VR-Forces 4.6 Class Documentation
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makVrf::DtVrfOsgArticulatedModel Class Reference
Inheritance diagram for makVrf::DtVrfOsgArticulatedModel:
Inheritance graph
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Public Member Functions

 DtVrfOsgArticulatedModel (makVrv::DtDe &de, makVrv::DtUniqueID id)
virtual ~DtVrfOsgArticulatedModel ()
virtual void setEntityType (std::string)
- Public Member Functions inherited from makVrv::DtOsgArticulatedModel
 DtOsgArticulatedModel (DtDe &, DtUniqueID id)
 CTOR.
virtual ~DtOsgArticulatedModel ()
 DTOR.
virtual std::string className () const
 Get the class name of the model instance owner.
virtual void setModelScalingEnabled (bool b)
 Indicate whether or not this model may be model-scaled Default is false.
virtual bool modelScalingEnabled ()
 getter for model scaling enabled flag
virtual void setLocalModelScalingEnabled (bool enabled)
 Indicates whether local model scaling for the model is enabled.
virtual void setLocalModelScalingAmount (float localScl)
 Sets the amount of local scaling to apply to the model.
virtual void setPosition (int vtx, const DtVector &position)
 Set the model's position for the specified vertex.
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Set the model's orientation for the specified vertex.
virtual void setVisible (bool isVisible)
 Set the visible state of the model and scene connector.
DtUniqueID sceneObjectId ()
 Get the ID for this model's scene object, if any.
virtual void setElementId (DtUniqueID id)
 Set the element ID for this model.
virtual void setLightPointGroup (const std::string &groupName)
 Set the light point group that this model's light points belong to.
virtual std::string lightPointGroup ()
 Get the light point group that this model's light points belong to.
virtual LinkageConfigMaplinkageConfigMap ()
 Get the mapping of linkage names (NodeName/Annotation) to configName pairs.
virtual const LinkageConfigMaplinkageConfigMap () const
 Get the mapping of linkage names (NodeName/Annotation) to configName pairs.
virtual void setPartTranslation (int partNumber, const DtVector &transform, const DtVector &velocity)
 Update the part translation.
virtual void setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)
 Rotate the part.
virtual void setState (int stateNumber, int stateValue)
 Set the state on the model.
int state (int stateNumber) const
 Get a state of the model Returns -1 if no such state exists.
virtual void setLightpointMaxDistance (float distance)
 Specify the maximum range at which lightpoints on this model will be visible.
virtual void setDepthMask (osg::Group &parent)
 Sets child nodes as a depth mask, which writes to the depth buffer and does not get sorted as transparent.
virtual void setAnimationFrame (const std::string &animationName, int frameIndex)
 Set the current frame of an animation.
virtual void setAnimationRange (const std::string &animationName, int firstFrameIndex, int lastFrameIndex)
 Set the animation range.
virtual void setAnimationSpeed (const std::string &animationName, double framesPerSecond)
 Set the animation speed.
virtual void setAnimationState (const std::string &animationName, AnimationState mode)
 Set the animation mode.
virtual void setAnimationLastFrameTime (const std::string &animationName, double animationLastFrameTime)
 Set the last frame time in the currnet range in an animation /param animationLastFrameTime should be non-negative value only support in non-instance model.
virtual void setAnimationLoopCount (const std::string &animationName, int loopCount)
 Get the animation loop count in an animation /param loopCount -1:repeat forever 0:no repetitions only support in non-instance model.
virtual void setUvOffset (const std::string &annotation, float uOffset, float vOffset)
 Groups using a texture atlas are identified using an annotation (ex.
virtual void setDynamicSensorRegion (const std::string &region, bool state)
 Set the state of a dynamic sensor region.
virtual bool dynamicSensorRegion (const std::string &region)
 Get the state of a dynamic sensor region.
virtual void setLinkageConfigPair (const std::string &linkageName, const std::string &configName)
 Specifies a linkage/config pair where the linkageName is the name of a node or an annotation on a node that identifies it and configName is a string looked up in the Mappings section of the FeatureData for the linkage in the metafile associated with the model.
virtual bool findPartPositionAndOrientation (int partNumber, DtVector &position, DtQuat &ori)
 Finds the absolute position and orientation of a part.
DtVector partTranslation (int partNumber)
 Get a part translation.
DtTaitBryan partOrientation (int partNumber)
 Get a part orientation.
int state (int stateNumber)
 Get the state value.
int animationFrameCount (const std::string &animationName)
