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VR-Forces 4.6.1 Class Documentation
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Public Member Functions | |
| trpgRange (void) | |
| ~trpgRange (void) | |
| trpgRange (const trpgRange &) | |
| Copy constructor. | |
| void | SetCategory (const char *cat, const char *subCat) |
| Set the name and subName (can be NULL) | |
| void | GetCategory (char *cat, int maxCatLen, char *subCat, int maxSubCatLen) const |
| void | SetLodInfo (double in, double out) |
| Set the lod info. | |
| void | GetLodInfo (double &in, double &out) const |
| Get the lod info (this will be duplicated in the trpgLod node) However, you may want to change these values yourself during a run. | |
| void | SetPriority (int) |
| Set the priority. | |
| void | GetPriority (int &) const |
| bool | Write (trpgWriteBuffer &) |
| Writes this class to a write buffer. | |
| bool | Read (trpgReadBuffer &) |
| Reads this class from a read buffer. | |
| bool | Print (trpgPrintBuffer &) const |
| Prints this class to a print buffer. | |
| void | Reset (void) |
| Reset back to a clean state. | |
| bool | operator== (const trpgRange &) const |
| Equality operator. | |
| trpgRange & | operator= (const trpgRange &) |
| Assignment operator. | |
Public Member Functions inherited from trpgReadWriteable | |
| trpgReadWriteable () | |
| const char * | getErrMess () const |
Public Member Functions inherited from trpgCheckable | |
| trpgCheckable (void) | |
| virtual | ~trpgCheckable (void) |
| bool | isValid (void) const |
| Returns the state of the valid flag, or can be overriden by a subclass to do a more complex check. | |
| virtual TeAttrHdl | GetHandle () const |
| virtual void | SetHandle (TeAttrHdl hdl) |
Protected Attributes | |
| double | inLod |
| double | outLod |
| char * | category |
| char * | subCategory |
| int | priority |
Protected Attributes inherited from trpgReadWriteable | |
| char | errMess [512] |
Protected Attributes inherited from trpgCheckable | |
| bool | valid |
| TeAttrHdl | handle |
| bool | writeHandle |
| trpgRange::trpgRange | ( | void | ) |
| trpgRange::~trpgRange | ( | void | ) |
| trpgRange::trpgRange | ( | const trpgRange & | ) |
Copy constructor.
Set the name and subName (can be NULL)
Get the lod info (this will be duplicated in the trpgLod node) However, you may want to change these values yourself during a run.
| void trpgRange::SetPriority | ( | int | ) |
Set the priority.
| void trpgRange::GetPriority | ( | int & | ) | const |
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Writes this class to a write buffer.
Implements trpgReadWriteable.
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Reads this class from a read buffer.
Reimplemented from trpgReadWriteable.
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Prints this class to a print buffer.
Reimplemented from trpgReadWriteable.
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Reset back to a clean state.
Implements trpgReadWriteable.
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