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makVrv::DtDummyCharacterModel Class Reference

Dummy implementation of DtCharacterModel; generates an error message when created. More...

Inheritance diagram for makVrv::DtDummyCharacterModel:
Inheritance graph
[legend]

Public Member Functions

 DtDummyCharacterModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtDummyCharacterModel ()
Distributed functions.
virtual void addToScene (const makVrv::DtUniqueID &, int modelSet, int visualizerType)
 Virtual Functions to be implemented, add this model to the scene.
virtual void removeFromScene ()
 Virtual Functions to be implemented, remove this model from the scene.
virtual void setCharacterModel (const std::string &appearanceName)
 Override the character model in the model definition.
virtual void setDefaultAppearance (const std::string &appearanceName)
virtual void setAppearance (const std::string &appearanceName)
virtual void setHeadAppearance (const std::string &appearanceName)
virtual void setItemAppearance (const std::string &appearanceName)
virtual void beginAppearanceEffect (const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration)
virtual void endAppearanceEffect (int instantly, const std::string &effect, const std::string &overrideLink)
virtual void executeGesture (const std::string &gestureName, int reps, float overallDuration, float channelAWeight)
virtual void endGesture (const std::string &gestureName, float rampDown)
virtual void setFlamesPresent (bool val)
virtual void setEnginePlume (bool val)
virtual void setEngineSmoke (bool val)
virtual void setTrailState (bool val)
virtual void setLightState (unsigned int light, unsigned int lightState)
virtual void fireWeapon ()
virtual void setDesiredAction (const std::string &action, float speed)
 Set the action to attempt.
virtual void forceAction (const std::string &action, float speed, int autoChooseTransitionBehavior)
 Force an action.
virtual void forceTemporaryAction (const std::string &action, double duration)
 Force an action for a specific amount of time.
virtual void unforceAction ()
 Restore the ability to use posture/weapon state, which is disabled when an explicit action is set.
virtual void setSpeed (float speed)
 Set the speed of the character.
virtual void setPosture (int posture)
 Set the posture of the model.
virtual bool weaponDeployed () const
 Get whether the weapon is deployed.
virtual void setWeaponDeployed (bool deployed)
 Set whether the weapon is deployed.
virtual void die (const std::string &deathAction)
 Tell the character to 'die.
virtual void revive (const std::string &aliveAction)
 Revive a previously dead character.
virtual void setPaused (bool paused)
 Set that the character is paused.
virtual std::string className () const
 Get the class name of the model instance owner.
virtual void setIsSupportModel (bool isSupport)
 Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)
virtual void setModelScalingEnabled (bool b)
 Indicate whether or not this model may be model-scaled Default is false.
virtual void setEmbarked (bool b)
virtual void setScale (const DtVector &scale)
virtual void setWeight (float weightScale)
virtual void setPartOrientation (int, const DtTaitBryan &, const DtVector &)
 Rotate the part.
virtual void setPartTranslation (int partNumber, const DtVector &translation, const DtVector &velocity)
 translate the part.
virtual void setPartVisibility (int partNumber, bool visible)
 control part visiblity not connected yet
virtual void setEnableAnimationSmoothing (bool)
 Sets whether or not DI-Guy guides are suppressed. No-op at this level.
virtual void setSelected (bool)
virtual void setTextureVariations (std::vector< DtCharacterTextureVariationInfo > &varationInfoArray, int force)
virtual void setDynamicSensorRegion (const std::string &, bool)
 Set the state of a dynamic sensor region.
- Public Member Functions inherited from makVrv::DtCharacterModel
 DtCharacterModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtCharacterModel ()
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtModel ()
 DTOR.
virtual void setModelDefinition (const std::string &str)
 Set the model definition.
virtual void saveModelToFile (const std::string &filename)
unsigned int transformSize () const
 Get the number of position/orientations this model has.
virtual void setPosition (int vtx, const DtVector &position)
 Set the position of a control vertex in the model.
virtual void removePosition (int vtx)
 Remove a transform at the given position.
const DtVectorposition (int vtx=0) const
 Get the Position of a given point.
const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point.
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Set the orientation of a vertex in the model.
virtual void enableColorBlending (bool b)
 Enable / disable color blending for this model.
virtual void setBlendColor (float r, float g, float b, float a)
 Set color to use if color blending is enabled.
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color.
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled.
virtual void setColor (float r, float g, float b, float a)
 set the model's color
virtual void enableLighting (bool l)
 set whether the model is lit; this may not be an option on all models
virtual int modelSet () const
 Get the model set this model is part of.
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance.
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance.
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance.
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the minimum and maximum X,Y,Z components of the bounding box.
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume.
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume.
DtDede ()
 Get the DtDe object.
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer.
virtual void setVisible (bool isVisible)
 Set the visible state of the model.
virtual bool visible () const
 Get the visible state of the model.
DtUniqueID parentSceneObjectID () const
 Parent of the model.
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop.
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type.
virtual void setElementId (DtUniqueID id)
 Called when the element ID of the model's parent object is set.
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object.
virtual void setSolid (bool isSolid)
 Set whether or not other this model is drawn filled in.
virtual bool isProp ()
 Return whether or not this model was added as a prop.
virtual DtModelInstancemodelInstance ()
 Get the model instance.
virtual const DtModelInstancemodelInstance () const
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel.

