &pointFeatures, const DtSurface &defaultSurface)
 Tessellate geometry.
virtual void triangulate (const GeometryArray &pointFeatures, const DtSurface &defaultSurface)
 Triangulate geometry.

Protected Attributes

MAKVRinTerra::DtProj::Ptr myProjection
DtCollisionWorldmyCollisionWorld
tbb::tbb_thread * myThread
tbb::spin_rw_mutex myMutex
bool myStop
bool myRunning
bool myCancelled
bool myProcessing
ProcessGeometries myProcessGeometries

Detailed Description

This class will triangulate the given objects in the queue into the collision world supplied.

Member Typedef Documentation

Constructor & Destructor Documentation

DtThreadedTriangulator::DtThreadedTriangulator ( const MAKVRinTerra::DtProj ,
DtCollisionWorld  
)

CTOR. If useShape is true uses convex hull shape rather than triangulating.

virtual DtThreadedTriangulator::~DtThreadedTriangulator ( )
virtual

DTOR.

Member Function Documentation

virtual void DtThreadedTriangulator::addProcessGeometry ( const GeometryArray ,
const DtSurface ,
bool  triangulate 
)
virtual

Adds a new geometry to process.

static void DtThreadedTriangulator::threadMain ( DtThreadedTriangulator )
static

Main thread entry point.

virtual void DtThreadedTriangulator::process ( )
virtual

Processing thread called from main thread.

virtual void DtThreadedTriangulator::stop ( )
virtual

Stops this thread and disallows processing.

Call start to allow additions again

virtual void DtThreadedTriangulator::start ( )
virtual

Allows processing to be continued.

virtual bool DtThreadedTriangulator::isStopped ( ) const
virtual

Returns true if this should stop.

virtual bool DtThreadedTriangulator::isRunning ( ) const
virtual

Returns true if this running.

virtual void DtThreadedTriangulator::cancel ( )
virtual

Cancels any pending operation.

virtual bool DtThreadedTriangulator::isCancelled ( ) const
virtual

Returns true if cancelled.

virtual bool DtThreadedTriangulator::isProcessing ( ) const
virtual

Returns true if processing.

virtual void DtThreadedTriangulator::join ( )
virtual

Joins the thread.

virtual MAKVRinTerra::DtFeatureGeometry::Point DtThreadedTriangulator::preProcessGeometry ( const MAKVRinTerra::DtFeatureGeometry::Point geom,
const DtSurface surface 
) const
protectedvirtual

Effect geometry if need be before placing into scene graph.

virtual void DtThreadedTriangulator::tessellate ( const GeometryArray pointFeatures,
const DtSurface defaultSurface 
)
protectedvirtual

Tessellate geometry.

virtual void DtThreadedTriangulator::triangulate ( const GeometryArray pointFeatures,
const DtSurface defaultSurface 
)
protectedvirtual

Triangulate geometry.

Member Data Documentation

MAKVRinTerra::DtProj::Ptr DtThreadedTriangulator::myProjection
protected
DtCollisionWorld* DtThreadedTriangulator::myCollisionWorld
protected
tbb::tbb_thread* DtThreadedTriangulator::myThread
protected
tbb::spin_rw_mutex DtThreadedTriangulator::myMutex
mutableprotected
bool DtThreadedTriangulator::myStop
protected
bool DtThreadedTriangulator::myRunning
protected
bool DtThreadedTriangulator::myCancelled
protected
bool DtThreadedTriangulator::myProcessing
protected
ProcessGeometries DtThreadedTriangulator::myProcessGeometries
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Wed Jul 25 16:57:45 EDT 2018 from SVN revision 190790
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