 Get number of frames in an animation.
int animationCurrentFrame (const std::string &animationName)
 Get the current frame of an animation.
int animationFirstFrame (const std::string &animationName)
 Get the first frame in the current range in an animation.
int animationLastFrame (const std::string &animationName)
 Get the last frame in the current range in an animation.
double animationSpeed (const std::string &animationName)
 Get the speed of an animation.
AnimationState animationState (const std::string &animationName)
 Get the animimation mode of an animation.
double animationLastFrameTime (const std::string &animationName)
 Get the last frame time in the currnet range in an animation.
int animationLoopCount (const std::string &animationName)
 Get the animation loop count in an animation.
const
DtArticulatedModelParser::PartMap
parts () const
 Get a map of the current parts.
virtual void getParts (PartList &parts) const
 Only a list of all the parts.
const
DtArticulatedModelParser::StateMap
states () const
 Get a map of the current states.
const
DtArticulatedModelParser::AnimationMap
animations () const
 Get a map of the current animations.
virtual void addPart (int partNumber, osgSim::DOFTransform *node)
 Add a part off the DOF transform node and a part Number.
virtual void addState (int stateNumber, osgSim::MultiSwitch *node)
 Add a switch off the DOF switch node and a part number.
virtual void setStateValueExists (int stateNumber, int stateValue)
 Set when a state value exists; only state values that have had this method called on them will be used.
virtual void addAnimation (const std::string &animationName, osg::Sequence *node)
 Add animation Sequence.
virtual void addAnnotationGroup (const std::string &annotation, osg::Group *group)
 Add a mapping from an annotation to a group node.
virtual void setColor (float r, float g, float b, float a)
 Set the blend color for the model.
virtual void enableColorBlending (bool b)
 enable color blending for the model
virtual void setBlendColor (float r, float g, float b, float a)
 Set the blend color for the model.
virtual void setPartVisibility (int partNumber, bool onOff)
 Set an articulated part visible/invisible by part number.
virtual void setIsSupportModel (bool isSupport)
 Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the minimum and maximum X,Y,Z components of the bounding box.
std::vector
< DtVirtualBaseClass * > & 
modelAttachments ()
 Get the list of dynamic feature objects for this model (created by .meta files)
virtual bool applyMetafile (const DtModelDefinition *definition)
 For a given model definition, get the .medf file name, load the corresponding .meta file and created nodes in the DtOsgModelInstance.
virtual void slot_onShadowStateChanged (bool on)
 Turn on or off the shadow polygon on objects (ex. vehicles)
virtual void slot_atcModeEnableChanged (bool state)
 slot for handling when alpha to coverage on all models is changed
- Public Member Functions inherited from makVrv::DtArticulatedModel
 DtArticulatedModel (DtDe &, DtUniqueID id)
 CTOR.
virtual ~DtArticulatedModel ()
 DTOR.
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtModel ()
 DTOR.
virtual void saveModelToFile (const std::string &filename)
unsigned int transformSize () const
 Get the number of position/orientations this model has.
virtual void removePosition (int vtx)
 Remove a transform at the given position.
const DtVectorposition (int vtx=0) const
 Get the Position of a given point.
const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point.
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color.
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled.
virtual void enableLighting (bool l)
 set whether the model is lit; this may not be an option on all models
virtual int modelSet () const
 Get the model set this model is part of.
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance.
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance.
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance.
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume.
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume.
DtDede ()
 Get the DtDe object.
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer.
virtual bool visible () const
 Get the visible state of the model.
DtUniqueID parentSceneObjectID () const
 Parent of the model.
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop.
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type.
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object.
virtual void setSolid (bool isSolid)
 Set whether or not other this model is drawn filled in.
virtual bool isProp ()
 Return whether or not this model was added as a prop.
virtual DtModelInstancemodelInstance ()
 Get the model instance.
virtual const DtModelInstancemodelInstance () const
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel.