Static Public Attributes

static bool instanceCreated
 Static variable set to true when first instance is created, used to prevent more than one error popup from being generated.

Additional Inherited Members

- Public Types inherited from makVrv::DtCharacterModel
enum  Posture { Upright, Crouched, Prone, Sitting }
- Public Attributes inherited from makVrv::DtModel
boost::signal< void(DtModel *)> signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed.
boost::signal< void(DtModel *)> signal_modelChanged
boost::signal< bool(DtModel
*, bool), SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed.
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 Add this model to the scene as a prop.
virtual void initializeModelInstance ()
 Push any state maintained by the model to the model instance.
void slot_modelInstanceChanged (DtModelInstance *instance)
 Called when the model instance changed.
- Protected Attributes inherited from makVrv::DtModel
DtDemyDe
const DtUniqueID myUniqueId
bool myColorBlendingEnabled

Detailed Description

Dummy implementation of DtCharacterModel; generates an error message when created.

Constructor & Destructor Documentation

makVrv::DtDummyCharacterModel::DtDummyCharacterModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtDummyCharacterModel::~DtDummyCharacterModel ( )
virtual

Member Function Documentation

virtual void makVrv::DtDummyCharacterModel::addToScene ( const makVrv::DtUniqueID sceneObjectId,
int  modelSet,
int  visualizerType 
)
virtual

Virtual Functions to be implemented, add this model to the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtDummyCharacterModel::removeFromScene ( )
virtual

Virtual Functions to be implemented, remove this model from the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtDummyCharacterModel::setCharacterModel ( const std::string &  appearanceName)
virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::setDefaultAppearance ( const std::string &  appearanceName)
virtual
virtual void makVrv::DtDummyCharacterModel::setAppearance ( const std::string &  appearanceName)
virtual
virtual void makVrv::DtDummyCharacterModel::setHeadAppearance ( const std::string &  appearanceName)
virtual
virtual void makVrv::DtDummyCharacterModel::setItemAppearance ( const std::string &  appearanceName)
virtual
virtual void makVrv::DtDummyCharacterModel::beginAppearanceEffect ( const std::string &  effect,
const std::string &  overrideLink,
float  overrideScale,
const DtVector overrideOffset,
float  overrideDuration 
)
inlinevirtual
virtual void makVrv::DtDummyCharacterModel::endAppearanceEffect ( int  instantly,
const std::string &  effect,
const std::string &  overrideLink 
)
inlinevirtual
virtual void makVrv::DtDummyCharacterModel::executeGesture ( const std::string &  gestureName,
int  reps,
float  overallDuration,
float  channelAWeight 
)
inlinevirtual
virtual void makVrv::DtDummyCharacterModel::endGesture ( const std::string &  gestureName,
float  rampDown 
)
inlinevirtual
virtual void makVrv::DtDummyCharacterModel::setFlamesPresent ( bool  val)
inlinevirtual
virtual void makVrv::DtDummyCharacterModel::setEnginePlume ( bool  val)
inlinevirtual
virtual void makVrv::DtDummyCharacterModel::setEngineSmoke ( bool  val)
inlinevirtual
virtual void makVrv::DtDummyCharacterModel::setTrailState ( bool  val)
inlinevirtual
virtual void makVrv::DtDummyCharacterModel::setLightState ( unsigned int  light,
unsigned int  lightState 
)
inlinevirtual
virtual void makVrv::DtDummyCharacterModel::fireWeapon ( )
inlinevirtual
virtual void makVrv::DtDummyCharacterModel::setDesiredAction ( const std::string &  action,
float  speed 
)
virtual

