Public Member Functions |
| | Dt2DBoxFacade (DtAgentManagerInterface &, DtSceneObjectAgent *agent, DtElementID id, int modelSet) |
| | Constructor that will take an existing scene object agent.
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| | Dt2DBoxFacade (DtAgentManagerInterface &, int modelSet, DtElementID id, bool distribute=true) |
| | Will create a new scene object agent for the given model set and element id.
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| virtual | ~Dt2DBoxFacade () |
| | DTOR.
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| virtual void | setOutsideColor (float r, float g, float b, float a) |
| | Sets the outside color (rim) if available.
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| virtual void | setInsideColor (float r, float g, float b, float a) |
| | Sets inside color (fill) if available.
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| virtual void | setFillPattern (const std::vector< unsigned int > &) |
| | Sets the pattern to fill the 2D polygon with.
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| virtual void | setSolid (bool) |
| | No-op. Use setFill to fill with solid color.
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| virtual void | startClamping () |
| | Start/stop clamping box.
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| virtual void | stopClamping () |
| | DtBoxFacadeBase (DtAgentManagerInterface &, DtSceneObjectAgent *agent, DtElementID id, int modelSet) |
| | Constructor that will take an existing scene object agent.
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| | DtBoxFacadeBase (DtAgentManagerInterface &, int modelSet, DtElementID id, bool distribute=true) |
| | Will create a new scene object agent for the given model set and element id.
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| virtual | ~DtBoxFacadeBase () |
| | DTOR.
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| virtual void | addPoint (int index, const DtVector &) |
| | Overridden to make sure no more than 4 points are added.
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| virtual void | setPoint (int iIndex, const DtVector &) |
| | Sets position box.
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| virtual void | removePoint (int) |
| | Overriden for no-op. Boxes cannot remove points.
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| virtual void | setPoints (const std::vector< DtVector > &, const DtVector &withOffset=DtVector::zero()) |
| | Overriden to make sure there are exactly 4 points.
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| | DtAreaFacadeBase (DtAgentManagerInterface &, DtSceneObjectAgent *agent, DtElementID id, int modelSet) |
| | Constructor that will take an existing scene object agent.
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| | DtAreaFacadeBase (DtAgentManagerInterface &, int modelSet, DtElementID id, bool distribute=true) |
| | Will create a new scene object agent for the given model set and element id.
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| virtual | ~DtAreaFacadeBase () |
| | DTOR.
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| virtual void | setModelDefinition (const std::string &) |
| | Sets the model definition for the model.
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| virtual void | setColor (float r, float g, float b, float a) |
| | Sets the color for the area.
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| virtual void | setLineWidth (int) |
| | Sets the width of the outside line. Default is 2.
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| virtual void | setFill (bool) |
| | Sets whether or not to fill area. If fill style of line is specified, will override this flag.
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| virtual void | setFillPattern (vrvTacticalGraphicUtilities::FillStyle) |
| | Sets the fill pattern for the area.
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| virtual void | setSelected (bool) |
| | Sets the area to be selected.
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| virtual void | setStipplePattern (int) |
| | Sets the pattern for the line portion of the area.
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| virtual void | resetOrigin () |
| | Once the origin is set it cannot be changed, unless this method is called first.
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| virtual void | setOrigin (const DtVector &) |
| | Sets the origin of the area.
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| virtual const DtVector & | origin () const |
| | Returns origin.
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| virtual void | setScribed (bool) |
| | Sets whether or not line is scribed.
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| virtual void | setUseDynamicOrigin (bool) |
| | Sets whether or not to use dynamic origins.
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| virtual void | setVisible (bool) |
| | Sets the object visible.
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| virtual void | setPickable (bool) |
| | Sets pickable or not.
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virtual const std::vector
< DtVector > & | points () const |
| | Returns the points in this area.
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| virtual makVrv::DtUniqueID | uniqueId () const |
| | Returns the unique id of the scene object agent.
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| virtual makVrv::DtElementID | elementId () const |
| | Returns the element id of the scene object agent.
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| virtual int | modelSet () const |
| | Returns the model set.
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| DtSceneObjectAgent * | sceneObjectAgent () const |
| | Returns the scene object agent associated with this facade.
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| DtPolygonModelAgent * | polygonModelAgent () const |
| | Returns the polygon model agent created for this class.
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Contains Dt2DBoxFacade class.
Facade for a 2D (overlay) box.
The points are laid out as 0 = upper left, 1 = upper right, 2 = lower right, 3 = lower left.