Protected Member Functions

virtual void setModelDefinition (const std::string &str)
 Override the set model definition function.
- Protected Member Functions inherited from makVrv::DtOsgArticulatedModel
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 Virtual Functions to be implemented, add this model to the scene.
virtual void removeFromScene ()
 Virtual Functions to be implemented, remove this model from the scene.
virtual void disablePart (int partNumber)
virtual void enablePart (int partNumber)
virtual void modelInstanceToBeDeleted ()
virtual void modelInstanceCreated (bool castShadows, bool daylightControlledLights, float scale)
 daylightControlled is only used if the light points do not already have a type specified
void parseModel (osg::Node *root)

Protected Attributes

DtEntityType myEntityType
- Protected Attributes inherited from makVrv::DtOsgArticulatedModel
DtInstanceUtils::InstancedAnimationMap myInstancedAnimationMap
DtInstanceUtils::InstancedAnnotationMap myInstancedAnnotationMap
DtArticulatedModelParser::StateExistenceMap myStateExistenceMap
DtArticulatedModelParser::StateValueMap myStateValueMap
DtOsgSceneConnectormySceneConnector
DtArticulatedModelParser::PartMap myPartMap
DtArticulatedModelParser::StateMap myStateMap
DtArticulatedModelParser::AnimationMap myAnimationMap
DtArticulatedModelParser::AnnotationMap myAnnotationMap
NodePathCache myNodePathCache
bool myUseSwitch
SensorRegionStateMap mySensorRegionMap
DtInstanceManagermyInstanceManager
std::string myModelDefinition
DtUniqueID mySceneObjectId
DtMetaFileManager::LinkageValueVec myModelMetaFeatures
 List of node pointers that have meta data associated with them.
LinkageConfigMap myLinkageConfigMap
 Map of linkage names (NodeName/Annotation) from the metafile(if it exists) to config names.
std::vector< DtVirtualBaseClass * > myModelMetaAttachments
 Vector of metafile attachment on this object so they can be deleted on object destruction.
DtInstanceUtils::PartMapCachemyPartMapCache
DtInstanceUtils::PartMapCachemyStateMapCache
DtVector myBoundMin
DtVector myBoundMax
bool myIsInstanced
bool myModelScalingEnabled
DtVector mySetPosition
bool myInitialPositionSet
DtTaitBryan mySetOrientation
bool myInitialOrientationSet
DtUniqueID myElementId
DtSignalConnectionManager myConnections
std::string myLightPointGroup

Additional Inherited Members

- Public Types inherited from makVrv::DtOsgArticulatedModel
typedef std::vector< osg::Node * > NodeList
typedef boost::unordered_map
< int, NodeList
NodePathCache
typedef std::map< std::string,
std::string > 
LinkageConfigMap
- Public Attributes inherited from makVrv::DtModel
boost::signal< void(DtModel *)> signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed.
boost::signal< void(DtModel *)> signal_modelChanged
boost::signal< bool(DtModel
*, bool), SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed.
- Protected Types inherited from makVrv::DtOsgArticulatedModel
typedef boost::unordered_map
< std::string, bool
SensorRegionStateMap
- Static Protected Attributes inherited from makVrv::DtOsgArticulatedModel
static const unsigned int theNodePathCacheSize = 4

Constructor & Destructor Documentation

makVrf::DtVrfOsgArticulatedModel::DtVrfOsgArticulatedModel ( makVrv::DtDe de,
makVrv::DtUniqueID  id 
)
virtual makVrf::DtVrfOsgArticulatedModel::~DtVrfOsgArticulatedModel ( )
virtual

Member Function Documentation

virtual void makVrf::DtVrfOsgArticulatedModel::setEntityType ( std::string  )
virtual
virtual void makVrf::DtVrfOsgArticulatedModel::setModelDefinition ( const std::string &  str)
protectedvirtual

Override the set model definition function.

Use this to parse a model after it is loaded.

Reimplemented from makVrv::DtOsgArticulatedModel.

Member Data Documentation

DtEntityType makVrf::DtVrfOsgArticulatedModel::myEntityType
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
Copyright © 2005-2018 VT MÄK. All Rights Reserved (www.mak.com)