Set the action to attempt.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::forceAction ( const std::string &  action,
float  speed,
int  autoChooseTransitionBehavior 
)
virtual

Force an action.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::forceTemporaryAction ( const std::string &  action,
double  duration 
)
virtual

Force an action for a specific amount of time.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::unforceAction ( )
virtual

Restore the ability to use posture/weapon state, which is disabled when an explicit action is set.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::setSpeed ( float  speed)
virtual

Set the speed of the character.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::setPosture ( int  posture)
virtual

Set the posture of the model.

Implements makVrv::DtCharacterModel.

virtual bool makVrv::DtDummyCharacterModel::weaponDeployed ( ) const
virtual

Get whether the weapon is deployed.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::setWeaponDeployed ( bool  deployed)
virtual

Set whether the weapon is deployed.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::die ( const std::string &  deathAction)
virtual

Tell the character to 'die.

Dead characters perform their death action then disable most dynamic behavior (saving CPU cycles).

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::revive ( const std::string &  aliveAction)
virtual

Revive a previously dead character.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::setPaused ( bool  paused)
virtual

Set that the character is paused.

Implements makVrv::DtCharacterModel.

virtual std::string makVrv::DtDummyCharacterModel::className ( ) const
virtual

Get the class name of the model instance owner.

This is used to control how model instances are created.

Reimplemented from makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::setIsSupportModel ( bool  isSupport)
virtual

Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)

Implements makVrv::DtModel.

virtual void makVrv::DtDummyCharacterModel::setModelScalingEnabled ( bool  b)
virtual

Indicate whether or not this model may be model-scaled Default is false.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::setEmbarked ( bool  b)
virtual
virtual void makVrv::DtDummyCharacterModel::setScale ( const DtVector scale)
virtual
virtual void makVrv::DtDummyCharacterModel::setWeight ( float  weightScale)
virtual
virtual void makVrv::DtDummyCharacterModel::setPartOrientation ( int  ,
const DtTaitBryan &  ,
const DtVector  
)
inlinevirtual

Rotate the part.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::setPartTranslation ( int  partNumber,
const DtVector translation,
const DtVector velocity 
)
inlinevirtual

translate the part.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::setPartVisibility ( int  partNumber,
bool  visible 
)
inlinevirtual

control part visiblity not connected yet

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::setEnableAnimationSmoothing ( bool  )
virtual

Sets whether or not DI-Guy guides are suppressed. No-op at this level.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDummyCharacterModel::setSelected ( bool  )
inlinevirtual
virtual void makVrv::DtDummyCharacterModel::setTextureVariations ( std::vector< DtCharacterTextureVariationInfo > &  varationInfoArray,
int  force 
)
inlinevirtual
virtual void makVrv::DtDummyCharacterModel::setDynamicSensorRegion ( const std::string &  region,
bool  state 
)
inlinevirtual

Set the state of a dynamic sensor region.

Implements makVrv::DtCharacterModel.

Member Data Documentation

bool makVrv::DtDummyCharacterModel::instanceCreated
static

Static variable set to true when first instance is created, used to prevent more than one error popup from being generated.


The documentation for this class was generated from the following file:

Document ID: Generated on Thu Apr 12 03:15:37 EDT 2018 from SVN revision 187986
Copyright © 2005-2018 VT MÄK. All Rights Reserved (www.mak.com)